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SyntherAugustus

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Everything posted by SyntherAugustus

  1. SyntherAugustus

    Predicament about Resolution

    4k 120hz and never look back! I recently got an LG CX and it's pretty mind blowing. I thought 1080p 144hz was pretty neat back in 2013 (so long ago!) I've been in this boat before and it lead me to trying resolution mods that lower the resolution (Gzdoom seems to do this by default now). I ended up going back to native resolution and have the textures unfiltered and unscaled. It's a decent mix. If I had access to a CRT, I'd play Doom with it again for sure.
  2. SyntherAugustus

    Ante Mortem - A UDMF Mapping Project (2 Maps)

    I had fun playing this. I guess my only comment is that since there's a lot of cool water sector work going on in general, why are the crate/cubes in the beginning of map01 omitted from this rule? It looks a bit odd.
  3. SyntherAugustus

    k8vavoom: no good thing ever dies! (2021, May 11 build)

    Is there portal support in this port? It would be neat to make a map that features both portals and these 3d polyobjects.
  4. SyntherAugustus

    Death's Dichotomy: 5 Experiences for GZDoom [FINAL]

    This mapset is very interesting and I'm having fun playing through. There are some odd bits though. I already mentioned the first one in your stream. Map03: -If the 3d lifts hit an actor on the way down, they will clip into the floor and then malfunction. -*If you shoot your weapon in the first room during the cutscene, you will be attacked. Perhaps disable firing or set the monsters to ambush? * This seems to only happen if you warp directly to map03. I noticed in my autosave that firing was disabled. -Is Map03 the only map that uses midi? I noticed it when I had my Sound Canvas VA turned off until I turned it back on. Map05: -You are greeted with dozens of sloped portal warnings upon boot in the console. What's up with projectiles being blocked as the lift functions in this section? It lets you kill yourself with rockets if you're trying to shoot the monsters in the room. Map01: -The water bit in this doesn't quite communicate you can drown easily if you don't act fast. If you die without saving, you have to go through the really long cutscene and then some to get back to that section. Perhaps disable drowning? I'm not sure how that works.
  5. SyntherAugustus

    k8vavoom: no good thing ever dies! (2021, May 11 build)

    3d polyobjects sounds exciting
  6. SyntherAugustus

    Dead Signal (wad) (New version available)

    I had fun with the map. I think the archvile spawn in the slime pool bridge room can be tweaked though. Currently you can trigger the archvile spawn without jumping down the platform with the translucent railing. You can spam rockets through the railing and crouch away from the archvile's attacks this way. I think a target graphic with a small rocket icon in front of the pipe would look cooler.
  7. SyntherAugustus

    What Is The Best Unreal Tournament?

    It's too bad Epic isn't using their unlimited cash flow to make a ut99 remake. I liked all three, but I wish UT3 followed more of the old games and didn't experiment with trying to look like a gears game. 13 years later it looks the most dated despite being the more recent game. It has the splitscreen mod which gives it a slight edge. UT1 and UT2004 I like for different reasons. I agree with the UT2004 gameplay a little more, but the music in UT99 was fire compared to any of the other three. Some good OGG music tracks came out of the ut2004 modding community though.
  8. SyntherAugustus

    About developing a GZ-based game, I have questions.

    It sounds like you need to read the ZDoom wiki and perhaps make a mod first. Zdoom Wiki
  9. SyntherAugustus

    Assembly Line 1.1 - A warm facility map

    I thought that guitar sounded familiar. I have FL Studio 20 as well, but my Ample Sound guitars are coupled with Amplitube 5.
  10. SyntherAugustus

    Assembly Line 1.1 - A warm facility map

    How did you make the OST?
  11. SyntherAugustus

    Assembly Line 1.1 - A warm facility map

    The arena combat reminded me a bit like early 2000s Zdoom levels (including my painkiller inspired map from ages ago). From a detail perspective it was pretty nice. Great use of dynamic lights and models.
  12. SyntherAugustus

    [UPDATES IN-PROGRESS] The MOST ACCURATE SC-55 soundfont

    I'm curious how this compares with Sound Canvas VA. If anyone wants any comparisons, I'd be happy to render some. Edit: They both sound pretty similar. I do prefer the sound of the sc8820 myself.
  13. SyntherAugustus

    Faithless: Trilogy - BETA 1a released!

    After using the green key, you can head north to the woods that lead to the monastery. There is an interactive portal based puzzle (have a torch activated and bump the minotaur statues and find a tree north in the first section with a hidden switch to change the interactive portal destination) that you need to solve to get farther north to get to the monastery entrance. The interactive portal effect in this part is pretty neat, and something similar happens in e3m9. The sandstone fortress is the secret level you gain access to after using the red key. Remember the red key is just meant for the secret level.
  14. SyntherAugustus

    Faithless: Trilogy - BETA 1a released!

    @Master O Both the Treasury and Clock Tower have puzzles you have to solve in order for the green key to lower in E2M1, which then you need to open the gate (the teleporter to said switch is in the way southeast, follow the candles!) to use said key in Willowwood. @Woolie Wool In the Monastery, beat the puzzle in the cathedral in the way northwest (Use the blinking lights to tell you the pattern of the puzzle) to gain access to the western monastery. Afterwards, find a wall in that cathedral featuring a red dragon eye to get you to a teleporter to open the door to the eastern monastery, which houses the red key and a boss. (Note the red key is actually for the secret level). Ring the gong to open up the arena in e2m1 that leads you to e2m6 as well. And don't forget once you get the blue key, that door is somewhere in e2m7.
  15. SyntherAugustus

    Faithless: Trilogy - BETA 1a released!

    The two "worlds" involving the green key are the Clock Tower and Treasury. It could be a bit more clear about what to do about the Green Key and Blue Key in Episode 2. I spent 20 minutes in E2M1 to figure out finally that I had to go to the teleporter on the southwest corner of the map just to open the gate and trek to Willowwood to get to the green key switch. The blue key I had to jump from map to map to finally notice there was a blue key door in Sunless Temple. Episodes 1 and 3 were a lot more straightforward. I'm glad I did the Korax ending which was cool.
  16. It's too bad. I was hoping for him to be like "Hey I made something cool like Unreal. Here's a spiritual successor!" You know, anything! Instead it was a long interview about a pile of salt. I loved Unreal games as a teenager. It's sad that he's turned into this.
  17. They just played him off! Oh dear.
  18. The CliffyB interview is incredibly draining.
  19. SyntherAugustus

    Progressive Rock Suggestions?

    Some suggestions Ayreon Camel Hawkwind Marillion (Both Fish and Hogarth eras) Fish himself Caravan Damanek Jethro Tull Some Kansas songs that aren't Carry On such as "Song for America" IQ Opeth (Starting from 2011's Pale Communion if you're avoiding metal) Renaissance ("Song for All Seasons" album is best so far for me) Uriah Heep I would post youtubes but it would be a very long post so I'll avoid that for now. edit: Also self plug if that's ok.
  20. Do you have thoughts regarding UHD? (Link in youtube description)
  21. SyntherAugustus

    [RELEASE] DN3DooM - update v.1.06d

    Will there be an option to disable the decoration replacements? It's a bit weird seeing lampshades all over the floor in various maps that use candles for secrets for example.
  22. SyntherAugustus

    Tormentor667. Care to explain why you plagiarised Epic 2?

    Just don't hack my Netscape again. Seriously. That's what this thread reminded me of.
  23. SyntherAugustus

    Back to Saturn X Episode 3 [WIP]

    Time flies. Count me interested as well.
  24. SyntherAugustus

    Doomworld Musicians, serenade us with your beautiful music!

    https://synthermusic.bandcamp.com/track/factory-11-10-2019 A demo of track 6 of my prog album is up tonight. Listen now to get your \m/ going.
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