Amazing, thanks so much for your responses to this thread, this is a huge help!
So I am correct in thinking I should use ZDoom for smoother animations? Does it also support hi-res sprites?
And also, since your responses have been so informative, can I ask a couple more questions?
1) what's the maximum number of frames you can use for a player weapon animation? Again, this is for the purpose of smooth firing/reloading animations. Are we talking 29 as well?
2) Is it possible to implement weapon-shake frames, that loop while the player is moving, to replace the traditional weapon sway of yore?
@Gez, thanks for the heads up on SLADE3, I had seen it mentioned but was not totally clear on what its functions were.