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About j4rio

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  1. Killing adventure 1 uv-max movie in 46:07 that'll be 1 point, I guess ka-4607.zip
  2. just wait until my chillax edit that changes each flock of mobs to a single zombieman or imp
  3. j4rio please record E3 of hr2final already

    1. j4rio


      Your request has been queued. Please insert 5$ to finish your transaction. Thank you for purchasing j4rio_.lmp_manufacture™ service! Have a nice day!

  4. Considering the club has been around for years and remained popular enough for what it is, I'm more inclined to believe it is your formula that needs a revitalisation. Think of a better thread idea that suits your interests (and then watch it die in an instant because of your non-existent attention span).
  5. A good alternative to buying a dog is applying for walking dogs in your closest dog shelter.

    1. Nine Inch Heels

      Nine Inch Heels

      Hmmm... Probably....

    2. 42PercentHealth


      Can we? Yes.


      Will we? Probably not, but might as well try...

    3. RUSH



    4. Gothic
    5. tourniquet


      danny devito is it u?

    6. MrGlide


      I only have 25 likes a day, I have to ration them wisely.

  7. And there's not even post hell to hurl it into anymore.
  8. Could amount of popular now, status updates and file reviews be toggleable for user rather than pre-set? Alternatively, could there be shown about 2 of each, and under them an "expand" button would reveal another 20 or so?
  9. Indeed, it should be updated to *boofs jenkem*.
  10. Most of Americans will end up dying to the inevitable upcoming civil war.
  11. 18 max 3:52 sl18-352.zip
  12. I know I sound like some grumpy rambling uncle, but I happen to have some basis in opinions regarding what sucks for maxing and what doesn't. Off the top of my head: First and foremost, the most important factor is available health. It's a factor that's unfortunately very unlikely to notice for the observer and basically dictates how hateable map is for maxing. Go check for example sl05 max (which is absolutely gruesome to max) and then compare to this one. I'm trying to keep the same pace, but doing so means 1000 restarts in one map and 50 in a different one. Then there are outside factors, the most important being obviously infighting. If there's newgothic-like amount of infighting going on, maxes will be improvable pretty much eternally, which is a detractor. Maps where this factor is minimised make each attempt more "stable", the outcome of attempt is more predictable and therefore doesn't require acknowledging hypothetical scenarios. While chaos may increase overall entertainment of demo, it makes squeezing out seconds a chore and final time becomes basically just an indicator of how many monsters died on their own. Other notable outside factors are freely roaming monsters on huge terrains, sections where you have to put up with infinitely tall actors, basically stuff that randomly ruins attempts which player has negligible chance to control. PE vs rl is obviously a stupid thing to do normally, but it's unfortunately the thing you'll likely need to force yourself into doing in maxes. The animation required to spew lost soul is almost instant so whether these kills happen or you get blown up is always down to raw rng. Bonus points for orchestrating these fights in huge open enviroment. Berserk centric means automatic suckage. Just small sections where it's obviously faster than anything else if it works favorably are rage incarnate. Lastly, actions required to pull off shortly after the beginning of an attempt can ruin the experience quite easily as well. Having only pistol and sarge close to you to get shotgun from then followed by chainer next door? Maxing will likely suck. Now I'm not saying presence of these factors in maps make them bad, it's just that maxing them will probably be a chore.
  13. ... about half an hour of attempts? lols It's not that good, there's enough health to play carelessly so it skews the image.
  14. Old attachments don't work, redirects to dev.doomworld