Evolution

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About Evolution

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  1. The Great Bicycle Mystery 2.0 is a 32 level journey created by the great minds: TheCupboard & worst-vd-plas 'that will take you to the lowest pits of hell to the brownest of techbases to the highest of mountain teleportation testing facilities to the greasiest of restaurants to the most obligatory of sewer maps. Along the way, you'll encounter 9 new monsters, new textures, catchy music, and stuff.' Thursday. Night. Be there. DMFLAGS: 1174487140 / 806496256 / 0 Skill: Ultra Violence IWAD: doom2 or freedoom080 PWADs: bm2surv Maps: map01-map16 Lives: 1 per round Players: 25/100 Item Respawn Time: 60 Seconds Player Join Limit: 3 Minutes Date: 22nd June 2017 Starting: 19:00 GMT/14:00 EST Finishing: Sunrise Location: [L@P], Germany Download ZDaemon and join the action!
  2. This'll come in handy, nice work!
  3. Stumbled across a cool collection of doom pics uploaded today. Get at it. http://imgur.com/gallery/NdmdI
  4. Hey Bones, Good to see Nitro back. If you haven't considered these this time around, there's a noflash wad to prevent actual seizures occurring haha: http://devilhunter.rfc1337.net/wads/8bitctfnoflash.wad Also, there's a vox Jad made for ZDS #168: http://aws.lv/wads/8bitvox2a.zip
  5. Woah, this explains why they have arms.
  6. 1v1, when you know your opponent is down to 15hp or less...
  7. Chaingunner - they are just knobs, really. I feel like they should have the same strength as their shotgunbros. Arachnotron - if one did have to be removed and not a chaingunner - because this one's not Hell-ish enough for me. Too odd and mechanical, pain in the ass wide hit-box as well. I kind of do like them but I'd rather see a more fitting replacement. Plenty to pick from nowadays (think beastiary/TNS) that would suit the hell atmosphere more. Lost Soul - Too tough, these. The old doom engine prohibits their movement too often which is a shame. They should be fast, harsh, but easy to pick off. They're too strong imo. Regarding Wolf SS soldiers: I'd rather see 2 more doom maps than 31/32. They're wasted space to me, having never played the old wolfen games especially.
  8. Gutted that I missed this! Looks sweet.
  9. You know what they say, when there's nobody else to blame but yourself ;_; Great screenshot, great sesh, great people.
  10. Another November, Another bout of UAC Ultra. This wad is a personal favourite, and it's been just over 2 years since we ran it so I was itching for an excuse to re-rewind (when the crowd say bo). There'll no doubt be the same nervy battles and unfortunate mistakes, but be prepared for some surprises... DMFLAGS: 1174487140 / 806496256 / 0 Skill: Ultra Violence IWAD: doom2 or freedoom080 PWADs: uacultra Maps: map01-map12 Lives: 1 Players: 25/100 Item Respawn Time: 60 Seconds Player Join Limit: 3 Minutes Date: 24th November 2016 Euro session: 19:00 GMT/14:00 EST at [L@P], Germany (usually lasts over 6 hours) Install ZDaemon and join up, marine!
  11. Not sure, I'd PM an admin like AF-Domains.net. It's not a TNS ban.
  12. Ha. there I am as [dp]Eclipse in one of the pics. Before that I was known as *Dominater666*, nice spelling and edgy numbers, definitely a badass 13 year old. Great times back then: any port, low gravity, sniper shotguns, railgun deathmatches in the snow with your sqaud... We'd often play some new cool wad wario was working on, using legacy... Nostalgic looking at those shots and seeing the old users. Shame DC died as I loved it.
  13. I'm running this on ZD Server |AA| CTF: Quake 3 by Rude (5v5) [NS] zds://213.32.22.228:10611
  14. Being 'snagged' on vertices and walls, particularly ones not on easy 90/180 angles Classic RNG in competitve modes
  15. Great set here, yeah better quality compared to the other three packs, not to discredit them. But I can see these newest maps have more playability and can sometimes give off some nice strategic gameplay. Some of these maps are just excellent. I had a lot of fun dancing around with the other marines learning which ways to go to get where or what. Be sure to take in dew's (and others) ctf experience when you do your edits. If the map has only one entrance/exit to base, give it a secondary pathway. Hell, even pair a primary and secondary with a teleport which can lead to one of these entrances to add another option for flagrunners. For example, and while it was sweet racking up ultra kills in Greglafitte's map - https://postimg.org/image/sicudmx2x/ - there's only one way in and it's very cramped.