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Everything posted by Ravick
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Mindfuck.wad (et al.) release by Ac1DGoD
Ravick replied to invictius's topic in WAD Releases & Development
Gosh! I'll have to rename my mod! lol -
Oh, didn't know. Thanks.
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Hi, I know that most people use Slade3 today (just saying it to avoid "use slade instead" :), but I use XWE when I want to load lots of sprites with cyan color as transparency, because it does convert cyan to transparent automatically. Or, it did. It isn't doing it anymore. Maybe I have messed up with the configs, I dont know. I don't remember changing anything. What could be wrong/how may I fix it? Thanks in advanced.
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By the way... How do I load lots of entries in Slade3 at once? I mean, not from other wad/pk3, but from hardisk.
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Hum... I'm pretty sure that the cyan is right. It's probably the PNG format that is messing it :( Ok, gonna use Slade3 instead :p :) Also, It looks better in Doom's palette, doesn't it? o.รต
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That red small weapon-aliens from Half Life.
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absolute least favorite maps in doom or doom 2?
Ravick replied to yellowmadness54's topic in Doom General
Well, the only I dislike is The Chasm. Boring and nonsense, IMO. -
Mapping is an art! Agree or disagree?
Ravick replied to Katamori's topic in WAD Releases & Development
I agree. Creating maps/mods is to make something to be criticized, to amaze, generate various emotions, catharsis, fun, good taste; It is an Art, indeed. -
Things That WAD Designers Do That Irritate You
Ravick replied to Spinesplitter's topic in WAD Discussion
Some things I dislike: * Lots of monsters in a large area that don't really offer difficulty. * Maps that mixes atmospheres: I mean, high-tech bases mixed with medieval temples. * Maps without "feeling", no atmosphere at all. * The same dumb old stock monsters (except for old-school maps, of course), or new monsters that are as stupid as the old ones. * Very long and hard hunts for a key or a switch. Same are so long that you forget the door that you are trying to open. * For new-school maps, weak weapons for to strong monsters. It's just boring to shoot 15-20 times a hell-nobles like monster and then find mor 10 in the next arena. * Have to jump to avoid falling at a deathly floor. ('hate it) * No surprises at all; Even for old-school maps: something creative to break the sameness is good! -
Hi, Some time ago I've downloaded an old wad in what the imp is replaced by a monster that is like a white spider, but without eyes, and with a large mouth with large teeth. Just like a white 'oyster ' whit a scary mouth with spider-like legs. But I can't remember the wad's name. So I decided to ask in Doom forums, hoping that someone could know it. Does anyone remember seeing something like that? I think I downloaded from idgames, not sure.
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Maybe this level may help: http://wadhost.fathax.com/files/MAP03_Thel2.zip I'm trying to make outside areas of my mapas as "consistents" as this guy has made here, 'cause I think its very good at this point.
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Oops, sorry, my bad. It's the full decorate code: actor meutiro { Radius 12 Height 12 //Health 5 Scale 0.4 Speed 9 Damage 2 -NOBLOCKMAP +SEEKERMISSILE +SHOOTABLE //+RIPPER //+ISMONSTER +SOLID +HEXENBOUNCE PROJECTILE //MONSTER Renderstyle ADD SeeSound "harvester/scream" DeathSound "imp/shotx" Decal DoomImpScorch States { Spawn: SHBA A 0 Bright A_SpawnItemEx("SoulBallTrail", 0, 0, 0, 0, 0, 0, 180, 128) SHBA AB 2 Bright A_SeekerMissile (10,20) Loop Death: SHBA CDEFGHIJKL 4 Bright Stop } }
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Hi, I'm trying to make a shootable projectile, so I've searched some topics in this forum to learn how to do that. I've tried the hints I found (+SOLID, +SHOOTABLE and -NOBLOCKMAP), but it's not working for me. Could anyone help me? I'm playng the wad in gzdoom, and the decorate is the following: actor meutiro { Radius 12 Height 12 //Health 5 Scale 0.4 Speed 9 Damage 2 -NOBLOCKMAP +SEEKERMISSILE +SHOOTABLE //+RIPPER //+ISMONSTER +SOLID //+HEXENBOUNCE PROJECTILE //MONSTER Renderstyle ADD SeeSound "harvester/scream" DeathSound "imp/shotx" Decal DoomImpScorch States { ... } } The "//" flags are things that i've tried but didnt work too. Does anyone have any idea why its not dying when i shoot at it? *P.s.: I did read all the stuff i found here; but if I've missed somtehing and breaked some rule of the forum, I apologize. it's my firts post here.