Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

Everything posted by Xane123

  1. Xane123

    Any Doom-related dreams?

    Yes, I know, this has been asked many times (I searched), yet no threads are open right now that would not have to be bumped, so I decided to create this, so I could talk about my Doom-related dreams I can remember. I will explain them in no real order. Also, I'll skip through the dreams to where the Doom-related part appears, though eventually I may explain the whole dream. Do note I can't remember many at the time. ZDOOM IN DREAM FORM ----------------------- One morning, I returned to sleep only to find myself half asleep; By that, I mean I could hear the fan running in my room but I could also hear my dream's sounds as well. I started in an outdoors area with rocks and proceeded into a dark cave. Once I saw this, it hit me: it resembled ZDoom's software renderer! The rocks faded from brown to grey to black. Once I went around the curves, I jumped and fell into a "silver" room (SILVER1 was on every wall and that one SHAWN2 lookalike flat (forgot its name) was on the floor and ceiling, from what I can remember). The whole dream was silent until I decided to open the door which promptly made a very muffled doom door sfx. I stopped, amazed by that sound, then I moved through the door and allowed it to shut behind me, making the door closing sfx. I then opened the door again and stood under it as it hit my head and immediately opened again, then my dream started fading away, so I promptly walked down the rocky tunnel behind the door as the dream faded away. I then recreated what I remembered in Doom Builder 2 and came up with this level inspired by it: ___________(note the grey fadeout in this one) UNEXPECTED GZDOOM APPEARANCE ---------------------------------- In another one of my dreams, after taking a life jacket and swimming across a pool of some sort, then another, I reached a tiny thing of water and all of a sudden the options menu from GZDoom appeared (I know it's GZDoom and not ZDoom or some reason). GEZ ---- I can't remember much of this dream other than there being a forum and Gez was replying to people about their problems. I was flying around (I think it was like noclip2 on ZDoom/GZDoom) amd I ran into spiderwebs which makes me itch, which stopped me there. ADDED DREAMS: MAP MAN In one dream, I was in the middle of a passageway that turned left then right. At the end was a zombie that didn't look like your average Doom zombie. He occasionally stood still for a second and shot a Apple Safari logo at me that acted like a rocket. Once he was down to 1/2 health, he would shoot seekers from MegaZeux that were colored blue. They wouldn't target me, however. Once he was down to 1/4 health, however, they did what they were expected to do: target me. I kept hiding behind a wall to keep me from getting hit by the seekers and compasses he kept shooting. Eventually he died. That's all I remember of that one. HEXEN Oddly enough, my last night's dream didn't revolve around the Doom engine itself, but a game that apparently had Hexen's name. It is Doom-related, due to it being a Doom engine game. (Tell me if you think this shouldn't be allowed in this thread) At one part in the dream near the end, there was some music festival celebrating a new Hexen game. They played some song that I can't remember except for maybe it being a song that Todd in the Shadows hated. I missed the festival except for seeing a bit of it on a TV. At the end of the dream, I was disappointed and a girl said the festival was over, but she took a "picture" off the wall and it became a game named Hexen 4. I put it in a DS but didn't see Hexen or anything that was Hexen-like, just a menu that played music I (apparently) made. This excited me,and I kept calling or my mom across the room who was too busy for me for some reason. The song, apparently picked by Nintendo, had General MIDI strings but didn't start off with them, but had a non-General MIDI sample playing, then they went together. In conclusion, an odd dream that seemed to abuse Hexen's title. MY DOOM LEVEL: VISITED A few nights ago, I had a dream where me and my step-dad went to see some Sesame Street monster and we went through a city. The thing about this city is it was the city from my Doom PWAD! It was the same layout but a hole in the level was changed into a passgeway to the Sesame Street monster. I was walking through my own Doom level, which was cool! If I get another Doom-related dream within a month, I'll bump this in some way, editing the first post.
  2. Xane123

    Doom with PBR materials

    Actually, this is a custom shader by dpJudas. Yeah, it isn't officially in GZDoom but should be because heightmaps add nice depth to textures, when combined with pre-baked lighting where the dips are. (I know, it's said to never do that with PBR but GZDoom needs "global light sources".)
  3. Xane123

    Doom with PBR materials

    No one asked for it, but I strangely bothered to write this about the heightmaps just in case, so I'll post it anyway. I guess I wrote it for @hardcore_gamer!
  4. Xane123

    What the heck happened to Doom Touch/D Touch??

    Hmm…I think a "do not ask again" option should be added that adds an empty file with that name for people that just play mods that don't use MIDI music.
  5. I was reading the old thread about all the modifications you did to the 3DO Doom and they are cool, but have you made any more changes since the last post?

  6. It doesn't look too great but it's a big step up from what the game was when Doomworld first saw it: Compare to how it currently looks, better graphics: I really wanted it to succeed on these forums but looking back at what version I showed, it really was as bad as people were saying. I should've waited more before revealing it to the internet. This is why this isn't on, say, ZDoom Forums yet. I'm waiting until a set point in development instead of rushing it onto the forum. It's good you may try it out once I get closer to completion, though; Seems a lot of people here aren't giving this a second chance. Anyways, here's news: I added a new song to the game, "To the Core", which plays in the big HCPD building at the end of 1-3.
  7. Attention: If you're reading this topic to learn more about Mary's Magical Adventure, it isn't the best place to do so, as there are many missing images and negativity. The game has improved since what you'll see here, so please go to the wiki and/or my YouTube to read/see more about this TC! If you want to try out the game, visit the official website to get download links and be better introduced to the game. Thank you. The original post is below. If reading on past this, please skip the first couple pages. It was embarrassing how this topic started off. I also removed older screenshots as they were only for those particular posts and wouldn't be re-used in the future.
  8. Xane123

    PBR for Original Doom Textures

    I use Substance Designer and I noticed that GZDoom won't accept any textures that program exports, including color ones. Not sure why that is, but only after I open and save each PNG in Paint do they work in the game. Try saving all of your PBR textures in Paint then re-import them.
  9. It isn't time for a new release yet but I still feel the need to keep this somewhat up to date, even though I ruined my chances of this game succeeding here from the beginning. Anyways, here's how the changelog looks at the moment: Anyways, what's the most notable changes from that list for a ol' "tl;dr"? Well, for one, the Windows EXE is now 32-bit so more computers can play my game if they're unlucky enough to not have 64-bit. (I get high-end laptops only so I don't know how common 32-bit really is!) Additionally, the special plane system is now handled through invisible objects that make it easier to set up and visualize in GZDoom Builder. Special planes are water, bottomless pits, and lava/deadly liquids in case you've forgotten. Also, The Command Master (1-4), the first boss area, now exists but it doesn't have the boss programmed yet. You reach it from the end of City Street Run (1-3). Now, for the future, what will I probably go after next to further develop the game? Well, one thing's for sure, Xane doesn't have many weapons; He only has Arthas' Sword but Mary has three weapons, two more than him! Let's fix that with Xane's Hammer! This is what Xane will use as his hammer, having an actually original design (not a mere Sonic Adventure DX reskin); It has multiple attacks planned: Hammer Attack - Same as Mary's Hammer's counterpart, Xane will smack the enemy in front of him with his hammer. An upgrade will make this attack able to be charged, allowing Xane to use more force. When charged, Xane will turn the hammer around so the end with the spike is facing the enemy then will hit them quickly with it, which will deal extra damage. Hammer Throw - Xane flips the hammer around so the spike is facing outward from him, grabbing the small blue handle above the orange area with one "hand". He then throws it forward quick enough so that the hammer starts spinning through the air, huting any enemies it goes through. If the spiked end is what hurts the enemy, it will do extra damage. The downside of this attack is that Xane is left without a weapon until it hits a wall or disappears in some way. Charge Attack - Not sure what this one should be named, but it's an override, essentially; If Xane is moving fast enough, he'll move the hammer over to his left, across his body to indicate he'll do a different attack. If the attack button's pressed, Xane will speed forward, swinging the hammer sideways. If it hits an enemy, they will fly away from him as if Mary's Air Dash hit them. That's the plan for Xane, but in general another plan is to re-program the upgrades in the game to make them non-linear; At the moment, if you get a weapon upgrade, it's always the same order, but this may change in the future. If it's implemented, the plan's to make a menu appear when the player touches a weapon upgrade object. This menu will let them choose any upgrade for weapons they have, but while they can choose any upgrade they want, the best upgrades for each weapon are unavailable until all normal upgrades are chosen. Well, that's all for now; Visit The X Site to download the latest build and try out what is in the game...
  10. Xane123

    What the heck happened to Doom Touch/D Touch??

    That sounds like it'd be the best way to handle it, to make my slight source code modifications then have those only take effect with the command line switch. That'd still let people support you while having support for my game. I guess I should send an e-mail.
  11. Xane123

    What the heck happened to Doom Touch/D Touch??

    I think Delta Touch is a big improvement over ol' D-Touch, but I have a question about Delta Touch's source code, @beloko: A long time ago, I remember trying to compile D-Touch so I could have a modified version that worked with my game's modified GZDoom source code, but even after getting the SDK and Android Studio then trying to build it, it never worked. Can't remember what error appeared. Another person's D-Touch mod, GZDoom-Android, was built successfully but then the app would stop working every time I tried to start my game. However, how easy is it to build Delta Touch into an app compared to D-Touch? I'm not doing this to release a free Delta Touch, but rather because I modified things in my GZDoom source code such as certain polyobjects being non-solid, which would all be solid in Delta Touch, breaking a feature of my game, so building my own version of the app intended just to run my game would be a good idea. (I wouldn't know programming language enough to disable all non-GZDoom source ports to make it not be usable as a Delta Touch replacement, though.)
  12. When i started making maps for Doom, I used Doom Builder but the laptop I was using was so outdated that it couldn't use 3D mode so my maps were very simple and had many problems, such as sky textures on walls, missing floors, and while sectors bleeding to the bottom of the screen like slime trails. I didn't know about source ports at the time (though later I started using ZDoom) so I just used Doom95, having to deal with the game crashing for seemingly no reason when I added the smallest things to some of my maps. A lot of the maps were literally just corridors with no height changes and barely any doors as I had no clue how to make them. Good thing I eventually got better laptops and started mapping for ZDoom after that! Here's pictures of some of this bad level design I think I first made.
  13. It's become a ghost town in this thread (and hopefully ZDoom Forums doesn't become the same thing), but I'm going to try reviving this thread again for the newest version, version 1.9! A lot has changed since 1.8, but now I keep a list of things I change between versions so the full list can be read on GitHub. The most notable changes done are... UPDATES A new area, ARENA1, was added. This is the first map in the "wave-based arena" mode, inspired by Hulk's "Challenge Mode" rooftop area. Performing a Drop Dash over an area transition no longer makes Xane's sword lock up when attempting a Sword Beam on the ground. Xane's claw now pulls Xane up to whatever's above the spot it attached to. This can be seen in 1-2 near the end of the area. Four "mods" are now supported, like the "low-end" mod that changes behavior slightly; Skyboxes don't render and "render culling"/draw distance is enabled if no setting is set previously. To enable a mod, put it in the same folder as the game. A new sky was added, the moving clouds/stormy sky. It's the first animated sky in the game, with 96 frames of four cloud layers scrolling at different speeds. To see it on any level, type the command changesky STORM_01 in the console. Signs were added to replace some tutorials. Tutorials for enemies and Special Stages won't be converted to this, though in the future signs will disappear if the tutorial it mentions has been already seen or if tutorials are disabled. SCREENSHOTS DOWNLOADS I don't know why Travis isn't giving me MacOS and Ubuntu builds, but due to that, they aren't up to date. Windows is as it's the operating system I use. If you want to use my settings, remove the "!" from !Settings.ini in the compiled Windows build download. Anyways, here's the 64-bit Windows build, game data, and The X Site's MMA page. Have fun...if anyone plays the game!
  14. I mainly like Windows 7 and in my opinion the problems mainly started with Windows 8 so here's three things I love and hate about modem Windows versions. LOVE Being able to search from the Start Menu when possible. I'm currently stuck with Windows XP for a couple more days and I keep accidentally making the Control Panel open when I open the Start Menu and type "CMD". Snipping Tool. XP doesn't seem to have the tool that lets me quickly crop part of the screen and paste it into conversations. Aero Snap. I find myself trying to drag a window to the side or the top of the even only to not see it automatically cover half of the screen or maximize the window in XP. Even if they removed Aero Glass, at least Microsoft kept the useful snapping behavior. HATE They removed a lot of customization after Windows 7. Colors? Gone. Ability to choose the classic theme? Gone, stuck with ugly single-color title bars. They also removed Aero Glass, which is why I didn't include it in the "like" section above as I liked Aero Glass! Mobile apps are where they don't belong. Microsoft, starting with Windows 8, felt they needed to shove mobile apps onto a desktop operating system. Said apps on mobile devices would usually lack features proper programs or even websites would have. Desktop Window Manager. It was nice back when there was proper “glass” you could use on all windows as DWM powered the beautiful effects, but nowadays I'd like for DWM to stop using the GPU as the main cool thing it powered no longer exists. After a big update Adobe Premiere Pro would do old-school wipe screen redraws, making it a chore to edit text and videos, and guess what process' GPU usage shot to 100% every time? DWM! Windows 7 didn't make that happen when I edited videos on it!
  15. Is your picture Zero Suit Samus with a Metroid on her head? She has a cute face in this picture if so.

    1. Pinchy


      This video was on youtube for a while, don't know why it was removed, I downloaded it though and made some animations https://www.newgrounds.com/portal/view/597426

  16. Xane123

    The Children's Part of Youtube

    @Neurosis The CrazyTalk Animator program gets my attention, as I've seen evidence that the Twilight Sparkle design I showed in my post may be animated in that program. For one, she appeared in a picture showing how many different "peeing through a bathroom wall" videos were made. She can be seen at the upper-left corner here. Additionally, characters and objects held by them in that series of videos sometimes look pixelated when zoomed in on, and CrazyTalk Animator mainly accept image file formats, which can't be coincidence. I wonder if that Twilight Sparkle design is on their marketplace or something; I've looked through many pages of actors and couldn't find her, so they must've shared her design with another person to make the video in that picture separate from the video series the design appears in. Basically, I wonder if anyone can find that design. I'd probably try out this program if I got that design. I bet it's on some separate website from the official marketplace for CrazyTalk Animator. Other than that problem which worries me, it is dumb what they do in the videos. They could just make innocent stories or things like what the children's shows they're taking characters from do, but they instead make the characters behave incorrect from how they would canonically behave and introduce things that really don't need to be there.
  17. Xane123

    The Children's Part of Youtube

    To the first post, thanks for linking to that subreddit and giving a name for this weird thing on YouTube; I read on Medium about it but wanted to know more, and that's what I got! I fall for cute things so this ElsaGate series bootleg of Twilight Sparkle got my attention. This bootleg series has some of the weird things ElsaGate videos are known for, most commonly Twilight Sparkle fighting other characters. The thumbnails usually lie about what's actually in the video, in one case showing "3:1 = FUCK" on a chalkboard. That would've been a funny scene, even if really inappropriate, but that never appeared in the video! Bad news is now this series is recommended to me on YouTube! Well, I'd prefer this over other ElsaGate videos any day!
  18. Reminds me of how I eat near my laptop. It sometimes messes up the touchpad and the keyboard becomes harder to type words without letters missing. Any horror stories from me? I'm not sure if anything would count as I haven't encountered anything bad like ransomware (though I fear I will when looking for pirated software), and although once I set a password on my desktop computer and forgot it, it wasn't a horror story as I still had a laptop to use until I used Ubuntu to remove the password, I believe.
  19. Xane123

    What the heck happened to Doom Touch/D Touch??

    So, Delta-Touch is now further in development… Now I await GZDoom-Android to update so I'd have a base for me TC's Android version. (Otherwise, I'd have to tell people to get Delta-Touch and somehow add my game as three PWADs…) I still like D-Touch and Delta-Touch but I don't play the original Doom now, only working on my TC.
  20. Time to bump this topic! Although the first post was updated, that doesn't encourage anyone to check out the topic itself. CHANGES I don't know all of what I changed since the last update, but the biggest change was that the version of GZDoom MMA uses is now nearly up-to-date, adding nice new effects like shadowmaps, which I have on by default. Also, while I removed ZDoom's built-in options menu before, I restored it as it has a lot of useful settings to change. Also, Xane's getting more attention with his new additions such as the Drop Dash, performed by double-tapping the "use" key in mid-air. He also has his own incomplete path through the end of 1-1 which teaches the player how to use his special abilities if tutorials are enabled. Screenshots
  21. Xane123

    Post your wallpaper - 2017 Edition

    Well, this is embarrassing... (click for original picture) (Also, about the "-200" error in the first post: It seems DW has a 1MB per file size limit that you aren't told about, and any "failed files" stick and count towards your 5MB limit until you refresh the page, but I don't know what admin to tell about this problem and making a topic would probably be pointless. Maybe @Linguica?)
  22. Xane123

    So, how old are you ?

    Currently 22. Although I may have thought as a child incorrectly that becoming an adult'd be a good thing, of course, it's lies...
  23. Xane123

    What the heck happened to Doom Touch/D Touch??

    That'll work. When Delta-Touch is released, @beloko, tell the person who made GZDoom-Android to update it to your new version. That last part specifically so you could warn them not to do whatever made their app very unstable compared to D-Touch's normal version which rarely if ever would crash to the home screen. I just hope to be able to comple and release my own version for free. No offense, but I wouldn't want to tell them they have to purchase a separate port. Of course, I'd be interested in Delta-Touch myself.
  24. Xane123

    What the heck happened to Doom Touch/D Touch??

    I guess I should've tried that when D-Touch would "crash" back to its menu. Basically, there's two different behaviors: D-TOUCH: When it fails to start an IWAD for any reason, it returns to the IWAD/source port selection menu. GZDOOM-ANDROID: When it tried anything relating to actually playing a game, it would bring up Android's "app stopped working" dialog. (Again, hoping that's fixed someday so Mary's Magical Adventure can have an Android version.)
  25. Xane123

    What the heck happened to Doom Touch/D Touch??

    This is good, D-Touch is getting updated to Delta-Touch! Some things I wonder from when I tried to get my game running on Android: When I modified my game to work with D-Touch in the past, I think it could run in it, but GZDoom-Android would crash with no error. Not sure if D-Touch skips indicating if any "script errors" occur during startup, but if it didn't, has that been fixed? I would still like to be able to use GZDoom-Android (or make it easy to disable the non-GZDoom source ports in Delta-Touch's source) so I could make my game/TC playable on Android. I purchased D-Touch on Amazon, so will something be given that allows me to move over to Delta-Touch easily?