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Viscra Maelstrom

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About Viscra Maelstrom

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    Formerly Doomhuntress

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  1. Ion Maiden, a new Build Engine game coming out in 2018!

    i haven't played the game yet and will be unable to for a pretty long time, but the song that was posted here i feel would fit the feel of this game perfectly. Duke 3D's music is eerie and ambient for the most part, and from what i hear these levels are really long. so a tracker song like that one i feel would work much better for a giant city-styled level than a loud and grating metal tune. i'll have to check this game out when i am able to.
  2. id software Doom retail version anniversary re-release

    vinyls doesn't have better sound quality than CDs do, per se (in fact, it's a very easily degradable format, because everytime it's played, the needle wears down the grooves), but it is an analog medium as opposed to CD being a digital medium, which means that the master tracks that goes on the records are different and, most importantly, cannot exceed a certain level of volume. CDs and pretty much any digital medium released by record companies nowadays have very loud masters, because a CD and media player doesn't care how loud the tracks are, they can play the files just fine. vinyls, however, cannot, so the masters on the records can be seen as objectively better than what you'd get on iTunes, because they aren't extremely loud and clipping. there's also the "feel" of vinyl records. tiny CDs in their plastic cases just aren't as exciting as huge, beautifully printed vinyl covers are, and it definitely looks more impressive to have a shelf filled with vinyls than it is with CDs, even though vinyls are much more brittle things than CDs are, as the covers can very easily get damaged, as well as the discs themselves, by improperly storing them. tl;dr vinyls doesn't sound "better" than CDs, but the analog medium means that it gets better masters than CDs and digital distribution does, and thus sounds better than other forms of distribution because of it.
  3. Which iwad midi is the loudest/quietest?

    TNT is a huge offender for loud as fuck tracks. they've already been mentioned before, but map02's track and Into The Beast's Belly especially are pretty ear-grating to listen to, and then there's situations with PWADs using corrupted versions of MIDIs like Death's Bells being shown in this thread. it doesn't happen for me if i just play the IWAD itself, but one of the maps in 1 Monster uses that track, which really kills the mood because of all the chaingunners being everywhere. a lot of Doom 1 and 2's music is really, really quiet too. just listen to a track like Dark Halls or Countdown to Death, then listen to original stuff from PWADs with custom music, like the Memento Mori series, Requiem, Icarus, STRAIN etc. and the difference is usually staggering.
  4. Rebirth MIDI Pack project (ALPHA w/ 20* tracks RELEASED)

    hate to be a bother about this again, but it seems that my map06 is omitted from the alpha release. i posted the more or less finished version on the beginning of this page, but it never got reviewed if it was okay to be in, or if i had to change stuff about it. really nice alpha so far though! excellent work from everyone involved. :)
  5. Wads with the most inappropriate midi for a shooter/any game?

    Roger Ritenour always had... questionable decisions regarding music in his wads, but the absolute pinnacle for me has to go to Pleiades. the levels you go through has these little text crawl stories attached to them that, coupled with the level-design, the looming darkness, black starry skies and ambient sound effects, is obviously trying to be an eerie and atmospheric little space horror story. so why the fuck does it have all of these terrible, terrible MIDI renditions of classic/baroque music that completely kills any semblance of mood and atmosphere that they were trying to accomplish? i didn't mind too much in Earth, because that one had a much brighter Earth setting and the music choices i actually found kind of endearing, and Phobos is a remake of the first 4 levels of Doom's E1 levels, so them using E1 tracks makes sense, and having Mars, The Bringer of War as the E1 theme actually makes sense in the context of everything else in the mod. but Pleiades? no excuse, honestly, the music choices are trash (sans for the tracks used in the revamped versions of his Phobos levels), and it kills any atmosphere that the mod was trying to build up. thank god for Jimmy's Jukebox, so i can use some much more fitting and brooding pieces to make Pleiades an actually interesting and suspenseful experience. it's infinitely better than what was provided in the mod, that's for damn sure.
  6. Requiem Reimagined Soundtrack Close at Hand...

    oh yes. this is all excellent news to hear about. i can't wait to hear this re-imagined soundtrack in full! :)
  7. i get constant low framerates playing pretty much... any part of Winter's Fury. though that's kind of a given. Ultimate Torment 'n Torture has gotten more playable framerates as time went on for me and i got better hardware. Zdoom Community Map Project 2 also dipped for me all the way through, i recall. as for Boom stuff, Hellbound map29 had been mentioned before, but some of the large middle city levels can be choppy too, though absolutely not to the degree that map29 does. i think Sunlust's last few levels ran poorly too, like Maelstrom and The God Machine.
  8. The NUTS Debacle

    it's from Nuts 3. i'd guess it's an original work by B.P.R.D himself, since his WADs often had custom textures and resources in them of pretty good quality.
  9. it doesn't sound "100% correctly" though, from what i've heard. particularly, if you were expecting to get a perfect recreation of the SC-55 sound, then you're better off buying the real thing like i did, because Sound Canvas VA supposedly doesn't sound like it should, and a few of the instruments are based off the later SC-88 instead. SC-55s aren't particularly expensive for being vintage sound modules, and a lot of them tend to be refurbished for that price as well.
  10. Game is a bit too easy ?

    it's a joke. i don't have anything against Dark Souls at all.
  11. Game is a bit too easy ?

    every game is Dark Souls these days, haven't you heard?
  12. Game is a bit too easy ?

    in all seriousness, this is not without merit, honestly. there's a lot of times were i find myself running around in circles searching for keycards, or worse, switches to activate something, with little signposting as to where the keys are located or what the switches actually did. Doom is a lesser offender of this, though, since the level-design isn't as complex or maze-like, when compared to something like Duke 3D, which has much more intricately designed mazes that you get lost in, but still, when it comes to PWADs (and TNT's levels), progression can be annoyingly halted by having to find these damn keys and switches.
  13. Doom 64 Intro in Soundgardens "Spoonman" Live on i5..?

    i dunno, it's more than just the strings though. it's the same drum samples as well. considering the rest is live-recorded acoustic drums, it could be that they sampled it.
  14. Secrets that get blocked off?

    not really a fan of them. it doesn't make my blood boil or anything, but i'll more than likely just cheat to get to the walled-off secret after realizing it's permanently locked.
  15. Best/Worst Heretic Music?

    best tracks: E1M1, E1M4, E1M6, E2M2, E2M3, E2M8. worst tracks: E1M5, E1M7, E1M8, E1M9, E2M6, E3M3. all the other ones i'm indifferent about. i think Hexen is the better soundtrack overall though.