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Everything posted by Taedium

  1. You could always just use the resource pack included with Community Chest 4, which is mostly just a compilation of things found on Afterglow, and just add whatever textures needed. Then just go into SLADE and remove all the unused textures when all the maps are submitted.
  2. Welcome to the Media Realm! Stay away from television, children..
  3. I want in. I like this concept, I haven't contributed a map in a few years.
  4. Taedium

    Alien Vendetta

    Yeah, I also found the end to be very anticlimactic. But as a whole, its by far one of the best, most influential WADs of all time.
  5. Taedium

    Upcoming WAD

    I rather like it. Reminds me of the Hell levels from Evilution blended with Plutonia architecture.
  6. Does anyone know where I could get a hold of some Ancient Egyptian-style textures? I already compiled together a wad with material from GOTHICDM and Nightmare textures, etc. The basic stuff. But I'm starting a new project, mostly just experimentating around with large, open environments which is out of the norm for me. There are a few in Evilution that I nabbed out, but they aren't sufficient. I want the theme of my maps to revolve around very large rooms with lots of non-linear exploration, and to utilize Zdoom and ACS scripting. I'm hoping that once I get some more resources together, it'll become a large production. Once the ball gets rolling, I'll emerge with some more details. Here's just a shot of some work in progress. (the white stuff is snow. It's hard to tell at first glance.)
  7. Taedium

    Looking for Egyptian and Gothic textures

    Already looked, no luck. Realm667 used to have them, but the site is down. I know of some pwads that use Powerslave textures, but I'd hate to have to get them from someone else's megawad.
  8. Taedium

    DTWID: Project is done, check the release thread

    Ugh. Fixed. Use same link.
  9. Taedium

    DTWID: Project is done, check the release thread

    oooh,I never tested it with vanilla Doom, only PrBoom. Yeah, I see the HOM. I'd really hate to edit anything out. I'll see what I can do to make it vanilla compatible. ----------- Okay. After some pretty heartbreaking (on my part) cutbacks, I made my E2M8 submission fit into Vanilla limits. http://www.mediafire.com/?9et7cwpcdfe7g1j
  10. Taedium

    DTWID: Project is done, check the release thread

    Yeah, I figured out the idea behind the cross already, but it took me a second time around in order to realize it was intentional. See what I'm saying? At first glance, one could just assume that the boxy arena was just poor design, and it clashed with the rest of the map layout which was very well executed. You probably really don't need to change the layout of the arena, but maybe add some small ledges that extend from the vertices of the cross arms to the body, and place the blue torches there? And as far as texture detail goes, I think you found a really good balance.
  11. Taedium

    DTWID: Project is done, check the release thread

    Marnetmar, I played your E1M8 and I enjoyed it. I like what you did with the window-closing transition at the starting area. However, the arena where you fight the barons looks a little too bland. I like the texture combination, the clashing red and blue. But the shape of it is too boxy, it's like a plus sign. Give it some more character. Aside from that, I really like it.
  12. Taedium

    DTWID: Project is done, check the release thread

    One didn't work, huh? I thought for sure I checked them all, I'll look it over and post a new link. Thank you for the feedback. ---- Okay, here is the new link. All of the columns work now. I had made it so the columns lower to a safer position, but I decided to change it back. I like having the pillars in a dangerous position so people could slip off into the blood while grabbing the ammo. It's almost like its building the atmosphere for the monstrosities ahead. http://www.mediafire.com/?nuuctcpgyj4qjfg
  13. Taedium

    A question for atheists

    The trick is to not over-think things. Religion is nothing but nonsensical tales describing events that happened thousands and thousands of years ago, and because of which, there is no way that any of it can be remotely accurate. The only thing that makes sense is science. Because science works. Praying for miracles doesn't. When God or Jesus or Allah or space aliens or WHOEVER decides to descend down and explain the mysteries of life, give me a ring, and I'll rebut everything I've just said.
  14. Taedium

    DTWID: Project is done, check the release thread

    Here is my *updated* E2M8 submission. --*Old Link*-- http://www.mediafire.com/?nuuctcpgyj4qjfg --*------*---- Vanilla-compatible link http://www.mediafire.com/?9et7cwpcdfe7g1j
  15. Taedium

    DTWID: Project is done, check the release thread

    I like honest criticism. It's helps to improve. I know what you mean about the E1 thing. I'm starting to ditch the whole E2M7 thing, its becoming way too much of a techbase to make something that would fill any E2 slot. When you say retexture the fourth screen, in what way did you think? The idea that was supposed to be portrayed is an entrance to the core of the building from inside a cave (starting area). Considering I'm ditching the E2M7 look, I'll be scrapping the cave walls for the starting area. Is "not so sure about the third screenie" meant that you're not so sure whether it should be kept as it is, scrapped, or what?
  16. Taedium

    DTWID: Project is done, check the release thread

    Okay, after some rather gut-wrenching cutbacks, I've whittled my map down to a much more simplistic and classic-style map. I'm still in the progress of actually building the map, but most of my preexisting work has been overwritten. Here's some more screenies of what it looks like now (as well as one showing a new area), with some comparison windows within the shots that show what the same area used to look like. Should I just completely scrap those wood skull columns at the starting area? I changed the texture to the wood ones from the SLADWALL ones to prevent it from looking like an E2M7 homage. I just like them too much. http://img703.imageshack.us/img703/9956/old4.jpg http://img594.imageshack.us/img594/8230/old3v.jpg http://img862.imageshack.us/img862/2295/old2.jpg http://img861.imageshack.us/img861/1458/old1.jpg http://img219.imageshack.us/img219/153/newbd.jpg
  17. Taedium

    DTWID: Project is done, check the release thread

    Ended up scrapping a lot of things and change a bunch of textures around. Working diligently. Who'da thought using classic-style detail would be as difficult to pull off as it is (for me, at least. I tend to get crazy with detail.) Like Spawning Vats, its a mostly tech-themed base with small hints of hell, as if the demons are in the middle of acquiring it. However, there are no more direct Spawning Vats homages.
  18. Taedium

    DTWID: Project is done, check the release thread

    Right. Like I said, this is only a day's worth of work and many things are subject to (and will) change.
  19. Taedium

    DTWID: Project is done, check the release thread

    Noted. I'm only about a day into production. I tried to make it somewhat of a homage without making it look like a copy and paste project, but it doesn't feel much like Spawning vats when in game.
  20. Taedium

    DTWID: Project is done, check the release thread

    so far for E2M7 http://desmond.imageshack.us/Himg13/scaled.php?server=13&filename=2011062400001.jpg&res=medium http://desmond.imageshack.us/Himg691/scaled.php?server=691&filename=2011062400012.jpg&res=medium http://desmond.imageshack.us/Himg200/scaled.php?server=200&filename=2011062400010.jpg&res=medium http://desmond.imageshack.us/Himg64/scaled.php?server=64&filename=2011062400005.jpg&res=medium http://desmond.imageshack.us/Himg840/scaled.php?server=840&filename=2011062400006.jpg&res=medium Well?
  21. Taedium

    TNT 2: Devilution (Texture Pack in OP)

    I don't see why... Plutonia was jungle/ancient ruin themed, while TNT was mostly tech and UAC style bases.
  22. Taedium

    Uncaged - Mega Wad In Progress - Testers wanted

    I love giving some constructive criticism. Sign me up for play-testing.
  23. I may whip something up. Unfortunately, I don't have much patience when it comes to mapping, so everything I start on never ends up getting finished, or I just don't like how it turns out.