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Lila Feuer

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Everything posted by Lila Feuer

  1. Lila Feuer

    DTWID: Project is done, check the release thread

    Now THIS is the kind of thing I like seeing more of. Not even so much that it's oldschool, but they're id quality maps. The kind you can jump into and with that great flow and re-playability factor. Awesome stuff.
  2. Lila Feuer

    Doomsday problems

    For starters, hi. I am a user of the Doomsday source port and I have two problems with it: The upper and lower hemispheres of the sky texture do not render correctly and are just a solid color, with the sky in the middle. This isn't a particularly horrible problem that it obscures my vision and saps power out of my demon stomping abilities but it is rather annoying to see the sky all jacked up. And my second problem is while I know how to turn fog on and off, I have no idea how to change the color, everything I do results in an error in the console despite giving me an obvious list of things I can put in but no exact way of saying how. I am using Doomsday 1.8.6. (stable release).
  3. Lila Feuer

    Doomsday problems

    Thanks 4mer. Didn't realize it was that simple. If it wasn't really meant for games, a lot of stuff wouldn't work or display properly. No artifacting or graphical anomalies in other games. I feel this has been resolved. Thanks.
  4. Lila Feuer

    Doomsday problems

    So, when you enable fog how do you change the color of it?
  5. Lila Feuer

    Doomsday problems

    http://i387.photobucket.com/albums/oo319/BurningCadavre/Untitled4.png Holy balls you're right. 24 made the sky texture go much higher. I had to look all the way up to see the solid color sphere now. I presume the higher the value the less you'll see of it?
  6. Lila Feuer

    Doomsday problems

    On a related side note, when I attempted to try out Risen3D (because of what someone said) one time, the result was even more heinous on there, I won't bother going into details but the skybox didn't exist at all in this port, just a black void of nothingness. EDIT: The possibility of fixing my problem may be somewhere in here: # Number of sky sphere quadrant subdivisions. rend-sky-detail force 6 # Sky sphere radius. rend-sky-distance 1600 # 1=Always render the full sky sphere. rend-sky-full 1 # Number of sky sphere rows. rend-sky-rows force 3 # Sky rendering mode: 0=normal, 1=quads. rend-sky-simple 0
  7. Lila Feuer

    Doomsday problems

    http://i387.photobucket.com/albums/oo319/BurningCadavre/Untitled2-1.png Without my HRP. It is possible when I downloaded the new version a while back and overwrote the folder of the old one it somehow messed things up? I could try deleting everything and re-downloading a fresh copy again.
  8. Lila Feuer

    Doomsday problems

    I'm not allowed to post attachments. Windows XP Service Pack 3 Pentium IV processor 1 GB RAM 2.60 GHz 96MB on-board video card utilizing Intel Extreme Graphics 2 on an Intel 82865G Graphics Controller. OpenGL/Direct3D games from Quake series up to Doom 3 even look/run fine. I lack any form of shaders in my GLSL however. OpenGL version is 1.4. EDIT: Alternatively I can just host a screenshot: http://i387.photobucket.com/albums/oo319/BurningCadavre/Untitled1.png I do use HRP but I modified mine (resized to default Doom values).
  9. Lila Feuer

    Doomsday problems

    Oddly enough, they display fine in Hexen. Most of them anyway, I think. Heretic does the same thing as Doom. Doom64 TC didn't have this problem either. EDIT: There is an option under the control panel to render the full sky but it doesn't do anything.
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