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Lila Feuer

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About Lila Feuer

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    Ahuhu~

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  1. This is a good useful providing from a quick search, reviving the thread for the benefit of others, I needed a new PSXSFX WAD and this does the job in addition to providing sounds for the Arch-vile. If I may recommend it would be a nice addition to add a DSSECRET for ports that support secret area messages w/ sound, I use the multiplayer respawn sound in my copy when playing with Woof.
  2. Lila Feuer

    What are you playing now?

    Tried Whispers of Satan, the symmetry and copy paste design drove me insane. This took more than three years to make?! Gave up halfway through and moved on to Number One Kill: The Next Generation, which I haven't seen in a very long time. One man megawad with 22 maps that was undoubtedly bested by Requiem, Hell Revealed, STRAIN and Eternal Doom III. Damn, 1997 was a great year for megawads! It's honestly like a better Master Levels, they're all pretty hard with big fights, MAP06 was a fucking drag however. Currently on MAP10.
  3. Lila Feuer

    What are you playing now?

    Wow I finished Eternal Doom properly finally after my last playthrough 12 years ago. I'm left with such a conflicting feeling, you work so hard to get three out of six keys and they just hand you the last three over and before you know it you're fighting the most anti climatic Icon fight ever and it ends. I'm not sure how I feel about this megawad or if I ever want to play it again. I'm doing Whispers of Satan next, since I got 15ish maps in and never finished it, also 12 years ago.
  4. Lila Feuer

    What are you playing now?

    Holy shit where the fuck did I go wrong? This isn't open like it is in the video. I'm blown away. Am I gonna have to noclip to finish this monstrocity? E: You have to walk into a web and use it. Wow, disgusting.
  5. Weird, never experienced a crash on Switch. In fact the only game that crashed on Switch for me was Duke 3D. Thanks Randy.
  6. It's interesting because Hexen largely uses the same palette, but it omits the brighter tones for darker ones. That and the majority of textures being gray and brown.
  7. FIREBLU hate? Dear lord no, not on this website anyhow. @xdude_gamer Disagree, this is my banner on twitter. FIREBLU is always beautiful.
  8. @Dusty_Rhodes It's Heretic's FIREBLU.
  9. IDK if anyone else has mentioned or asked @sponge but are there any QoL or additional features planned for this port outside of more map sets? I ask because I am a bit miffed at the lack of a follow toggle on the automap, there's no way to pan it around without moving yourself, I feel like that could be accomplished by pressing in one of the sticks. Quake recently got dramatically improved input for turning/looking and while Doom is strictly turning I do think it's pretty rigid at times, so much to the point I think I've come to accept I will not play as well as I would otherwise with a gamepad on PC which isn't something I do for Doom on the computer.
  10. Nope, never thought that, I do think the texture set is lacking in variety but other than that each episode feels well realized and themed accordingly.
  11. Lila Feuer

    What are you playing now?

    @rd. TY I could never find this thread most of the time because of it being in WADs & Mods. Anyway I reached MAP21 of Eternal Doom, I'm not looking forward to Excalibur down the line, or whatever fucked up puzzle stumped me on No Parking I think it was, besides a couple videos to assist me on levels 31 and 20 I have had a legitimate run of this PWAD. It was mostly legitimate back in 2009 until I lost my nerve and started noclipping trouble spots in later levels, notably the final level at that. I honestly have no idea how I didn't cheat on MAP20, that was BAD and is everything people must think of when it comes to Eternal Doom maps being overly long to finish and far too cryptic, involving a lot of thinking outside the box, cause honestly most of the levels aren't really like that at all or are at least not that extreme. It's a very atmospheric PWAD that deserves to be alongside the 90's greats and even worth revisiting today, but goddamn there are some real stinkers courtesy of a couple overzealous authors...
  12. Lila Feuer

    Quake Remastered

    This is so nitpicky it may as well be pointless to mention, but I was recently emulating Quake N64 and noticed that compared to the original game the water in Kex is too bright and the skies, particularly the red sky you see on level 2 is washed out compared to its very vibrant color in the original. I could be further nitpicky and be like "why no censored NIN nail boxes, or horribly compressed audio like the borderline muted nailgun firing sound" but I think that's going a little above and beyond for what was simply an inclusion of the maps and an honestly really amusing filter that does a great job at presenting a typical N64 game for modern audiences. Still, it's weird how off some of the brightness and colors are in some places, I don't expect it to be a priority whatsoever but just thought I'd throw it out there anyway.
  13. @DCasali Plutonia is my favorite IWAD!
  14. Lila Feuer

    What are you playing now?

    I reached this level in Eternal Doom: I've been able to get this far without too much trouble, only Jim Flynn has been the one who made me cave in and look up a video for MAP31, but this is disgustingly awful. I'm kinda blown away. It's like they didn't want you to play any more of the damn PWAD by making something so inaccessible so early on, it's been 30 minutes of fucking absolutely nothing in terms of forward progression and this poor dude was on it for an hour and a half? Fuck, by far the worst map in Eternal Doom.
  15. Lila Feuer

    Quake Remastered

    Awesome, glad to see these fixes rolled out finally.
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