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Content count
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Nevermind. I figured it out. For anyone else that may want to know how the option for it is in Display Options and then in Render Software, change it to OpenGL and restart skulltag
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I've just recently got back into editing after almost a year. When I last mapped I was doing so with dynamic lighting. Imp Balls gave off their own light as did other 'Light Sources'. I've gone through all the GL settings and everything else I can see, and I can not figure out how I did this last time. I've turned on "Dynamic Lighting" but it still does not give the desired effect. If anyone could give me some help that'd be great, because some of the effects I was able to pull off with dynamic lighting was very much additive to the gameplay.
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That looks like it. Cheers :)
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I've been looking for a WAD I used to have a few years ago. I didnt make it but i enjoyed playing it. I have no idea as to what it's called, but it has a spooky theme and on the first level you start inside a graveyard inside a grave. It had its own textures and enemies and used a lot of script and zdoom features. Anyone have any idea what WAD this is? It even had some dialog, such as "here's kaleb!"
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yay it works! I had the Postion set as one instead of 0. Thanks, Slayer. Thanks to everyone else too :)
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Skulltag (doom in hexen format). Is that what you mean?
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I couldnt find "sector_heal". But I tried the "Sector_setdamage" in ACS but reveresed it so it had -10 damage...That half worked...It gave the player +10 armour, going above maximum. But I need health and for it to not go above maximum.
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Can anyone point me in the direction to a decent ACS tutorial that helps with Conditional scripting? Y'know like If, else etc. it's been a while (two years) since I was activly mapping and can't remember a lot of stuff. What i'm trying to do at the moment is have a sector that slowly gives the player health when inside the sector. Can anyone help?
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I would but to be honest I wouldnt know where to upload it to. Doesnt matter, i'll figure it out. Thanks anyway guys. :)
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Thats all correct too. :/
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A bunch of things about missing textures, but nothing about anything else. If it's important I have a player 2 start as well...
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Your player one start as an argument though?
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I deleted the Lump and it still doesnt work.
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Yeah, i've loaded some up with XWE from WhackED.
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Thanks for the suggestion, but no. There is no DM starts at all. As I said when I test the map it works fine, just not when I go into the map from map01.