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Halfblind

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Everything posted by Halfblind

  1. Halfblind

    Box Doom - Community Project [Slots Filled]

    @randomsounds01 There have been several discrepancies on who gets each box. Below in the spoiler I have attempted to rectify this issue. I have listed the contributors in order by who requested the box first. I have also updated each room numbers with their titles too. There were also a few contributors who haven't been assigned a box as of yet. If you are listed in a spot with another contributor, please work this out between the both of you and randomsounds01 thanks. Currently I don't know exactly how much spots are totally available either. Edit: If each interested submitters requests are accurate there is only 2 boxes available even though there appears to be 15 spots open. Also, I have made a Google form in hopes to help each contributor document their submission. This form could be filled out after their box has been claimed and approved by the OP and mentioned in this thread. This I hope would help randomsounds01 better compile the project and when creating the readme after the project is complete. Next week I will forward a link to the folder, which will include all the updated room submissions, to randomsounds01 to help him keep everything in the same place and better manage the project. In my opinion I think creating a Google form for submissions is a great way to keep everything organized. https://forms.gle/hTDjjDtpQ3CAZam99 Edit: My email address is listed on the form. I cannot hide this, so please don't email me thank you.
  2. Halfblind

    Box Doom - Community Project [Slots Filled]

    Two ways really 1. First method - Using any modern Doom editor: Open the wad in the editor and go to Tools and then go to Game Configurations. Finally select your OTEX WAD with the Add Resource button and add it via the From WAD File tab. Now you can just press play and run both files at the same time. 2. Second Method - Just drag and drop both files into your source port of choice and like magic it works.
  3. Halfblind

    [Help] Archvile Trick

    @Stabbey Thanks for your reply. I will play around with your suggestions and see what work best for that room in the future. @Doomy__Doom Thaks also for your reply and thank your especially for your example WAD. I really appreciate it. @macro Thanks also for your reply. Honestly, I am not that well versed or comfortable with the Boom format nor its capabilities or limitations. Minus ACS I'm more comfortable with the Hexen format because of how actions are set up and its ability to stack decorations and monsters without them blocking each other. I also normally map for Heretic which isn't that dissimilar than Hexen when using the latter's format.
  4. Halfblind

    [Help] Archvile Trick

    Monster: Archvile Format: Boom Description: I'm making a room in Boom format that I sunk an archvile into a pit. After the player solves the puzzle, the pit rises unleashing the archvile. I want to place another monster on top the archvile to where if the player kills it the monster will be resurrected. This will keep the player on their toes until they solve the puzzle and kill the archvile. I've seen this trick in a few vanilla and Boom format maps, so how would I get this to work in Boom, thanks.
  5. Halfblind

    Doom Pictures Thread 2023

    I really like the design of the temple, honestly, albeit obscured by the trees. I hope that this project doesn't fall into the obscurity of development hell. I don't care if it takes years to complete. I hope that it gets released someday. I've always liked most of your maps Scorpio. This room appears to be no exception. I always like to see medieval libraries, cities and castles. They are one of my favorite settings for Doom mods. Please continue to work on this map. I would really like to explore it someday. I really like your chose of grays and browns and how you added trim everywhere. I really like the aesthetic of these rooms. I hope that this project is well optimized for all difficulties. Baby difficulty should be very easy for the noobs. I hope this project gets released someday so we can explore these well-crafted spaces. I really like to see these smaller scale projects with emphasis on style, atmosphere and great texture choices. I hope that you continue to work on it, because I would like to explore these levels in the future.
  6. Halfblind

    Doom Pictures Thread 2023

    Here are my map submission screenshots for 10 Line Genocide. Most maps in the project were either Triforces, magnum opuses or just nuts. I erred on the side of balance, detail and atmosphere. Cramped Cargo Flesh & Bones
  7. Halfblind

    Box Doom - Community Project [Slots Filled]

    @randomsounds01 Finally, here are all my rooms in their beautiful glory. Everyone please let me know what you think and if you find any issues. These rooms are the most updated versions. Please feel free to use their screenshots in your promotional material too. After I receive feedback, I will update them and post them later, thank you. Download: Room 33: Room 34: Room 69: Room XX:
  8. Halfblind

    Box Doom - Community Project [Slots Filled]

    Just to let you know I am working on Room 69. Details are in the spoiler. Having more than 5 enemies would give me more options. Having the BFG before map 69 would mess with what I have in store. Also having the RL before my earlier rooms of 33&34 would also mess with their flow too. Maybe it can be placed in the bathroom at room 35.
  9. Halfblind

    Box Doom - Community Project [Slots Filled]

    @randomsounds01 Thanks for the opportunity to practice my mapping skills and I thank everyone who has contributed so far. I think that it is very important to continue to have these small-scale community projects. It creates inspiration for us to create and improve upon a talent or skill. Here is some advice for everyone: Every room should be judge upon by their own merit and not by the skill and merit of others. It's like when they judge a Lego competition at fairs. They give the blue ribbon to the Millenium Falcon kit instead of the MOC that a young child worked very hard on designing. I chose to be the castle MOC in a room full of pre-designed Star Wars sets. Have a mindset that each room is an exhibit in an art show, museum or zoo. They are all unique and tell a story. This is the Doomworld equivalent to the art show that high school students host at the end of the school year. Permissions should be required by each exhibiter to edit their piece when needed. Other than the project leader i.e. the exhibit coordinator no one has the right to edit another person's room without their permission. Not even me. Every author/exhibitor should be encouraged to turn their rooms into their own smaller stand-alone maps in the future. It would be interesting to see how this exercise can inspire new and completed maps by each submitter in the future. When compiling the final build with the custom texture pack you can do it one of two ways. First is include only the added textures into the .wad file and second include OTEX separately. The former is the preferred method as it cuts down on download size. Plus, you don't want to include any unused texture resources that you are not using anyways. Also, if you need any help with anything please let me know. I'll see what I can do. I also need to start designing my final room next week too.
  10. Halfblind

    Box Doom - Community Project [Slots Filled]

    Thats not my room, that's @SmolGhost's room. I can't fix other people's rooms with layouts and textures without their permission. It looks like you are not running this room with OTEX, which you will need to bolt on within the editor and your source port. In the latest version that room's textures have been replaced with textures from OTEX, which makes the room look better. Either SG or @randomsounds01 will have to edit the room.
  11. Halfblind

    Box Doom - Community Project [Slots Filled]

    I made all my details fit inside that small of space. It can be done I know that you can do it too. Are you talking about room 32 with the maze. That room is @SmolGhost's room. It does have a missing texture under the Pinkey, but I think the texture is there when running it with OTEX. If it is not the room with the maze, can you give me a screenshot, so I can see what you mean, thank you.
  12. Halfblind

    Box Doom - Community Project [Slots Filled]

    I am personally running QC on my own rooms on the fly. As I see what items and enemies' others have used prior to my rooms I adjust my rooms accordingly. Minus detailing I think it is wise to keep each room basic when it comes to what and how much line specials are used. For example, I have been practicing mapping for years and there is still a lot of specials that I still don't know how to use properly. My rooms are listed as BlindChaos in spot 33&34. They are inspired by what I see in great mappers like Dutch Devil, so please let me know what you think. @randomsounds01 Here is the most updated versions of my rooms. They should be final in the following: Textures have been properly aligned. Difficulty settings have been implemented. I have included a .txt file with a list of all textures used from OTEX. If you wanted to just insert those textures in the final .wad or if you just need them for reference. @SteveTheSpaceJanitor's permission I have made some small changes to his room and have included it them with my file. I have taken the liberty of splicing my rooms and Steve's into the final layout file and changed a few things. I think I like this placement a lot better. Please let me know what you think. Download: Feedback and Issues: Here are a few screenshots of issues that I have found in your map file. As I find more, I will upload more screenshots.
  13. Halfblind

    Poorly-Received Movies That Are Actually Good!

    -Arnald's character +Queen Gedren +Kate Beckinsale +A true hidden gem.
  14. Halfblind

    The Doom Confessional Booth

    I have a couple ideas for some small-scale community projects, but after seeing how much CP's are listed in the tracker, I don't want to start them yet. Also, I have a chronic illness, so my health always comes first.
  15. Halfblind

    What is the best Ice cream?

    Cookies and cream all the way!
  16. Halfblind

    Box Doom - Community Project [Slots Filled]

    Hey Steve, I noticed that they placed your room in order right after my two. Would you be willing to let me make some small edits to your room? That way it transitions better from mine. Then I can upload both of our rooms together to help the project leader with compiling. The edits that I want to make would be: Replacing your entry door with my exit door. Replacing the soul sphere with an invisibility sphere, because my room ends with a blue soul. Adding a specter somewhere, because invisible things in the bathroom is hilarious. I hope this works for you thanks. BlindChaos
  17. Halfblind

    Box Doom - Community Project [Slots Filled]

    First, I think that it would be just great to name this CP BOOX: Boxes of Doom in part because it is aimed towards the Boom source port. Thats just my opinion. Below are the most updated rooms for boxes 33 & 34. You will need OTEX to run them properly. Later this week I will upload a newer version which will include: Fixed texture alignments. Implemented difficulty settings. An included list of textures used from OTEX. Adjustments at your request.
  18. Halfblind

    Box Doom - Community Project [Slots Filled]

    I'll take spot 69 then, thanks.
  19. Halfblind

    Box Doom - Community Project [Slots Filled]

    How does spot 69 look? Here is an early screenshot of one of my already claimed spots.
  20. Halfblind

    Box Doom - Community Project [Slots Filled]

    I'll do 33 and 34, but I also want a 5122 room later on. I also forgot to mention that my art handle is BlindChaos so please use that handle for my maps thanks.
  21. Halfblind

    Box Doom - Community Project [Slots Filled]

    Sign me up for 3 rooms. Here are my criteria: I want to do 2 2562 rooms and 1 5121 room. I don't care where my rooms are placed as long as I get all three with opposite facing doors. I want to do 2 tech rooms and 1 hell room. I am hoping to use both stock textures and maybe sink my teeth into OTEX. I don't care what music you end up choosing because all the rooms will go into the same map anyways. I don't really like your 5-monster limit per room rule, because you can place 20 imps in a 512-room size if you do it right. I do like your no boss monster rule and your 1 archvile rule though. I also think that naming your room is, like you said, unnecessary and/or optional too.
  22. "Lift boy this ain't my floor" Here are the latest versions of my maps. I reduced the lift depth by half, and I hope that this strikes a good compromise. Please let me know if you have any further feedback, thank you.
  23. Thanks, I'll look into it later. When I originally built the map, I sought out making a true Romero lift, but because of the limitations I had to work with what I had. To be honest, if I reduce the lift depth it won't be any more than half the original depth. After watching your video and @NiGHTS108 saved stream on Twitch I did notice that there was a little bit of a personal issue on how long it took to lower. I also saw that my revenant was also well implemented because it punched you in the back and killed you twice. That is just what I anticipated, and it left me with a grin on my face. Also, during @Napsalm's Twitch stream someone mentioned that D_RUNNIN was a great choice for that map, which was great for me to hear. Maybe someday I will make a video compilation of everyone's playthroughs of my maps. Thanks for your honest feedback I appreciate it. Also @NiGHTS108 I think it would be great to replace the standard widescreen brick HUD texture with a basic black one. This would look better with the custom HUD graphic and make the colors more consistent in the HUD's bar. I've noticed that some people don't choose to stretch their status bars.
  24. For a minute there I thought that you were referring to my map "Flesh & Bones", because in the spreadsheet it lists my map in that slot. After verifying the map order that map is placed in MAP18 slot instead. I got a little worried over nothing, but thanks for your feedback anyways.
  25. Question, weren't you going to include my poem in the final build? I opened up RC1 in Slade3 and I couldn't find it anywhere. https://www.doomworld.com/forum/post/2597627
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