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DanimalKingdom

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About DanimalKingdom

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  1. DanimalKingdom

    Maximum number of frames for sprite animation?

    Amazing, thanks so much for your responses to this thread, this is a huge help! So I am correct in thinking I should use ZDoom for smoother animations? Does it also support hi-res sprites? And also, since your responses have been so informative, can I ask a couple more questions? 1) what's the maximum number of frames you can use for a player weapon animation? Again, this is for the purpose of smooth firing/reloading animations. Are we talking 29 as well? 2) Is it possible to implement weapon-shake frames, that loop while the player is moving, to replace the traditional weapon sway of yore? @Gez, thanks for the heads up on SLADE3, I had seen it mentioned but was not totally clear on what its functions were.
  2. Hi all, I made a bunch of totally new enemies for a mod project last year, but I've only just picked Doom back up and I'm pretty rusty with Slumped/XWE. Can someone tell me what the maximum number of animation frames we have available to work with for our monsters? Am I incorrect in thinking it's just the A-Z, 26frames for animating movement, attacks and deaths? How does Brutal doom seem to fit in so many death animations? Do they spawn in a separate actor just for the death animations? I hope this query makes sense; the reason I'm asking is that I want to make a new monster with smooth animation, using more frames than usual (i.e. more than the basic 4-frame walk cycle), but I need to know how many frames I have to work with. Thanks
  3. DanimalKingdom

    Custom Sound Effects help

    Thanks guys I'll check all of those out now and see how I go, watch this space.
  4. DanimalKingdom

    Custom Sound Effects help

    Hello, I'm making a Doom TC, and the only thing left to do is put in my custom sound effects. I've searched and searched and cannot find any info on how to put in custom sounds. I understand how to put it in in XWE etc, but what's stoppingme is the format. Does it have to be 8-bit wavs or can you use higher quality samples? I have no problem per se with using 8-bit samples, but there's no easy way of converting samples into 8-bit wav format. And please don't mention Sound eXchange, it's a command-line program and a total ball ache. Can I use 16-bit samples? Hope some of you guys know the answer to this, my TC is looking really good but it needs these sounds before I can release it.
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