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Katamori

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Everything posted by Katamori

  1. Katamori

    Post a picture of yourself!

    Had the Halloween party of my life! >:D
  2. How in the everlasting f@ck is it even possible?! GZDoom has tons of features, it's mind-boggling to imagine all were converted in a way so that other source ports can run the WAD file as well. It's even crazier than Doom4doom because that handled "only" things, not complete map geometries...
  3. Wow, that was quick, thank you very much! Good to see finally I have a map with very little issues. Maybe from video it seemed a bit easier than I anticipated but oh well...I don't want it too hard anyways. I'm very sad you missed the third and final secret :( I wanted to show it to someone - you even hit the switch three times, on the side of the main building...all I can is that you were looking for the solution way too far away :P it's much more obvious than you assume. Jokes aside, thanks for the feedback, I did a small upgrade (cc @Obsidian): dmp22_palms_beta2.zip Most importantly, this removes many of the blocklines you've mentioned - I thought I needed them for crowd control, but eventually it killed the most fun part of the cyberdemon fight. Actually I still insist I had to make crowd control on an area this wide, where you can barely make any silencing, but I had another way for that. Also I'm glad you appreciate HOME <3
  4. My contribution: dmp22_palms_beta1.zip Map Name: Palms Version: beta2 (see my comment below; outsider playtesting still needed & welcome!) Format: Limit-removing (even vanilla limits should be fine in theory) Music: HOME - "Resonance", taken from AUGER;ZENITH Difficulties: No; technically added for like two monsters and items, but not tested nor dealt with seriously. Multiplayer support: Coop - starts only, DM - no Build time: 3 days (no more than 6 hours each though) Tested with: Crispy Doom v.5.12.0 (most other source ports are almost certainly fine) Known Bugs: None that I'm aware of. I tried breaking the walls lowering then raising sequence in the ending room but couldn't. Credits: d2text.wad (NiGHTMARE), 32-in-24 15 texture set (various but mostly Final Doom Plutonia & Hexen), Doomworld texture sharing thread (NOGUN tex by @Stabbey, sky tex by @Bumbadida) + myself for a secret texture It wasn't exactly what I was planning for this year, but I'm satisfied nonetheless. This one's sort of a tribute to the song of the same name by synthwave artist Quixotic. It doesn't have much to do with palm trees and actual beach atmosphere ue to the atmosphere of original Doom, but I tried my best with as few extra resources as possible. I also dedicate this map to him, so for staying in theme, I tried to make it 90s-like to an extent, so in theory, the entire map should be compatible with vanilla limits. As a consequence, it's not exactly my nicest map ever, but definitely more fun than most. I'd welcome some playtesting, though; I made two runs and related adjustments, but had no patience for a third run for now - to be honest, I don't like playtesting. Screenshots:
  5. Katamori

    Doom Pictures Thread 2022

    Had to abandon my original, most likely way too ambitious plans for Doomworld Maximum Project '22, but later on I decided to create a gift map for the birthday of a very special friend. Hopefully it's done by Monday. Fun fact: all you see here is vanilla limits compatible. Also @Bumbadida that sky texture is phenomenal!
  6. I *really* love city maps, sign me up for MAP25!
  7. Don't think I ever had one. MAP28 of Speed of Doom made my jaw drop but decided I don't even try by that point.
  8. I've read up on vanilla limits again and I started wondering if there's any map that is close to the 32 768 segs limit while conforming to all the other restrictions? It's easy to create a map that does, but also ignores visplane overflow and similar limits, so I'm curious how it looked like when someone *actually* made a HUGE map that's completely vanilla. Custom textures and TCs are fine.
  9. After August I thought I should give it a try. Last time I tried before was UAC Ultra, so a whiiiiiiiiile ago. Not went far though, died on MAP06 around 14:50 - dwironman_katamori_sucker1.zip Quite tough actually, these maps were made for giving a bite-size challange, definitely never leaving you to rest. Maybe I should't have activated two "traps" at once.
  10. Katamori

    What makes you decide to play or skip a WAD?

    I always look for some unique and interesting scenery. Sadly stock textures are more and more rarely enough for me, and simple maps, even if have good gameplay, turn me away at this point. It's hard to describe though because it has no strict rules for me: Eternal Doom, REKKR, Hellbound, Claustrophobia 1024 and most @valkiriforce megawads are just as good for me. In general I'm looking for a vanilla experience though. Most of recent skillsaw content was not exactly for me, nor Eviternity (which I tried though and was fun) so I need my stock bestiary for sure. I also avoid slaughtermaps for most of the time. Sunder fits most criteria above but it's moot point for me if I can't even progress on a map. Same for Deus Vult, for instance, though the sequel had exciting moments.
  11. Katamori

    Vanilla maps pushing the size limit?

    Yes, that was a limitation I totally forgot about. It's just fair it wasn't mentioned in the article I linked because it's a totally different aspect of limits that's not entirely bound to the map itself and also doesn't prevent playability. Thanks or the extensive answer and the links! Definitely going to take a look at these. I can fix the title, then, naturally I mean any limit that can be reached first.
  12. Katamori

    Coffee break wads

    Khorus' Speedy Shit I'd definitely say the first Scythe aside of Anomaly Report I'd also recommend the other megaWADs of @valkiriforce such as Doom Core, Reverie, Eternally Yours personally I'd recommend the original Icarus: Alien Vanguard and Revolution!, as well, from older stuff... maybe Akeldama and Unholy Realms can go, too? maybe self-advertising but I heard similar opinions about Somewhere in Time speaking of older stuff, I think Mars War, Hell To Pay and Perdition's Gate are not too heavy, either... definitely the 1024 series: Congestion 1024, Claustophobia 1024 & Clau 1024 2 and maybe 1Monster There might be some rather tough maps among these, and some are definitely not short (both Icarus and Reverie took a while for me) but for some fair challange these can go if you ask me. Fix me if I'm wrong about any of these though
  13. The textures and resources of alpha and beta editions of Doom have been compiled multiple times since I'm a member here. They are indeed great and made me think several times about creating a mapset based on them. For now, however, I'd like to see, how others have used it before. Is there any release that is either exclusively, or at least for the majority of its textures, use stuff from any Alpha Resources compilation?
  14. Category...3, I guess? Either way, creator run: DWironman_katamori_intime.zip Most surprisingly, I couldn't finish my own setting, died at the end of MAP13. I tried to hurry and it shows not even once during the run. I had close calls, but I remembered many of the secrets. I haven't even played my own set this thorougly since release, and not even on UV. I'm not a good Doom player by far, mad respect to @Archi for that insane record. (also thanks for the K1024 demos from back then) Also funny to see in hinsight, how many of these placements and designs were NOT good game design. Way, way not good. Things are not as funny when your entire run is at stake on a Mancubus or a Baron. On the other hand, it's good to know even I could improve in the last six years. Thanks again, everyone! I'm flattered still. EDIT: time is 0:42:32 minus a couple seconds because I accidentally opened the menu. Not used to competitive demos at all
  15. Whoah, that's a genius idea! I may give it a try, I have DSDA-Doom installed recently anyways.
  16. Thanks! I'm a bit surprised so many of these are Doom1 mods and it's so hard to find anything for Doom2. While I appreciate his efforts, I'm plain repelled by his style. Checked out this specific one and I'm not impressed either.
  17. Katamori

    Post your Doom textures!

    Actually I acquired everything shown in the linked post from AUGER;ZENITH, I may take another look but I'm afraid there's nothing matching this style. Now that I think about it once more, though, I may work out something! I found a post here that detailed, how to break symmetry in mirrored sky textures and I had a wonderful time "renoising" an otherwise really interesting sky texture @kirbyguy11 made some while ago: Shifted the entire tower to the left, for some better perspective on the scenery, then repeated some more notable patterns and fixed the lighting-dithering effect on the sky as much as I could. I didn't have Aseprite or any other specialized tool installed on my current setup so I mostly used Paint.NET and simple brush tools, along layers for masking, and rotation transformation tools with nearest neighbour setting. Someone better than me can surely improve upon it - to be fair, this is really late 90's-esque by all standards, I don't even know what was the source, but it invoke some feelings in me so I couldn't let it slide away. Also yes, technically it might be a better idea to create a 4-part sky for a more diverse view, but that would require more drawing capabilities and I always screw up the first time of setting one, so I stick with simplicity for now. EDIT: found the original post, apparently it's based on downtown Nashville, no original photo linked though :/
  18. Katamori

    Post your Doom textures!

    Sadly I'm way not confident enough for that kind of stuff, especially because I'd need much bigger changes than colouring, sadly. I've tried that before with some success, admittedly, but for more serious edits, I'm often unsure. Thanks for the tip anyways, it's always useful to learn about new SLADE features!
  19. Katamori

    Post your Doom textures!

    I know this isn't a request thread but I've read through the entire thread and found thing particularly interesting. Does anyone have any edits or variants on the bright blue tile textures from the D'Sparil hideout chapter of Heretic? Not gonna lie, I need it for...something.
  20. Katamori

    Unpopular Doom Opinions

    BTSX1-2 are boring. Not the gameplay, not the textures, even the layouts do their job but the whole thing is just too abstract for me. I have a faint memory about having a thread myself about it in the past though. I also loved AEons of Death, and I insist it's a much better gameplay mod than Brutal Doom. At least I wasn't complaining some levels are unbeatable with AEoD.
  21. Katamori

    Doom Pictures Thread 2022

    Still working on it every once in a while. Was going to apologize for posting only a Doom Builder shot but it actually turned out to be very cool and seemingly others do it, too. As for the room itself, I'm not 100% satisfied yet and it's fairly hard to work with this limited texture set so I'm sure it's not very visually pleasant as of right now, but I'm super proud of the idea. Bonus WIP shot from another part of the map: Reimagining an idea I wanted to do since 2013-ish, but lost the first iteration to an HDD crash. Going to go for Doomworld Mega Project '22.
  22. Hopping in for a moment, just wanted to tell I'm flattered and thank you all for playing my release <3
  23. Katamori

    About the people who aren't here anymore

    Glad you're still between us, stay healthy! I really appreciated the picture posting idea back then, still an amazing feat to this day. Personally I'm still fine, there were tough years but it's still refreshing to jump in every once in a while.
  24. I've been noticing is that the Doom community grew a lot since I joined the first time and with the simultaneous appearance of platforms supporting content creators, there's also a handful of people who, in a way or another, started using platforms through which you can support them. I haven't found a comprehensive list of such creators (mappers, speedrunners, testers, designers, really anyone) in the community, however, so I decided to give it a shot with this post. Now, the definition of the crowdfunding can be stretched so first of all, I list the means of contribution that I can count here: Being a Twitch Affiliate or Partner. While not truly donation since streaming can mean financial effort, it still adds as an income. Also very simple to verify. Having a Patreon page. Maybe the most direct meaning of crowdfunding so far. Having a Ko-Fi page. Also a popular crowdfunding platform. Provided a donation option on website, social media, etc. - including having a Paypal address, Revolut username, public bank account number, anything like that. The old way. itch.io page. May not be directly Doom related, but shows off a skill that can be utilized in Doom. Note: I prefer to specify it only for people who already had a mod or map release. Bandcamp page. Lots of musicians out there, this is the best DRM-free option. Note: I prefer to specify it only for people who have music releases of any Doom map/mod soundtrack. Any other crowdfunding platform. Did I miss anything important? What I DON'T count here: monetized Youtube channels. My preferred way is to list people alphabetically here, with a link to DW profile where applicable, and then additional URLs for each available method. This list is constantly expanding based on your replies and DMs. On demand, I can add to each user, what are they doing for easier browsing. Feel free to write more people like them in the comments, and I'm going to add them to the list as soon as I can! EDIT: please, pretty please, if you once posted, don't after-edit the post, becaue I may miss out on your later addition! @AD_79 Bandcamp ...I think he's Twitch affiliate too, and ideas? @Ancalagon Twitch affiliate @Austinado Twitch affiliate @Bridgeburner56 Twitch affiliate + Streamlabs tip Patreon page - if I understood correctly, this income goes not only to him, but to a collective of several content creators? I don't know, still very high quality results that speak for themselves. @Coincident Twitch affiliate Patreon page @CoTeCiO Twitch affiliate + Streamlabs tip @DavidN Patreon page @DBThanatos Twitch affiliate + Streamelements tip @Deadwing Bandcamp Decino has no DW account but there's no way in Hell I leave him out of this list. Patreon page if you don't know him, this is his Youtube channel @Doomkid Patreon page there's an expired Paypal link on his Youtube channel, might be fixed at some point @Dragonfly Twitch affiliate @esselfortium Bandcamp PayPal @FrancisT218 Twitch affiliate IcarusLives has no DW account either, but a big player in this field. Twitch affiliate + Streamlabs tip Patreon page if you don't know him, this is his Youtube channel @jazzmaster9 Ko-Fi page @Jimmy Twitch affiliate + Streamlabs tip Patreon page Ko-Fi page Bandcamp @Katamori (myself) Twitch affiliate + Streamlabs tip PayPal link @leejacksonaudio (composer of the Rise of the Triad OST, legendary person!) Bandcamp @Looper Twitch affiliate @Major Arlene Twitch affiliate +Streamlabs tip Ko-Fi page Website (has her own merch) @Marisa Kirisame Twitch affiliate + Streamlabs tip Patreon page @MtPain27 Patreon page @Nash Patreon page @Nevanos Twitch affiliate @PhysixCat Twitch affiliate + Streamlabs tip @PillowBlaster Patreon page @PRIMEVAL Bandcamp @Remilia Scarlet Ko-Fi page @Sergeant_Mark_IV Patreon page @stewboy Bandcamp @Suitepee Twitch affiliate + Streamlabs tip @TerminusEst13 Twitch affiliate + Streamlabs tip Paypal link @Tristan Bandcamp @Velvetic Bandcamp @yakfak Patreon page Bandcamp @ZeroMaster010 Maintainer of Twitch channel DoomSpeedDemos, an affiliate channel. Income here goes to the sustaining of the computer he's streaming from, I assume? Also supports DSDA as a whole - again, I assume.
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