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SyntherAugustus

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Everything posted by SyntherAugustus

  1. SyntherAugustus

    [RC5] EVITERNITY II - RC5 Released!

    Thank you for the updates!
  2. SyntherAugustus

    [RC5] EVITERNITY II - RC5 Released!

    So I'm about to play Eviternity 2 finally but I have a question about the secret weapon. How much damage is it supposed to do? I'm aware it's not balanced at the moment and wouldn't mind doing a custom edit on my end. Is it the equivalent of 25 bullets? (About 300 static?)
  3. SyntherAugustus

    [RC5] EVITERNITY II - RC5 Released!

    Oh boy I remember the day the first Eviternity came out, I was so excited to play it after work but instead I was in the hospital all night after a work accident. I had to wait a week to play it. :( Not this time! But I am in the middle of an Eviternity playthrough so I'm going to finish that first before diving into this. This releasing today is literally the dream scenario I've been thinking about for weeks. Thank you to everyone involved. OTex is my favorite texture set to play with (next to BTSX) and the music choices slap.
  4. SyntherAugustus

    SC-88 Soundfont?

    Sound Canvas VA is definitely the cleanest option for SC-55 style sound. Thanks for mentioning FalcoSoft. I used to use Studio One or FL Studio for using SCVA and this is a much easier option. If you want to use the FluidSynth method, I personally like Live HQ Natural Soundfont GM.
  5. SyntherAugustus

    Rocchetta Plin Plin SoundFont V 2.022

    Too bad, because I was curious where the Piano sounds came from. Edit: Googling said sound font reveals another link. After trying out the Soundfont I'm kind of underwhelmed. It's not the C7 Sampletank 4 Piano that the txt readme claims it is.
  6. SyntherAugustus

    Mike Portnoy Is Coming Back To Dream Theater

    I was at Beacon Theater in NYC last year when Labrie first called out Portnoy mid show. I didn't think it would lead to this. Oh well, give it a chance. I was starting to warm up to the corniness of the Mangini era.
  7. SyntherAugustus

    Forsaken - A Doom II: Hell on Earth Megawad

    I literally logged in just to see if the [/newproject] tag still worked. Sadly it doesn't. I think we need to bring it back for instances like this. But hey, for old times sake, I remember the text! IDGam3r, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done.
  8. Prepare for your brain to be melted. Jokes aside, yall need to play some Guilty Gear.
  9. So I had a lot of fun with this. I did my run with Voxel Doom 2 and Eriguns to keep it simple. I think my favorite thing about it was that I counted four different tilesets (The city, the forest (and the blood variant), the castle, and space!) in these maps alone. The first two episodes mostly comprised of one tileset, so this was a really neat bit of fresh air. The music was also wonderful. I love being reminded that the best game osts these days are in Doom wads in 2023. And now to replay the first two episodes with Voxel Doom 2.
  10. Thanks for posting this demo! I really look forward to playing it tonight. Funny story, I was just thinking about doing a replay of BTSX 1 and 2.
  11. SyntherAugustus

    Voxel Doom

    Could we get an option to disable Keen and WolfSS? It screws with dehacked based map packs like Eviturnity.
  12. SyntherAugustus

    Voxel Doom

    Having unused a voxel editor before, is it easy to recolor the voxel models or perhaps add an appendage or item to them? I'm curious about making simple monster mods for myself once this is out.
  13. SyntherAugustus

    Supplice - Out now on Steam!

    Who is the musician behind the soundtrack and when does it get a spotify/tidal release? It fucking slaps.
  14. SyntherAugustus

    [GZDOOM] BREAK// POINT// - FINAL [now on /idgames!]

    I completed this last night. So much fun! Look forward to seeing more of this sort of thing.
  15. SyntherAugustus

    LZSplitDoom

    Thanks!
  16. SyntherAugustus

    LZSplitDoom

    This is so great! Thanks for taking the time to doing this. If it all possible can we define the data directories for iwads and pwads in the future? I don't mind duplicating my wads for this, but I have everything already organized for another launcher.
  17. Do you have a 96khz WAV version? I do love the cover!
  18. I was bored last night (I'm usually out and about in Bushwick seeing live bands) and made a cover of Hanger Danger with the plugins I've been using lately to make my music (Roland Zenology is the bulk of the synth, Archetype Petrucci for the guitars). I think I did pretty well with the mix but it's clearly different than the original midi. If I end up covering it live, I can use the synth parts in realtime thanks to the Fantom-08 and Ax-Edge I have. Here's a 96khz WAV. https://drive.google.com/file/d/1KUWcI-ynjuYcaNga6HRDASDRfz1rgEWZ/view?usp=share_link edit: That reverse cymbal was really neat! I want to learn how to use that in my tracks. The zenology sample featured in this cover blended really well with Superior Drummer.
  19. I've been having a lot of fun with this and need to find time to finish it finally (I'm at Z1M6) "Hanger Danger" sounds like it needs to be played live by a band. Is that something you've considered doing?
  20. Thank you! I'm going to look into that when I have time.
  21. That was neat! I loved it! Aside from the lights (which I know are currently locked), are you able to share how you got the 3d platform working? It looked like the player was able to ride on a thing, but the last time I tried that the player would not hold friction to the object. Is this a new engine trick too?
  22. What waveforms are used so that if I used a synthesizer, I can reverse engineer them. That's all. Are there samples involved?
  23. Slightly offtopic, but do you know synthwise how the OPL guitars work? I'd like to reverse engineer them somehow into Zenology and thus my Roland keyboards that support it.
  24. SyntherAugustus

    What DAW/Hardware/Soundfont/VST use?

    I saw this thread earlier but forgot to write something. I used FL Studio as a hobby for almost 10 years. It's pretty easy to use for someone starting out. I started to notice after a while I wanted more and I didn't know how to deal with that. A year ago (it's been a year, wow) I noticed Studio One has a monthly subscription ($15 for the software and their plugins plus access to tutorials and much more) versus having to pay $200 upfront for FL Studio so I gave it a try. After spending a lot of time learning Studio One (Presonus has a lot of tutorials on YT as well as their subscription page as free "masterclasses") it's well worth it. My songs have been converted from a huge mess of pattern lists into an organized track that I can produce a master properly and put out an album with. I guess the only issue is that I had to remake my songs from scratch which took a lot of time. Did you know they also have a live mode so you can bring your fancy laptop on stage with that midi controller and have at it? It's neat, but with my Fantom 08 I unfortunately have no use for it. Studio One on top, FL Studio on bottom After realizing I didn't have to put EVERYTHING into "patterns", life got a lot easier. I can drone on for a while about how much more I like Studio One, but I think the $15 subscription makes it worth it to try. Presonus also has some nice hardware. I bought the Faderport 8 and their R65 Studio Monitors a while back. FL Studio has a slight edge over Studio One in that the latter doesn't save program changes in midi exports for some reason, so I keep FL Studio installed for that mostly. Anyway enough about Studio One, here's the current list of active plugins I use. Ample Sound guitars and basses, highly recommend. These guitars come with their own amps that sound very good on their own. For an example, Here's an example showing Hellrazer's capabilites. or Their acoustic guitars Superior Drummer 3 I recommend buying the base package and exploring it before b-lining into an expansion. I ended up using the base content instead. Roland Zenology - This is mostly because I own a Roland Fantom 08 and a Roland Ax-Edge which can use the instruments made in Zenology. Archetype Petrucci - To get the maximum sound out of your real or virtual guitars. Neural DSP makes some great software. Parallax - Same thing but for bass. Unlike Petrucci, I have to use separate plugins to add chorus and delay/reverb, but that's fine. Ravenscroft 275 - Great sounding piano but a little tricky to use at first since you can't modify the attack and release, so you have to program it like a real piano. IK Multimedia products - Sampletank 4, Syntronik 2, T-Racks, Amplitube 5, and MODO Drum and MODO Bass are all useful, but they're mostly backups when the above list doesn't work. The two MODO instruments are cpu synthesized, meaning unlike the others, you'll get a much smaller footprint on your HD at the cost of how good the sound is out of the box.
  25. This was neat! Do we get khaki and corduroy maps as well?
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