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Toughguy

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  1. As the subject heading says, I'm working on a good list for a WAD starter-kit ... basically all of the most memorable or "must-see" WADs ever released. Don't have much to go on here; it's pretty much just the Cacowards and the "Top 100 WADs of all time" articles.

    I'd like to find some help from the community to hone this list into something more unique and ... well ... handy to have as an onhand reference.

    The entries in this list should be informative enough to make each WAD easy to locate and download (the year the WAD recieved a Cacoward or the WAD author); it also makes it much easier to play the WAD without having to peruse the TXT file (WADs are organized by source port and the required IWAD and the level numbers are right there in the parentheses).

    As you might notice at the bottom of this list ... I still haven't gotten Doom Resurrection or ZanZan to run properly on my computer. Anybody who can give advice on getting those files to work will be thanklessly rewarded. :p

    Ah yes, the main reason that I'm posting this up: I don't think I can get much further on this list without some help from more experienced DooMers ... so if you stumble on this blog and find yourself asking "Hey, where's 'such and such WAD?'" ... please post a comment here mentioning it ... or if you find a WAD here that you griped or groaned about and it still got honorable mentions ... gripe about it in a comment and I'll consider bumping it off of the list.


    ========================================================================
    Vanilla Doom

    ========================================================================

    1 Day of Hellish Revenge
    (Plutonia MAP28 -- Kristian Aro)
    2002 A Doom Odyssey (Ultimate Doom -- 2002)
    20 Days in Hell (Plutonia MAP 12 -- Kristian Aro)
    32 Hours in Pain (TNT: Evilution -- Kristian Aro)
    99 Ways to Die (Doom 2 -- 1996)
    Alien Vendetta (Doom 2 -- 2002)
    Aliens TC (Ultimate Doom Ep. 2 -- 1994)
    All Hell is Breaking Loose (Doom 2 -- 1996)
    Army of Darkness Doom (Ultimate Doom Ep. 3 -- 1996)
    Artifact (Doom 2 -- 1995)
    Back to Basics (Ultimate Doom Ep. 2 -- 2008)
    Batman Doom (Doom 2 -- 1999)
    The Beginning of the End (Ultimate Doom Ep. 1 & 2 -- Emil Brundage)
    A Big Job (Doom 2 MAP 27 -- Michael Krause)
    Escape from Castle Chezcrea (Doom 2 MAP 30 -- 2008)
    CH Retro Episode (Ultimate Doom Ep. 1 -- 2002)
    Classic Episode 1 (Ultimate Doom Ep. 2 -- 2000)
    Classic Episode 2: Singularity Complex (Ultimate Doom Ep. 1 -- 2006)
    Community Chest (Doom 2 -- Various)
    Community Chest 2 (Doom 2 -- 2004)
    Community Chest 3 (Doom 2 -- 2007)
    Congestion Control (Doom 2 MAP 01 -- 2002)
    Crestfallen (Doom 2 MAP 01 -- 1998)
    Crossing Acheron (Doom 2 MAP 03 -- 1994)
    Crusades (Ultimate Doom Ep. 4 -- 1999)
    Cyberdreams (Doom 2 -- 1998)
    The Darkening (Doom 2 -- 1999)
    Darkening Episode 2 (Doom 2 -- 2000)
    Dawn of the Dead (Ultimate Doom Ep. 1 -- 1997)
    Death Tormention II (Ultimate Doom Ep. 4 -- Kristian Aro)
    Demonfear (Doom 2 -- 1999)
    Dystopia 3 (Doom 2 -- 1996)
    Earth (Doom 2 -- 1998)
    Enigma (Doom 2 -- 1995)
    Eternal Doom 3 (Doom 2 -- 1997)
    The Evil Unleashed (Ultimate Doom Ep. 3 -- 1994)
    Fava Beans (Ultimate Doom Ep. 1 -- 1995)
    The Final Gathering (Doom 2 -- 1995)
    Galaxia (Ultimate Doom E1M1 -- 1994)
    Go to Hell (Doom 2 MAP31 -- Michael Krause)
    HACX (Doom 2 -- Nostromo)
    A Hell Day (Doom 2 MAP 05 -- Michael Krause)
    Hell Revealed (Doom 2 -- 1997)
    Hell Revealed 2 (Doom 2 -- 2004)
    Hell's Eventide (Doom 2 -- 1997)
    Hidden Mountain Factory (Doom 2 MAP 01 -- 1996)
    Icarus (Doom 2 1996)
    Inferno (Ultimate Doom Ep. 3 -- Christopher Lutz)
    Invasion: Episode 4 (Ultimate Doom E1M1 & E1M2 -- Andy Chen & Claude Martins)
    Kama Sutra (Doom 2 -- 2005)
    Memento Mori (Doom 2 -- 1996 Cacoward; released Feb. 1995)
    Memento Mori 2 (Doom 2 -- 1996)
    Moon 2000 (Doom 2 MAP 06 -- Michael Krause)
    Mordeth (Doom 2 -- 1997)
    Nostromo's Run (Doom 2 MAP 01 -- 1995)
    Null Space (Doom 2 MAP 01 -- 2001)
    Obituary (Doom 2 -- 1995)
    Odessa (Doom 2 MAP 14 -- 1998)
    Painful Evil (Doom 2 MAP 01 -- 2000)
    Phobos (Doom 2 -- 1998)
    Phobos Revisited (Ultimate Doom Ep. 1 -- 2004)
    Plutonia 2 (Plutonia -- 2009)
    Polygon Base (Doom 2 -- 1996)
    The Rebirth (Doom 2 -- Bjorn Ostmann)
    Remain 1 (Doom 2 -- Alexander "Eternal" S.)
    Requiem (Doom 2 -- 1997)
    Return to Phobos (Ultimate Doom Ep. 1 -- 1994)
    Rip it, Tear it, Smash it (Ultimate Doom Ep. 1 -- 2002)
    Ruma (Doom 2 MAP 01 -- 2002)
    Run Buddy (Doom 2 MAP 03 -- 1998)
    Scythe (Doom 2 -- 2003)
    Scythe 2 (Doom 2 -- 2005)
    Serenity (Ultimate Doom Ep. 3 -- 1994)
    Serenity 2: Eternity (Ultimate Doom Ep. 2 -- 1994)
    Serenity 3: Infinity (Ultimate Doom Ep. 1 -- 1995)
    Slaughter Until Death (Ultimate Doom Ep. 2 -- 1994)
    Slayer (Doom 2 -- 2001)
    Strain (Doom 2 -- 1997)
    Suspended in Dusk (Doom 2 -- 2005)
    Talosian Incident (Doom 2 -- 1997)
    Tantrum 2 (Doom 2 MAP 01 -- 1998)
    Trinity College (Ultimate Doom E1M1 -- 1994)
    TVR! Revolution (Doom 2 -- 2001)
    Venom (Doom 2 MAP 01 -- 1998)
    Vile Flesh (Doom 2 -- Gwyn Williams)
    Whispers of Satan (Doom 2 -- 2009)
    Wonderful Doom (Ultimate Doom -- 2007)

    ========================================================================
    PrBoom-Plus

    ========================================================================

    10 Sectors
    (Doom2 -- 2000)
    Atomic Tomb (Ultimate Doom E1M1 -- 2000)
    Beluga (Doom 2 MAP 01 -- didy)
    Brotherhood of Ruin (Doom 2 -- 2003)
    Claustrophobia 1024 (Doom 2 -- Various)
    Claustrophobia 1024 2: Mystery of Too Many Maps (Doom 2 -- Various)
    Congestion 1024 (Doom 2 -- 2005)
    Containment Area (Doom 2 MAP 12 -- 2000)
    Crimson Canyon (Doom 2 -- 2005)
    Death Tormention 3 (Ultimate Doom Ep. 4 -- Kristian Aro)
    Deus Vult II (Doom 2 -- 2008)
    The Dying End (Doom 2 MAP 29 -- 2007)
    Epic (Doom 2 -- 2007)
    Equinox (Doom 2 -- 2001)
    For Whom the Bell Tolls (Doom 2 -- didy)
    Gravity (Doom 2 -- 2008)
    Grove (Doom 2 MAP 01 -- 2004)
    Hellcore (Doom 2 -- 2004 Mordeth Award)
    Hellcore 2 (Doom 2 -- 2006)
    IC2005 (Doom 2 MAP 01 -- 2006)
    JagerMorder (Doom 2 MAP 01 -- 1999)
    JagerMorder 2 (Doom 2 MAP 02 -- 2005 Mordeth Award)
    Mapgame (Ultimate Doom Ep. 1 -- 2009)
    NewDoom Community Project (Doom 2 -- 2006)
    NewDoom Community Project 2 (Doom 2 -- 2009)
    The Outer Darkness (Ultimate Doom E4M1 -- 2007)
    Phobos Anomaly Reborn (Ultimate Doom Ep. 1 -- 2003)
    Sine Die (Doom 2 MAP 01 & 02 -- 2007)
    The Sky May Be (Ultimate Doom E2M1 -- Infamous)
    Songs of the Damned (Doom 2 MAP01 -- 2007)
    Speed of Doom (Doom 2 -- Joshy & DarkWave0000)
    Sunder (Doom 2 -- Insane Gazebo)
    Tremor (Doom 2 MAP 01 -- 2004)
    Troopers Playground (Doom 2 -- 1996)
    UAC Ultra (Doom 2 -- 40oz & Super Jamie)
    Vae Victus 2 (Doom 2 -- 2006)
    VRack 2 (Doom 2 MAP 01 -- 2001)
    VRack 3 (Doom 2 MAP 01 -- Fredrick Johansson)
    XXXI Cybersky (Doom 2 MAP 31 -- Alexander "Eternal" S.)

    ========================================================================
    ZDoom

    ========================================================================

    Action Doom
    (Doom 2 -- 2004)
    Action Doom 2: Urban Brawl (Doom 2 -- 2008)
    Altar of Evil (Doom 2 MAP 01 -- Dutch Devil)
    Chex Quest 3 (IWAD -- 2008)
    Chosen (Doom 2 -- 2004)
    Daedalus (Doom 2 -- Team TNT)
    Dark 7 (Doom 2 -- 2002)
    The Darkest Hour (Doom 2 -- 2001)
    Decade (Doom 2 -- 2004)
    Demons of Problematique (Doom 2 -- Dennis "Exl" Meuwissen)
    Doom Raider (Doom 2 MAP 01 -- 2003)
    Doom Resurrection (Doom 2 MAP 01-03 -- 2001)
    Eternal Doom IV (Doom 2 MAP 08 HUB -- 2008)
    Genesis of Descent (Ultimate Doom Ep. 1 -- 2007)
    Harmony (Doom 2 -- 2009)
    HeDRoX (Doom 2 MAP 01 -- 2005)
    Hell Factory (Doom 2 -- 2000)
    Herian 2 (Doom 2 -- 1999)
    Impossible New Reality (Doom 2 MAP 01 -- 2006 M.C. Escher Award)
    Knee Deep in ZDoom (Ultimate Doom Ep. 1 -- 2007)
    KZDoom (Doom 2 MAP 01 -- 1999)
    KZDoom 6 (Doom 2 MAP 01 -- 2000)
    KZDoom 7 (Doom 2 MAP 01 -- 2001)
    License to Spell Doom (Ultimate Doom Ep. 4 -- 2002)
    Massmouth 2 (Doom 2 -- 2003)
    Oniria (Doom 2 MAP 01 -- Aluqah)
    RTC-3057 Demo (Doom 2 MAP 01 -- 2003)
    RTC-3057 HUB1 (Doom 2 -- 2004)
    Simplicity (Doom 2 -- 2005)
    Sin City (Doom 2 MAP 01 -- 2001)
    Space Station Omega (Doom 2 MAP 01 -- 2003)
    Super Sonic Doom (Doom 2 -- The Ultimate Doomer)
    Tei Tenga (Doom 2 -- 1999)
    Temple of Chaos 2: Warped Reality (Doom 2 MAP 01 -- 2005)
    Thunderpeak (Doom 2 -- 2008)
    Total Control (Doom 2 MAP 01 -- 2005)
    Void (Doom 2 MAP 01 -- 2003)
    ZDoom Community Project (Doom 2 MAP 01 -- 2004)
    Zen Dynamics (Doom 2 -- Xaser)

    ========================================================================
    GZDoom

    ========================================================================

    BGPA Missions: Liberation
    (Doom 2 -- 2008)
    Cheogsh (Doom 2 MAP 01 -- 2007)
    Cheogsh 2 (Doom 2 -- Shadowman)
    Cold as Hell: Special Edition (Doom 2 -- 2008)
    Demons of Problematique 2 (Doom 2 -- 2009)
    Foreverhood (IWAD -- 2006)
    Hell Ground (Doom 2 -- 2009)
    Legacy of Suffering (Doom 2 -- 2009)
    Operation Overlord (Doom 2 MAP 01 -- 2006)
    Phocas Island 2 (Doom 2 -- 2006)
    Remain III (Doom 2 -- Alexander "Eternal" S.)
    Ultimate Torment and Torture (Doom 2 -- 2007)
    ZanZan (Doom 2 MAP 01-03 -- 2000)

    ========================================================================
    Other Source Ports

    ========================================================================

    Caverns of Darkness
    (BOOM/MBF-BASED ENGINE Doom 2 -- 2002)
    Doom64 EX: Absolution (DOOMSDAY Doom 2 -- 2003)
    Hi-Tech Hell 2 (LEGACY Doom 2 -- 2005)
    Nimrod (LEGACY Doom 2 -- 2002)
    Ogro Power Facility (ETERNITY Doom 2 MAP 01 -- Stephen "SoM" McGranahan)
    Phobia: The Age (LEGACY Doom 2 -- 2006)
    Shotgun Frenzy (SKULLTAG Doom 2 -- WAD'a'Holic)
    Twilight Warrior (LEGACY-BASED ENGINE Doom 2 -- 1999)

    1. Show previous comments  15 more
    2. Toughguy

      Toughguy

      Back @ Gez: Nice! I don't use any WAD-Editors myself ... they seem a bit of a pain to install in GNU/Linux and I don't keep my WAD files on the Windows filesystem.

      I just copied the original WAD to a test-version, opened the test-version in ViM, found the S_END instance just before F_END, and replaced it with null characters. I can replace characters in compiled data, but adding or removing characters seems to break the data file for some reason.

      Anyways, tested in ZDoom 2.5+ and it works a treat. Have a cookie. :)

      Also, thanks for the advice on Batman Doom. I decided to stop using ZDoom for WADs like Batman and Army of Darkness after your first warning.

      And also thanks for the link to the CoD ZDoom patch. I hope eventually to replace each entry in the list's final draft with a direct link ... but I don't know for how long the links would be alive if I do it that way.

    3. Grazza

      Grazza

      Gez said:

      Jägermörder II is a puzzling one. The readme says "ZDoom", the Cacowards article says "Boom", and now you say "limit-removing". :)

      Allow me to correct myself: it is Boom-compatible with additional extension of limits. That is, it will not work with Boom 2.02, but will work with any ports that support Boom's linedefs and increase certain limits sufficiently.

      There were some issues with linedefs and nodebuilding that made it Zdoom-only as initially released (Version 1.0). In the original version, there was a line that required a passthru flag, and Afterglow had not found a way to build normal nodes other than in Zdoom's format - but both Zennode and glbsp (with suitable settings) turned out to work OK. Version 1.1 featured these fixes.

    4. Gez

      Gez

      Thanks, that makes more sense now.

      Toughguy said:

      Back @ Gez: Nice! I don't use any WAD-Editors myself ... they seem a bit of a pain to install in GNU/Linux and I don't keep my WAD files on the Windows filesystem.

      My personal recommendation, SLADE 3, can be compiled on Linux systems.

      Toughguy said:

      I just copied the original WAD to a test-version, opened the test-version in ViM, found the S_END instance just before F_END, and replaced it with null characters. I can replace characters in compiled data, but adding or removing characters seems to break the data file for some reason.

      That's because of the WAD format. What you've found is the directory, where it lists all the lumps contained in the wad and gives for each the name, the offset and the size. If you're hex-editing a lump away this way, you'd have to make sure to delete all the bytes that correspond to an entry -- no more, no less -- and then edit the header too to tell it there's one less entry now.

      It's not impossible, but it's tedious and there are plenty of nice little tools that can handle all that for you. :)

      So what you've done is rename that lump, not remove it. And now its name is an empty string.

      Grazza said:

      Allow me to correct myself: it is Boom-compatible with additional extension of limits. That is, it will not work with Boom 2.02, but will work with any ports that support Boom's linedefs and increase certain limits sufficiently.

      There were some issues with linedefs and nodebuilding that made it Zdoom-only as initially released (Version 1.0). In the original version, there was a line that required a passthru flag, and Afterglow had not found a way to build nodes other than in Zdoom's format - but both Zennode and glbsp (with suitable settings) turned out to work OK. Version 1.1 featured these fixes.

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