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Viscra Maelstrom

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    2020
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  1. Viscra Maelstrom

    What Video Game Are You Currently Playing?

    the GBA version of the game fixes a couple of balance issues. the most notable one is the implementation of a proper turn-based system: the game now works on fixed turns in which the turn-order is based on the agility of units. you can also bring down a menu to see which units goes at what time. this makes it a lot easier to judge where to position certain characters, and makes it so that the enemy doesn't seem to automagically know where to position themselves to kill your squishy units, as they no doubt know the turn order internally, being AI and such. hitting enemies seems to be much less of a gamble too, except for flying units, which IIRC has a 25% chance of being able to dodge any attack regardless, and it feels more fair to play. the translation is also better and puts back in parts in which the original translation cut out. it's not a flawless remake though, cuz the new gameplay elements shoehorned in kind of stick out and doesn't mesh well with the original game, and some units are just inherently better than others (hint: if a unit is of the same class as ones you have previously, then the later characters are almost always superior to the ones you get earlier in the game. this doesn't hold true for all of them, as i think Vankar is considered better than Earnest (and Arthur is just a straight-up gimmick with bad stats), and Alef is obtained so late in the game it can be a chore to train her up). overall though, i was able to finish the original two Genesis games without much problem back in the day, so they're definitely playable. the sequel does have a difficulty selection, which can ease things up for you, though there's a couple of encounters in the game that are incredibly unfair, the latter of which makes you trapped in an area until you can beat it. it's not impossible to do, but you could get stuck in a loop of constantly dying and being unable to resurrect your units. but on the plus side, Shining Force 2's music is really, really good.
  2. Viscra Maelstrom

    Rebirth MIDI Pack project (ALPHA w/ 20* tracks RELEASED)

    i feel like a compromise could be to make a sourceport exclusive version, where the cast call has its own theme, so as to not make the MAP31 track have to do double duty. but i don't know if that's possible to do, and it'd probably be too much effort than it's worth. i caught a nasty cold the previous week, so i haven't been able to get anything done for MAP31. hopefully i can get something done this coming week, if not, i'll leave it to someone else.
  3. Viscra Maelstrom

    Doomed To Score - 50 Track MIDI Album

    i uploaded the whole album up on Youtube to listen to.
  4. Viscra Maelstrom

    Rebirth MIDI Pack project (ALPHA w/ 20* tracks RELEASED)

    if we're thinking like that, just put Mark Klem's remix of Sugarplum Fairy on it. i doubt anyone will notice. :V
  5. Viscra Maelstrom

    Rebirth MIDI Pack project (ALPHA w/ 20* tracks RELEASED)

    oh yeah, you're right. i completely forgot it's used as the rollcall at the end too. that changes things quite a bit. i'll have to think of something else then, though if i don't come up with anything suitable, i'll drop the slot.
  6. Viscra Maelstrom

    Rebirth MIDI Pack project (ALPHA w/ 20* tracks RELEASED)

    this might seem like an odd choice given the track that was originally on the map, but i touched up an older remix i did of Sign of Evil for MAP31 in this project. hopefully it'll fit for the slot. https://www.dropbox.com/s/rq4z2oobwneij3k/sign of evil_3.mid?dl=0
  7. Viscra Maelstrom

    Rebirth MIDI Pack project (ALPHA w/ 20* tracks RELEASED)

    i edited the tracks a bit. cut down on the intro of Sunfall Valley, and a bit of the fast-and-heavy part, hopefully these changes was for the better. and i slightly decreased the velocity of some of the notes in the first solo of Freedom is So Below.
  8. Viscra Maelstrom

    Rebirth MIDI Pack project (ALPHA w/ 20* tracks RELEASED)

    i'll adjust the volume of the tracks a bit overall too, i think. i haven't heard any complaints about the tracks being too loud, but i might as well see it over while i adjust the track length. track length and repetitiveness are a few bad habits i have when composing, due to being a fan of stuff like techno and hardcore; which tend to be rather long due to the nature of it being dance music, whereas game music should be more engaging, at least in a game like Doom.
  9. Viscra Maelstrom

    Rebirth MIDI Pack project (ALPHA w/ 20* tracks RELEASED)

    before this evades my mind again, were there any other edits pending that i was supposed to do to my previous tracks, @Jimmy? IIRC, Rising Colossus was OK'd, but i don't recall if i were supposed to do anything to Sunfall Valley and Freedom is Mine. on that note, i'd request a name change from "Freedom is Mine" to "Freedom is So Below" - the reasoning being that the track is a cover/mash-up of two Undercode songs: "Freedom (Is Mine)" and "As Above So Below" (or more specifically, the instrumental edits that appear in Serious Sam: The Second Encounter). i just forgot to address that back then. edit: also, i'm feeling like claiming MAP31 as well, if i may. i have an idea for what to do with it, and want to see if it'll go through or not.
  10. Viscra Maelstrom

    Rebirth MIDI Pack project (ALPHA w/ 20* tracks RELEASED)

    i edited the length of the track now. cut out about a minute of the length from decreasing the length of the intro and outro; this should make the track drag less. i also changed the notes of the transitional chord to make it feel more natural and less jarring.
  11. Viscra Maelstrom

    Rebirth MIDI Pack project (ALPHA w/ 20* tracks RELEASED)

    hah. i actually extended the length of the track a bit to try and pad it out a bit more, but it looks like i overdid it a bit. any bits in particular you feel i should trim off? adding more melody to the track shouldn't be a problem, i'll look into that.
  12. Viscra Maelstrom

    Rebirth MIDI Pack project (ALPHA w/ 20* tracks RELEASED)

    it feels good to have something new cranked out for once. Wretched Abyss (05:27)
  13. Viscra Maelstrom

    Rebirth MIDI Pack project (ALPHA w/ 20* tracks RELEASED)

    i'd like to try my hand at map28 over here.
  14. Viscra Maelstrom

    Technical data regarding music in Doom 2 bothers me

    i haven't had the broken loop happen to me in ages; it does occur, but it doesn't permeate into the loop now. i know for sure it happened back when i was playing the game from the Doom Collector's Edition, but i assume that's just part of the Doom95 port it using being a piece of ass.
  15. Viscra Maelstrom

    Doom 2016 Soundtrack on Vinyl

    i got the boxset that had the red vinyls, CD and slipmat included. it was definitely worth it. the presentation is stellar and the box itself is really nice and sturdy. i don't know how different the vinyls sound in comparison to the CD, but it sounded pretty beefy for being on vinyl. i'd say the box itself is worth it just for the nice presentation and box it comes with.
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