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Hypnotoad

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About Hypnotoad

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  1. Hypnotoad

    Rocket Launcher 2.0 - Cross platform Doom front end

    Just a minor update, there is a new release that fixes a crash that occurs on the engine setup tab (thanks to Devilhunter for spotting). Download here: https://github.com/Hypnotoad90/RocketLauncher2/releases/download/0.1.0.2/RocketLauncher2_v0102.zip
  2. Hypnotoad

    Doom hitting 200 FPS @ 1080p using GTX 1080 w/ Vulkan

    Great vid, really deserves its own thread.
  3. Hypnotoad

    Rocket Launcher 2.0 - Cross platform Doom front end

    No worries, thanks for taking the time to report potential issues regardless.
  4. Hypnotoad

    Rocket Launcher 2.0 - Cross platform Doom front end

    Hmm, well I can't replicate the problem on windows. It's possible that this is a problem with the linux build of prboom+, I'll test in my ubuntu VM shortly.
  5. Hypnotoad

    Rocket Launcher 2.0 - Cross platform Doom front end

    I'm unable to replicate this, could you tell me which engine you're launching?
  6. Rocket Launcher 2.0 is a cross platform front end for all DOOM source ports. This is an open source GPL licensed sequel to the original Rocket Launcher front end, adding extended functionality. Features: Easy to Add files With Rocket Launcher 2.0, you can easily add files to the load list. You can directly drag & drop multiple files on any of the list boxes on the Launch Wad tab from your file explorer, you can drag and drop files between each list box internally, and you can associate Rocket Launcher with wad/pk3 files so that double clicking on a wad/pk3 opens Rocket Launcher with the files in the 'files to load box', ready to be loaded into your source port of choice. Easy to save and load configurations If you're pleased with your particular combination of files to load, engine selection and launch options and wish to quickly recall this configuration for a later time, you can easily do so in the Load / Save Configs tab, where you can save the current configuration to your Favorites list, and with a click of a button, recall all your other saved configurations exactly as they were by selecting any item on the list and clicking "load selected". As before, you can also save configurations to external *.rocket files. DOSBox support As with the original Rocket Launcher: adding DOSBox as an engine, and the path to your original iD executable, will enable Rocket Launcher 2's DOSBox mode, which will pump in the necessary DOS commands into DOSBox, instantly launching Doom (or any other iD tech 1 engine you provided) along with the options you selected and files added to load. This allows you to quickly launch any pwad with Doom in DOSBOx without having to fiddle around with DOS command line. Note that it is recommended that your path to your original Doom executable and additional pwads contain no directory names longer than 8 characters, as this is the form DOS expects - additionally, the original executable can only load the IWAD contained in its folder, rather than the one you selected. Extended Engine customization Rocket Launcher 2.0 also features a new tab allowing you to configure each engine that you added individually, as well as allowing you to add your own 'custom engine', which is particularly useful for when you wish to add multiple beta versions of the same engine. Open doom files with Rocket Launcher 2.0 and let it be your middle man If you're opening a new wad file, whether from your desktop file explorer or directly from a download, be sure to associate *.wad and *.pk3 files with Rocket Launcher 2.0, so that you can always quickly choose which engine and launch options you want to run the file with, and add any additional files or resources as needed. You can even drag multiple files at once onto Rocket Launcher 2.0 and they will all be ready loaded! Qt Framework This allows for this project to be cross platform, including support for Linux and OSX. For windows I provide a static build, which means it's provided as a single executable with no additional DLL's required or frameworks to install. Download Windows Download executable here: https://github.com/Hypnotoad90/RocketLauncher2/releases/download/0.1.0.2/RocketLauncher2_v0102.zip Linux No binaries available as of yet. To compile, simply grab Qt5-default package, then run qmake, followed by make, on the source code. edit: Sean has added this to his Arch Linux repo Mac Coming soon. Thanks to: Blzut3: for helping me with some Qt queries. Arkore: for testing on Windows. DevilHunter: for testing on Windows. TerminusEst13: for originally coming up with the name 'Rocket Launcher' for the front end. Source code Here: https://github.com/Hypnotoad90/RocketLauncher2 Please note: This is currently a work in progress - if you spot any bugs or have any specific feature requests, please let me know! And please check back here for updates.
  7. Hypnotoad

    FDA 4: Lucky Guess

    Somehow managed to finish without picking up the chaingun Accidentally this is in hurt me plenty rather than UV.
  8. Lol I can't believe I didn't think to wallrun.
  9. Hypnotoad

    Rocket Launcher - frontend for windows

    Are you editing the right DOSBox config file? There should be a global one in your app data folder somewhere, I believe dosbox provides a bat file which locates and opens this file for you. Thanks Incantator. I'll look into having better pwad browsing built into the launcher, originally I intended for people to use windows explorer to add pwads, with the pwad list box being a last minute addition, however given the number of people that have requested better in built file exploring I'll see if I can make that happen for the next release. Unfortunately I have many other projects to work on at the moment, so I may not get around to working on this project again for quite some time.
  10. Hypnotoad

    Rocket Launcher - frontend for windows

    Thanks for notifying me, I'll be sure to fix this on my next release (whenever that will be, have a bunch of other projects on my plate at the moment). edit: a temporary solution might be to rename your executable legacy.exe.
  11. Hypnotoad

    Rocket Launcher - frontend for windows

    I think a lot of people seem to want to use this as a doom file explorer, but I envisioned a different practical use for this. I designed Rocket Launcher to be an intermediary or go-between, from when I double click on a wad file (or saved .rocket file) before I play the game. This way, instead of having the wad load in your default doom engine without any control of the parameters, upon double clicking on the wad, instead you get a range of options, engines, IWADs and parameters to choose from, as well as the possibility to load additional pwads if necessary (note clicking on "Add File from Different Location" allows you to add files from anywhere, not just the 'pwad' box) and save these parameters for later use; this at least makes my life a lot easier. I don't intend for this to replace your normal file explorer, to explore my own wad collection I use windows explorer as usual, and just have the wads load in rocket launcher on clicking them so I can further specify parameters. Hope that makes sense! Nevertheless I'll look into having greater file exploration options within the launcher for the next release.
  12. Hypnotoad

    Rocket Launcher - frontend for windows

    You should be able to load it as an explicit command line argument in the 'additional command line arguments' box, note that some source ports (e.g. chocolate doom) use the '-deh' command line for deh files. If you don't want to type it out every time, you can click on save to save a .rocket configuration for AV that will load everything automatically.
  13. Hypnotoad

    Rocket Launcher - frontend for windows

    I'll look into it for the next release.
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