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kingbob

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About kingbob

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    Warming Up
  1. kingbob

    Classic Doom and the Oculus Rift

    You move around so fast in Doom, you are going to get some serious neck injuries if you use a VR headset.
  2. kingbob

    Voxel Doom Port!

    How's this coming? There's a new voxel-based game out called Voxatron that comes with a nifty-looking voxel editor. But it's made specifically for the game. Don't know if it can be of any use.
  3. kingbob

    Tour of Id video

    We need to get those models into a 3D scanner.
  4. kingbob

    Doom Inventory Test

    very cool
  5. kingbob

    Post your Doom video! [but don't quote video]

    I thought I'd play through random maps from idgames and record them. Here's my first one. It happened to be a pretty bad cave map from 1994.
  6. kingbob

    no inverted colors when invulnerable?

    Ok, Thanks guys it works. Turns out I needed to replace my whole GZdoom folder after messing with the original .pk3 file not just the .pk3 itself. Thanks for your help. Edit: Actually the real reason was that I was using a saved game in which there was an invuln sphere. Appearantly in the saved games it uses the old colors. As soon as I restart though, it works.
  7. kingbob

    no inverted colors when invulnerable?

    Well it's offical, I'm hopeless. I really don't know what is wrong. :/ I'm pretty sure I made the file right. http://img139.imageshack.us/img139/6366/uggh.jpg
  8. kingbob

    no inverted colors when invulnerable?

    Ok, I'm sorry guys I'm just not getting this to work. I don't know if it's because I'm using GZdoom or I'm just stupid. I put the code into a decorate file but GZdoom comes up with a fatal error on loading actors:Script error, "gzdoom.pk3:decorate.lmp" line 1: Parent type 'InvulnerabilitySphere' not found in invulsphereThanks for helping a noob.
  9. kingbob

    no inverted colors when invulnerable?

    Im using Gzdoom but that shouldn't matter. I changed:ACTOR InvulnerabilitySphere : PowerupGiver 2022 { Game Doom SpawnID 133 +COUNTITEM +INVENTORY.AUTOACTIVATE +INVENTORY.ALWAYSPICKUP +INVENTORY.BIGPOWERUP Inventory.MaxAmount 0 Powerup.Type Invulnerable Powerup.Color InverseMap Inventory.PickupMessage "$GOTINVUL" States { Spawn: PINV ABCD 6 Bright Loop } }To:ACTOR InvulnerabilitySphere : PowerupGiver 2022 { Game Doom SpawnID 133 +COUNTITEM +INVENTORY.AUTOACTIVATE +INVENTORY.ALWAYSPICKUP +INVENTORY.BIGPOWERUP Inventory.MaxAmount 0 Powerup.Type Invulnerable Powerup.Color white 0 Inventory.PickupMessage "$GOTINVUL" States { Spawn: PINV ABCD 6 Bright Loop } }And nothing changed. This was in gzdoom3.pk3\actors\doom\doomartifacts.txt
  10. I've been playing some slaughter maps recently, and was wandering if there is a way to make the colors not inverted when invulnerable. It makes it difficult to see. There is an old discussion on it but it looks like zdoom didn't support custom colormaps.http://forum.zdoom.org/viewtopic.php?f=3&t=691&start=0 Is there any way to do this? Thanks
  11. I actually started with Wolf3d which I loved. I was pretty young at the time and the dogs scared the crap out of me. I didn't discover Doom until Doom95, when a friend introduced it to me. I played the shareware to death for a few years but it was soon forgotten. I rediscovered Doom a few years ago and got Doom, Doom 2, and the Master Levels. I still play it like crazy.
  12. Its cliche, but you could have the ship wreck. Then you could have the level be the inside of the ship and the destination.
  13. This looks really cool. I encourage you to continue to work on it. I am tired of playing WolfenDoom with a shotgun that has machinegun sprites. Can you keep getting drinks from the sinks until you are healed? That seems kinda cheap and doesn't that defeat the purpose of staying true to the original. Maybe if it were only a few times and in a separate wad than the original levels. /my opinion
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