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Ravick

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Posts posted by Ravick


  1. Maes said:
    Importing truecolor PNGs is also a crapshoot in that respect. [/B]


    Hum... I'm pretty sure that the cyan is right. It's probably the PNG format that is messing it :(

    Ok, gonna use Slade3 instead :p

    :)

    Also,

    Gez said:


    It looks better in Doom's palette, doesn't it? o.รต


  2. Hi,

    I know that most people use Slade3 today (just saying it to avoid "use slade instead" :), but I use XWE when I want to load lots of sprites with cyan color as transparency, because it does convert cyan to transparent automatically.

    Or, it did. It isn't doing it anymore. Maybe I have messed up with the configs, I dont know. I don't remember changing anything.

    What could be wrong/how may I fix it?

    Thanks in advanced.


  3. Some things I dislike:

    * Lots of monsters in a large area that don't really offer difficulty.

    * Maps that mixes atmospheres: I mean, high-tech bases mixed with medieval temples.

    * Maps without "feeling", no atmosphere at all.

    * The same dumb old stock monsters (except for old-school maps, of course), or new monsters that are as stupid as the old ones.

    * Very long and hard hunts for a key or a switch. Same are so long that you forget the door that you are trying to open.

    * For new-school maps, weak weapons for to strong monsters. It's just boring to shoot 15-20 times a hell-nobles like monster and then find mor 10 in the next arena.

    * Have to jump to avoid falling at a deathly floor. ('hate it)

    * No surprises at all; Even for old-school maps: something creative to break the sameness is good!


  4. Hi,

    Some time ago I've downloaded an old wad in what the imp is replaced by a monster that is like a white spider, but without eyes, and with a large mouth with large teeth. Just like a white 'oyster ' whit a scary mouth with spider-like legs.

    But I can't remember the wad's name. So I decided to ask in Doom forums, hoping that someone could know it.

    Does anyone remember seeing something like that? I think I downloaded from idgames, not sure.


  5. Oops, sorry, my bad.
    It's the full decorate code:

    actor meutiro
    {
    Radius 12
    Height 12
    //Health 5
    Scale 0.4
    Speed 9
    Damage 2
    -NOBLOCKMAP
    +SEEKERMISSILE
    +SHOOTABLE
    //+RIPPER
    //+ISMONSTER
    +SOLID
    +HEXENBOUNCE
    PROJECTILE
    //MONSTER
    Renderstyle ADD
    SeeSound "harvester/scream"
    DeathSound "imp/shotx"
    Decal DoomImpScorch
    States
    {
    Spawn:
    SHBA A 0 Bright A_SpawnItemEx("SoulBallTrail", 0, 0, 0, 0, 0, 0, 180, 128)
    SHBA AB 2 Bright A_SeekerMissile (10,20)
    Loop
    Death:
    SHBA CDEFGHIJKL 4 Bright
    Stop
    }
    }


  6. Hi,

    I'm trying to make a shootable projectile, so I've searched some topics in this forum to learn how to do that. I've tried the hints I found (+SOLID, +SHOOTABLE and -NOBLOCKMAP), but it's not working for me. Could anyone help me? I'm playng the wad in gzdoom, and the decorate is the following:

    actor meutiro
    {
    Radius 12
    Height 12
    //Health 5
    Scale 0.4
    Speed 9
    Damage 2
    -NOBLOCKMAP
    +SEEKERMISSILE
    +SHOOTABLE
    //+RIPPER
    //+ISMONSTER
    +SOLID
    //+HEXENBOUNCE
    PROJECTILE
    //MONSTER
    Renderstyle ADD
    SeeSound "harvester/scream"
    DeathSound "imp/shotx"
    Decal DoomImpScorch
    States
    {
    ... }
    }

    The "//" flags are things that i've tried but didnt work too. Does anyone have any idea why its not dying when i shoot at it?

    *P.s.: I did read all the stuff i found here; but if I've missed somtehing and breaked some rule of the forum, I apologize. it's my firts post here.

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