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Posts posted by Ravick
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By the way...
How do I load lots of entries in Slade3 at once? I mean, not from other wad/pk3, but from hardisk. -
Maes said:
Importing truecolor PNGs is also a crapshoot in that respect. [/B]
Hum... I'm pretty sure that the cyan is right. It's probably the PNG format that is messing it :(
Ok, gonna use Slade3 instead :p
:)
Also,
Gez said:
It looks better in Doom's palette, doesn't it? o.รต -
Hi,
I know that most people use Slade3 today (just saying it to avoid "use slade instead" :), but I use XWE when I want to load lots of sprites with cyan color as transparency, because it does convert cyan to transparent automatically.
Or, it did. It isn't doing it anymore. Maybe I have messed up with the configs, I dont know. I don't remember changing anything.
What could be wrong/how may I fix it?
Thanks in advanced. -
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Vaporizer said:I think games are art, so I also think mapping is art.
I agree.
Creating maps/mods is to make something to be criticized, to amaze, generate various emotions, catharsis, fun, good taste; It is an Art, indeed. -
Some things I dislike:
* Lots of monsters in a large area that don't really offer difficulty.
* Maps that mixes atmospheres: I mean, high-tech bases mixed with medieval temples.
* Maps without "feeling", no atmosphere at all.
* The same dumb old stock monsters (except for old-school maps, of course), or new monsters that are as stupid as the old ones.
* Very long and hard hunts for a key or a switch. Same are so long that you forget the door that you are trying to open.
* For new-school maps, weak weapons for to strong monsters. It's just boring to shoot 15-20 times a hell-nobles like monster and then find mor 10 in the next arena.
* Have to jump to avoid falling at a deathly floor. ('hate it)
* No surprises at all; Even for old-school maps: something creative to break the sameness is good! -
Hi,
Some time ago I've downloaded an old wad in what the imp is replaced by a monster that is like a white spider, but without eyes, and with a large mouth with large teeth. Just like a white 'oyster ' whit a scary mouth with spider-like legs.
But I can't remember the wad's name. So I decided to ask in Doom forums, hoping that someone could know it.
Does anyone remember seeing something like that? I think I downloaded from idgames, not sure. -
Maybe this level may help: http://wadhost.fathax.com/files/MAP03_Thel2.zip
I'm trying to make outside areas of my mapas as "consistents" as this guy has made here, 'cause I think its very good at this point. -
Oops, sorry, my bad.
It's the full decorate code:
actor meutiro
{
Radius 12
Height 12
//Health 5
Scale 0.4
Speed 9
Damage 2
-NOBLOCKMAP
+SEEKERMISSILE
+SHOOTABLE
//+RIPPER
//+ISMONSTER
+SOLID
+HEXENBOUNCE
PROJECTILE
//MONSTER
Renderstyle ADD
SeeSound "harvester/scream"
DeathSound "imp/shotx"
Decal DoomImpScorch
States
{
Spawn:
SHBA A 0 Bright A_SpawnItemEx("SoulBallTrail", 0, 0, 0, 0, 0, 0, 180, 128)
SHBA AB 2 Bright A_SeekerMissile (10,20)
Loop
Death:
SHBA CDEFGHIJKL 4 Bright
Stop
}
} -
Hi,
I'm trying to make a shootable projectile, so I've searched some topics in this forum to learn how to do that. I've tried the hints I found (+SOLID, +SHOOTABLE and -NOBLOCKMAP), but it's not working for me. Could anyone help me? I'm playng the wad in gzdoom, and the decorate is the following:
actor meutiro
{
Radius 12
Height 12
//Health 5
Scale 0.4
Speed 9
Damage 2
-NOBLOCKMAP
+SEEKERMISSILE
+SHOOTABLE
//+RIPPER
//+ISMONSTER
+SOLID
//+HEXENBOUNCE
PROJECTILE
//MONSTER
Renderstyle ADD
SeeSound "harvester/scream"
DeathSound "imp/shotx"
Decal DoomImpScorch
States
{
... }
}
The "//" flags are things that i've tried but didnt work too. Does anyone have any idea why its not dying when i shoot at it?
*P.s.: I did read all the stuff i found here; but if I've missed somtehing and breaked some rule of the forum, I apologize. it's my firts post here.
Mindfuck.wad (et al.) release by Ac1DGoD
in WAD Releases & Development
Posted
Gosh!
I'll have to rename my mod! lol