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About Cell
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Been to Idol Hell and back in the past 9 months and got inspired for this.
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Wide Doomguy Walking. Every ingame area and floortexture, as well as every object and sprite stretched to twice their both X and Y width. Every walltexture stretched to 2x size horizontally. Every single track replaced by Song for Denise.
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Cell changed their profile photo
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... Nevermind, I found a way to make it even greater.
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If you raise the exit bridge in E2M2 the unconventional/speedrunner way (i.e. from the nukage ditch below) and then bypass the linedef which activates the nearby crushers like demonstrated in the following image: Light green indicates the approximated position of said linedef. Also do this carefully because once you raise the bridge, that portion of nukage is inescapable. ... then you proceed to traverse the crushers, they will activate anyways, but now with slow damage instead. It is worth noting that you must NOT cross the "light green" linedef even prior during your in-level time (and then stop it by crossing the linedef responsible for that action) else the crushers will be fast even after you pull this off. The same applies vice versa, if you perform the trick successfully, certain death awaits you under those giant wooden stumps no matter which linedef brings them into motion again.
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... I have a poor taste when it comes to custom avatars.
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Well screw you, I'm with Team Graytall. Also worth mentioning its less acknowledged younger cousin, Graybig: Last but not least, a wad name according to NeuralBlender, this is what "Reverie" should look like. [EDIT] on @Noiser's request, the sacred triumvirate is now complete with Doortrak
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I turned 28 today. The original GIF I made was too large in size for DoomWorld's avatar system too handle :(
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I looked at E4M3 in Doom Builder to see what that skull switch in the alcove near the red skull did (re-lowered the thick metal column at the entrance of said alcove that would rise if you shot through one of its lines.) While fiddling around to see if there are any hidden triggers, I noticed an amusing detail: Each and every single instance when there's an upper or lower texture applied to a linedef, the same texture is set to be both the upper and lower texture on both sides. Shawn Green sure wanted to make sure no missing textures were present. I mean, this was still preceding the implementation of Visual Mode, so kinda understandable.
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Does this look reflect on the absentminded blunder you've made well enough?
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NSTCP - No Secrets Told Community Project Your average CP, but with an unusual restriction - you are absolutely forbidden to discuss any secrets in the public development thread. Got an issue with a bugged secret while playtesting? Private Message the author about it. What about E*M9 maps or MAP31 and MAP32, depending on the intended IWAD? Strictly between the project leaders and the mappers for said slots. Ingame premise for bonus points: all the linedefs of the secrets and the subsecrets (e.g. obscure switch alcoves) should be marked "Hidden" and placing any Computer Area Maps is also off-limits.
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I might have missed a detail there, but are you playing games or something?
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Challenge the person above you to play / beat a level
Cell replied to Pixel Fiend's topic in Doom General
Darn huge respect for you for taking on the challenge. -
Challenge the person above you to play / beat a level
Cell replied to Pixel Fiend's topic in Doom General
Beat Hadephobia MAP33, the enormous unfair fucker I unleashed upon this world almost 10 years ago. No restrictions, it's horrible enough per se. Maybe Fast Monsters if you're cocky enough. -
Doom in OST name only. This is E1M2, and yes, it's a choir of Imps singing into Rocket Launchers conducted by a Sergeant.