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Lila Feuer

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Everything posted by Lila Feuer

  1. I'm aware of the excellent looking Doom 3: Phobos that released a little while back and having just finished the original game + ROE so I could prep myself (and wash the BFG edition taste out of my mouth from last year) I'd like to know from D3 players what are the best user levels available?
  2. Lila Feuer

    How would you describe Doom wads/mods in 5 words?

    Why I play Doom still.
  3. Lila Feuer

    how to use the weapons properly in classic doom.

    This is true, but more often than not I am conservative and paranoid in new surroundings and am unsure how generous or strict the mapper is with distributing ammo, so I opt for ammo conserving tactics as it's just a good practice to have. If I see an excess amount of [x] ammo though, I know I can get away with using [x] weapon more than is probably needed, then I can just max it back out again before moving on.
  4. Lila Feuer

    [FINAL RELEASE] Eviternity

    More often than not back then I would slap something like this in GZDoom. But this is a great excuse to play with Eternity. Eviternity in Eternity, heh.
  5. Lila Feuer

    [FINAL RELEASE] Eviternity

    @Dragonfly Just wanted to say that this looks awesome. This looks like a must-play ASAP.
  6. Lila Feuer

    how to use the weapons properly in classic doom.

    @Hellbent It's true, like the shotgun, the plasma rifle is relegated to a very specific role once the more powerful shell/cell option is available.
  7. Bio-mechanical poo of demonic origin.
  8. Lila Feuer

    how to use the weapons properly in classic doom.

    Sounds like that would be a pain yeah, I haven't played Speed of Doom yet. Note that it's not impossible to hit baby spiders and fatsos with the fist, but it's definitely harder in non-G/ZDoom ports. E: I should've emphasized based on your post but yes, infinite height w/ rockets is a viable strategy, demonstrated beautifully in Ult Doom's E4M3 in the red key area from above.
  9. Lila Feuer

    how to use the weapons properly in classic doom.

    Only in G/ZDoom IIRC because the hitboxes were changed, otherwise Berserk would work on them also.
  10. Lila Feuer

    how to use the weapons properly in classic doom.

    My strats. Fist: Don't bother unless you got Berserk, and then box anything that's not a Cyberdemon, Spiderdemon or has a weird hitbox (Arachnotron, Mancubus) if you're good at dodging. Chainsaw: Cut down lesser opponents like possessed humans and Imps to save ammo, sometimes risky against Pinky demons if they get off a bite but just hang back with it. Can be great against Cacodemons and Pain Elementals but that's about it. Pistol: Tap to maintain perfect accuracy at distant foes when Chaingun isn't available, gun down Zombiemen, and lone Shotgun Guys, Imps and Lost Souls in a pinch. Finish off a weakened foe with this if they survived the Shotgun (Imp, Pinky demon) to save shells for it. Shotgun: Imp fodder, otherwise Lost Souls and Pinky demons. Can be used in a pinch against really anything that isn't overly strong e.g. tougher than a Baron of Hell but make sure you got a lot of shells to cover expenses. Super Shotgun: The great equalizer, nothing you can't really shake a couple of metal tubes and a stick at, just mind the doubled shell usage, large spread and slower rate of fire. Can be used in a pinch against Cyberdemon and Spiderdemon if all else fails, but come prepared with plenty of ammo. Chaingun: Tap for distant foes/ultimate sniping weapon, chews through possessed humans like paper, effective at stun locking high pain chance monsters in a pinch but otherwise wasteful against most enemies above Lost Soul strength when you could be using shells instead. Rocket Launcher: Like an SSG if it was faster, had area of effect damage and range as far as the eye can see. Comparable killing power to the SSG but more effective at demolishing crowds of weaker enemies and dishing out the pain against stronger ones. One would think it was OP if it wasn't for the fact it can hurt you! Plasma Rifle: Emergency weapon that's good to have out when exploring suspicious new ground and you get jumped. Highest rate of fire and DPS in the game that's suitable for any adversary, but there's a better weapon still... BFG 9000: Use at point blank to maximize power output, one-shotting Barons of Hell and destroying the Cyberdemon and Spiderdemon in 2-4 shots, saving cell ammo in the long run compared to the costly Plasma Rifle. Fire near walls and objects in front to reduce travel time of projectile and vaporize lesser hordes with the powerful tracers.
  11. Lila Feuer

    What Video Game Are You Currently Playing?

    Ground Zero on hard was a nightmare, and turrets were only half the battle, I only realized just how much power armor trivializes the game when it is not included. That shit is too OP so I avoid using it now in the regular game. Even the power ups like quad damage feel like strange leftovers from Q1 and seem outta place given the Strogg's environment, and make your already powerful weapons excessively damaging, cheesing the bosses.
  12. It's my way of saying 'I approve.' I use the blursphere because FIREBLU is life.
  13. Lila Feuer

    What Video Game Are You Currently Playing?

    @Avoozl The Reckoning is probably my favorite of the Quake II games. Finished ep1 of NBlood on Well Done (yay no more difficulty bug!) and starting on Dungeon Siege.
  14. Lila Feuer

    Is ZBlood really faithful to the original Blood game?

    The Night Dive one is Blood EX.
  15. Lila Feuer

    Is ZBlood really faithful to the original Blood game?

    As a Blood fan, I liked zBloodv44, it has its moments. But faithful? Hell no.
  16. Lila Feuer

    Favorite Source Port?

    Though I am admittedly curious is there any worthwhile ports to pursue that aren't updated anymore? This sorta thing fascinates me, even if I don't end up actually playing with them. Been a bit of a tinkerer lately.
  17. Lila Feuer

    Favorite Source Port?

    So, my roster as it stands right now: Crispy Doom - Vanilla and limit removing vanilla maps, fun extras like proper colored blood and brightmaps to spice things up a little, and the personally ever-so-handy monster/items/secrets stats in the automap. Otherwise identical behavior to the original engine and quirks. Auto aim on, mouse look off. Capped 35 FPS. Eternity - Boom-compatible maps, I wanted something similar to PrBoom+ but with some novel extras, and I really like the Quake style particle effects and modern HUD (with level stats displayed no less). It also has the advantage of maps designed with Eternity in mind. A port I slept on in the past. Faithful vanilla behavior and quirks. Auto aim on, mouse look off. Capped 35 FPS. Doomsday - Vanilla and limit removing vanilla maps, but with OpenGL hardware acceleration, disabling the bilinear filtering on everything to preserve the pixels, but keeping all the eye candy on (like glowmaps, ambient occlusion, bloom, light halos, colored lighting from skies etc.). Mostly accurate vanilla behavior. Auto aim on, mouse look off. 60 FPS. GZDoom - Anything I want to play for the most part, and however I wish it to look, but primarily with modding in mind and whatever I can't do or can't do easily in the other ports. No limitations, but not accurate vanilla behavior and I accept it for that, since it's the most versatile modding platform there is to make up for it. Auto aim off, mouse look on, 60 FPS. These ports feel like they give me what I want for my tailored Doom experiences. As much as I want Doom Retro to fill the gap for everything shy of hardware acceleration and DECORATE, I feel it needs more time in the oven. Even then it's very much its own beast still. But a very promising port nonetheless!
  18. Lila Feuer

    Is Hexen (1995) a so complicated game?

    You know where to get it still? I never got to try it out and the website for it is dead. AFAIK that is how it behaves in the original game, they never state that you're suppose to let the plate rise back up before hitting the next, hopefully successful one. Then the pattern randomizes in real time when you fail so outside of a savegame you could be on that puzzle for a long time. Co-op must be a nightmare.
  19. Lila Feuer

    Is Hexen (1995) a so complicated game?

    That's not true, if anything Eternal Doom is more complicated, and has actual fiendish puzzles at times. Hexen couldn't be more ABC123. People just don't have patience and/or are not observant enough.
  20. Lila Feuer

    [Mod] Doom 3 Subtle improvements.

    I didn't know the Archvile had a second attack either, that's cool!
  21. Lila Feuer

    DOOM Retro v2.8.1 (updated February 17, 2019)

    @bradharding Thanks for the updates, but I still have an issue like before regarding infinite height and some odd properties with it either on or off. So unless I'm just missing a CVAR somewhere: infinite height on: (cannot run atop enemy's heads, flying enemies can't stack, lost souls are blocked by pickups, z-axis splash damage, but projectiles will stop in front of decor objects). infinite height off: (can run atop enemy's heads, flying enemies have free space, lost souls aren't blocked by pickups, no z-axis splash damage, but projectiles will fly through decor objects). Is it possible to have it like the former, but with projectiles passing through decor objects? On a smaller and less significant note, I noticed when using mouse look and disabling auto aim there is no option for a crosshair. I realize this is a deliberate design choice for your port, but with no crosshair option manually aiming is tricky.
  22. Lila Feuer

    Crispy Doom 5.4 (Update: December 17, 2018)

    E: Wrong thread. EE: Thanks for the updates!
  23. Lila Feuer

    What Video Game Are You Currently Playing?

    Quake II via KMQuake II, Quake III Arena via ioquake3, Quake Live. Yeah you could say I'm in a Quake mood lately.
  24. Lila Feuer

    The story behind your custom avatar

    It's a lovely Muffet~
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