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Cell

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  1. Cell

    I hate DooM 2's level design.

    Yo, did you get lost in The Citadel or something? Though I can agree on that sometimes the moving space in Doom 2 is just too huge and barren. This doesn't reach up to the level of TNT's so-called "nothing", but man, I get bored easily when projectile monsters pose absolutely no threat.
  2. Cell

    Post your Doom textures!

    Here's (are) one (three) flattexture(s) that was (were) most certainly already made by someone. I'm in a severe dilemma whether I should implement it (them) as damaging or not. However, while making this nonsense, I decided to take on it by just a single pint... (Yep, I've replaced FLAT4's gray "bottom" with black. The following iterations would've looked quite bad with the original.) Here we go now! ... And I ain't even finished yet. And gotta be honest, while this may seem cool and stuff, the bad news is, they ain't paletted yet. So ingame these wouldn't be looking so spectacular as here. Short trivia: I was inspired by sceneries in the Duke Nukem 3D levels "Launch Facility" and "Lunar Reactor". [EDIT] Eyyo! Has to do the entire thing over. Word of advice: NEVER use "The Doom Texture Array", they're cheap downscaled de-paletted versions of the original set. Export the flats as PNG from the lump editor instead.
  3. Cell

    The "stupid mod idea" thread

    @Memfis and we should add an extra layer of difficulty in a separate "super hard expansion" where even d├ęcor and pickups are said image resources.
  4. Gee, I've missed the deadline?! Oh well - I'll take on this no matter what. Since I (as well as participants to this project) was forbidden not mapping for the slot 07, I took reverse psychology and actually mapped something. See for yourself: Alright, that's it. Sleep tight, I guess.
  5. Cell

    The "stupid mod idea" thread

    I see, you're actually right, this isn't merely one stupid mod idea. (And I could only come up w/ pixel-perfect jump requirements between tiny, 1x1 right angled triangle shaped platforms above insta-kill lava, and having ammunition scarcely enough to beat the level.) So! Here's an actual one: What about an extremely annoying mod where every texture has/is replaced with images of canine breeds and also all the .SFX being substituted with yiffs or barks, and even the soundtrack is composed of merely said sounds? Also, it disables the option of volume control. 5 seconds into it players will be begging for something quieter. :]
  6. Cell

    Photos that could be great Doom levels

    Last year, I moved to the second floor of a condominium. This "beautiful" structure of a set of stairs is right opposite to the entrance to the forefront into the stairwell/elevator shaft. I know it seems disgusting 'n' stuff, and I can reassure it is. Hungarian sanitary maintenance have never been the greatest at all, and note that the building it is in is like, 40-something years old. A different angle shot. And I don't know about you, but despite its major aesthetical faults, I find something especially intriguing about this "stairbay". Note the "awry" piece of wall that doesn't reach up to the ceiling at all, and functions as railing instead. There is something that, in a twisted way, outright yells "Doom architecture" about this weird establishment for me.
  7. Cell

    The "stupid mod idea" thread

    KaizoDoom.
  8. Cell

    Post a picture of yourself!

    Considering Leo's Goku avatars, it makes more sense than you initially intended. :D
  9. Cell

    Share a random fact about yourself

    I can (and sure will) become genuinely disheartened like, each and every time something I set onto fails, gravely underachieves or by any other means doesn't fullfil my expectations after heavily relying/counting on it. Trait of a typical loser perception, you sure don't have to get me enlightened about it more. [EDIT] Whoopsie. Sorry @Poncho, I realised that I used a wording (replaced with the bold italic part in my modified post) that quite a bit differs from what I actually intended to write.
  10. I had a question, and basically still have*, except for the so-called "boss battle theme" (MAP08's most, MAP10's and MAP12's final part), which is, in fact, this track: The MIDI rearrangement quite makes it sound different, though. *[EDIT] Specal thanks for the user @Bashe revealing a good portion of it. :) By the way (and I completely forgot about it, dang), the MAP02 music is a .mod file (found out, like, 5 years later after ripping it from IOGW) which automatically deciphered the title in Winamp as "Hell serves hot coffee". It might be a hint at where I should look for the original. As far as I can compare my list and the ones Bashe revealed, it was only MAP02 to be missing. So yeah, another goal in life fulfilled at last. :) [/EDIT]
  11. Cell

    So, what kind of music do you guys like?

    I don't sort by genres ('coz I'm a weirdo I guess), I fall infatuated with anything that is euphonically pleasing.
  12. Better not even assume WAD production may be at a faster rate relative to how you play 'em from the very beginning. (Err... do you go for 3x100%'s, BTW?)
  13. Cell

    Switcheroom 2 - Alpha 2

    ... And so, the newfounded enthusiasm had died off.
  14. Cell

    Your thoughts on Plutonia

    Slightly cranked up difficulty may not be my personal cup of tea, but I can withstand it whereas I get to be introduced to some lushy landscapes, water-themed scenario, brimstone structures, etc. I mean, sometimes the setting to Plutonia means to say "LIVELY". Which is somewhat ironic given how the gameplay often pronounces "DEADLY".
  15. Cell

    Post your Doom textures!

    I am a nasty bastard. (The texture is really amateur tho, it's rather inspirational than being finished standalone.) [EDIT] @Teder it's not a swollen eye, it's supposed to be gouged out. :] Also, nice "MRBCMPBL" textures over there. :D
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