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The_MártonJános

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Everything posted by The_MártonJános

  1. The_MártonJános

    AI Generated Title Screens

    Well screw you, I'm with Team Graytall. Also worth mentioning its less acknowledged younger cousin, Graybig: Last but not least, a wad name according to NeuralBlender, this is what "Reverie" should look like. [EDIT] on @Noiser's request, the sacred triumvirate is now complete with Doortrak
  2. The_MártonJános

    The story behind your custom avatar

    I turned 28 today. The original GIF I made was too large in size for DoomWorld's avatar system too handle :(
  3. The_MártonJános

    Things about Doom you just found out

    I looked at E4M3 in Doom Builder to see what that skull switch in the alcove near the red skull did (re-lowered the thick metal column at the entrance of said alcove that would rise if you shot through one of its lines.) While fiddling around to see if there are any hidden triggers, I noticed an amusing detail: Each and every single instance when there's an upper or lower texture applied to a linedef, the same texture is set to be both the upper and lower texture on both sides. Shawn Green sure wanted to make sure no missing textures were present. I mean, this was still preceding the implementation of Visual Mode, so kinda understandable.
  4. The_MártonJános

    React To The Profile Pic Above You

    Does this look reflect on the absentminded blunder you've made well enough?
  5. The_MártonJános

    The "stupid mod idea" thread

    NSTCP - No Secrets Told Community Project Your average CP, but with an unusual restriction - you are absolutely forbidden to discuss any secrets in the public development thread. Got an issue with a bugged secret while playtesting? Private Message the author about it. What about E*M9 maps or MAP31 and MAP32, depending on the intended IWAD? Strictly between the project leaders and the mappers for said slots. Ingame premise for bonus points: all the linedefs of the secrets and the subsecrets (e.g. obscure switch alcoves) should be marked "Hidden" and placing any Computer Area Maps is also off-limits.
  6. The_MártonJános

    React to the Username above you

    I might have missed a detail there, but are you playing games or something?
  7. The_MártonJános

    Challenge the person above you to play / beat a level

    Darn huge respect for you for taking on the challenge.
  8. The_MártonJános

    Challenge the person above you to play / beat a level

    Beat Hadephobia MAP33, the enormous unfair fucker I unleashed upon this world almost 10 years ago. No restrictions, it's horrible enough per se. Maybe Fast Monsters if you're cocky enough.
  9. The_MártonJános

    The "stupid mod idea" thread

    Doom in OST name only. This is E1M2, and yes, it's a choir of Imps singing into Rocket Launchers conducted by a Sergeant.
  10. The_MártonJános

    Random Image Thread

    Before Pokéballs existed, trainers kept their Pokémon in, well... Pokéjars.
  11. The_MártonJános

    Doom Pictures Thread 2021

    Creating an atmosphere, I think... This is a secret area from an old map I'm revamping. Built said map in May-June 2010 as part of a rather... ambitious project that eventually failed to live up to its premise. The contraption holding the yellow key used to be behind the transparent door bars in the first version and looked rather underwhelming. Not sure how much justice I could serve it eventually.
  12. The_MártonJános

    React to the Username above you

    IMNOTROVA
  13. The_MártonJános

    Post Your Opinions About Doom (Whether Controversial or Not)

    I earlier talked about TNT's Hanger having anticlimactic moments, but in hindsight, TNT actually appears to have those all over. - MAP17 is a complex with a fairly good balance of indoor and outdoor sections, most of the latter being secrets (they definitely took a leaf out of Romero's book on this one) and a really good progression overall. And then there's a set of red bars in the middle of a corridor revealing an exit switch which is not even in a separate room. Regardless of how inventive it could feel in 1996, I still find this solution kinda rushed and/or lazy. Oh well. - MAP21, a.k.a. "the big boi of Evilution" as Decino would put it. Large and somewhat confusing, this increasingly Hellish complex would take us somewhere else into a huge yard of semi-threatening, yet lengthy fights, which would end with... pressing a pillar with EXIT signs on. Yawn. - MAP29. Going through a curvy, bloody Hell tunnel would eventually bring us to the initial marble facade, something to rival E4M6 in its aesthetic. Taking one path in the brick crossroads leads us to the core complex of interconnected marble rooms, which might not have aged that well, but again, were marvelous by 1996 standards. Then the red door would come at the other end of the other pathway, and the level would just become dull and unremarkable thereafter visuals-wise. The ending fights and ambushes play fairly well, but that's hardly any consolation. There might be some more, but currently only these come to mind. Might update as the list goes on.
  14. The_MártonJános

    Random Image Thread

    (Why am I obsessed with these "children's drawings given increased versimilitude" things?)
  15. The_MártonJános

    Health "Megaarmor" for Doom?

    No, the Berserk pack is a health Green Armor with a bonus increased fist damage output :)
  16. The_MártonJános

    React to the Username above you

    Good thing it is that way, without it, I'd've guessed Lee Jackson did graphics for Apogee.
  17. The_MártonJános

    The "stupid mod idea" thread

    (Registered) Doom in intermission screen location appearance only. Not gonna lie, it could benefit E3M1 a lot IMO [EDIT] @Walter confetti isn't it, by accident, this project? Though this one is actually very recent, about 2 and 1/3 years since its debut. [EDIT2] Judging from some of the prerequisites, I'm almost safe to wager that after its 3 month run, it was redirected to the ZDoom Forums.
  18. The_MártonJános

    React To The Profile Pic Above You

    Disappointed, but not surprised.
  19. The_MártonJános

    How old is ''doomworld'' ?

    Older than Linguica himself was when he founded it.
  20. The_MártonJános

    React To The Profile Pic Above You

    When you're a newfangled Cacodemon but also ready to do the Crab Rave
  21. The_MártonJános

    Doom Pictures Thread 2021

    I have a suspicion that this Wolfenstein door might be locked. Hmmm... I'm positive it's opened by a yellow skull! Also, a reply Is this the sequel triquel to The Mucus Flow?
  22. The_MártonJános

    Random Image Thread

  23. The_MártonJános

    Things about Doom you just found out

    A couple of things during my Episode 1 rerun: 1. Zombiemen are slower than Shotgun Dudes. (Yes, this one took me 16 years.) 2. The switch which raises the bridge to the exit in E1M9 is "doubled" on the top via vertical tiling. 3. E1M6 has three backpacks in close proximity (though only one of them is non-secret) and the Computer Area Map isn't a secret in it.
  24. The_MártonJános

    React To The Profile Pic Above You

    Composer from Heaven
  25. The_MártonJános

    Lines Must Never Cross Without Intersecting at a Vertex

    In one of my earliest maps, circa 2009, I actually tried to exploit this to make floor-above-floor contraptions, a la Build (Duke Nukem 3D, Blood, etc.) The result was anything but pretty, even with modern sourceports having no ill effects loading the map up and displaying the rest of it.
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