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Everything posted by SyntherAugustus
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[FINAL RELEASE] Eviternity
SyntherAugustus replied to Dragonfly's topic in WAD Releases & Development
Honestly I kind of felt the same way. I blew right through map30. I guess the boss should have been bigger? I liked the boss, but the battle was a bit too short. -
Brutal Bolognese Gore Mod (the sucessor to Ketchup) version 2.0 released
SyntherAugustus replied to Sergeant_Mark_IV's topic in WAD Releases & Development
Unfortunately this bug still existed during my playthrough of Eviternity when mixed with Smooth Doom. The whole mod is great gibbing fun though. -
[FINAL RELEASE] Eviternity
SyntherAugustus replied to Dragonfly's topic in WAD Releases & Development
I played this over the past month and goodness this is the best thing I've played in a long time. The texture set really gives Doom a fresh coat of paint and even makes me want to try mapping again. I only wish there was a lion head switch in OTEX because I'm not quite a fan of the weird face switch. :P -
I look forward to the fix. :)
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I downloaded the latest 3DGE from DRDTeam today out of curiousity to check out the Duke in Doom mod and couldn't help but notice that the splitscreen appears to be playable. However, I can't seem to figure out how to configure player 2's controls. Also, setting up my PS4 controller leads to the axis's controlling both players. Is there a way to have one player be KB/M and the other be the joypad?
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Cacowards 2018 Mentionation Thread (don't toot your own horn ffs)
SyntherAugustus replied to Scuba Steve's topic in WAD Discussion
Quake Champions Doom Edition now that it's released out in the wild. A lot of effort has been put in this as always by DBT. -
Honestly I like the game a lot more without Duke Talk and the babes. It makes for a very atmospheric game. Lost Duke Episodes kind of capitalized on this concept and I wish other Duke3d levelsets did the same.
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What the heck happened to Doom Touch/D Touch??
SyntherAugustus replied to Bloxxer23's topic in Source Ports
Any word regarding the iOS version? -
I would honestly enjoy a local MP mode to have friends over and play with. Sure it wouldn't be played the way it ought to be, but I'd still have fun.
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This made me download BloodCM again. It's in very decent shape (5 episodes, yay!) but a couple of bugs and something odd about skill 4/5 make it not perfect. Looking forward to this.
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http://imgur.com/a/6oEi8 http://imgur.com/a/FiZus 4k and noticed nothing in GZdoom. I imagine it looks much better in Eternity, though.
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A demo video would be awesome and would motivate folks like me to try it.
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This is wonderful. While I'll admit I'm waiting for a Zdoom splitscreen, Eternity is a great secondary engine for it. Edit: The plug in play natures is absolutely fantastic. Thanks!
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Just bought overwatch, Anyone else play?
SyntherAugustus replied to MrGlide's topic in Everything Else
OW is a lot of fun to play despite what I've been hearing about the community. Quick Play is where it's at for me anyway. -
Really unfortunate news. My condolences to this family and friends.
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It's been sitting in my HD for a while now. Should try it now with the gtx 1080.
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If you have a 1080 then 4k will work fine at 60hz for the most part. Just upgraded from a GTX 780 and it's a night and day difference.
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NMS is Elite Dangerous with training wheels right now. It's really unfortunate. Planets are nice.
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Back to Saturn X E1: 1.1.6 bugfix
SyntherAugustus replied to esselfortium's topic in WAD Releases & Development
You could take the time to convert all of the new graphics in smooth doom to 32bit PNG via slade. -
Ancient Aliens - final version on idgames
SyntherAugustus replied to skillsaw's topic in WAD Releases & Development
Is there music similar to MAP02's? It's so good. -
Ancient Aliens - final version on idgames
SyntherAugustus replied to skillsaw's topic in WAD Releases & Development
Oh hell and I thought I was going to sleep earlier tonight. -
Q4 Lightning Fast Mod: Doom Edition
SyntherAugustus replied to DBThanatos's topic in WAD Releases & Development
MG is dropped by chaingun guys. GL is the SSG pickup. So short answer: It's because they're Doom 2 actors. You could just do "summon Q4GrenadeLauncher" and "summon Q4Machinegun". It is a bit odd IMO that the shotgun is only pickupable by killing shotgun guys. Actor ShotgunSpawner : RandomSpawner replaces Shotgun { DropItem "Q4HyperBlaster", 255 //DropItem "Q4Shotgun", 255 } -
Q4 Lightning Fast Mod: Doom Edition
SyntherAugustus replied to DBThanatos's topic in WAD Releases & Development
Could make it an extra file to load with a different SBARINFO. -
Is there a full faithful Rise Of The Triad TC?
SyntherAugustus replied to ClashmanTheThird's topic in WAD Releases & Development
Return is the best thing. Shame about the savegame bugs. -
Q4 Lightning Fast Mod: Doom Edition
SyntherAugustus replied to DBThanatos's topic in WAD Releases & Development
As much as I am loving this, is it possible to make the Health and Armor on the left and Ammo on the right as one of the fullscreen hud modes? Or perhaps as an external mod?