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MagSigmaX

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About MagSigmaX

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    Warming Up

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  1. MagSigmaX

    Project MSX - Beta 2 released! (v0.2a Update)

    Thanks for the comments. I updated the mod to v0.2a. Its a small update, so its mostly bug fixes and minor changes.
  2. MagSigmaX

    Project MSX - Beta 2 released! (v0.2a Update)

    I released a new version of the mod. Click here to download Hope you enjoy and leave feedback please. Thanks!
  3. MagSigmaX

    Project MSX - Beta 2 released! (v0.2a Update)

    You may forgotten about this mod, but this is not dead. A new beta is coming out soon, hopefully it will fix most grievances people had with the first beta. Here is a gameplay video
  4. MagSigmaX

    Project MSX - Beta 2 released! (v0.2a Update)

    You could download the beta instead :P And yeah, One of the most criticized elements in the mod is how powerful the soldiers and the satyrs(I call them Kabros :P) are, I will nerf them in the next version. Thanks for the feedback!
  5. MagSigmaX

    Project MSX - Beta 2 released! (v0.2a Update)

    Hello guys! I released the beta of my mod, here is the link: http://www.mediafire.com/?tr790zhw9x0mgtk Hope you enjoy it!
  6. MagSigmaX

    Project MSX - Beta 2 released! (v0.2a Update)

    In the video most of the monsters are just Doom 2 monsters with increased speed, I did that just for the sake of demonstration. I plan to add new sprites for all the monsters. Well, since the player now have rechargeable shields I slowed him down to compensate for that, the player also can sprint and perform an evasion maneuver to quickly get out of danger but both moves uses the same energy pool. However I do could slow down the speed of the projectiles or the amount of the projectiles those enemies toss. Just to let you know, right now the monsters need a LOT of work. Both graphically and gameplay wise. Right now, just a gameplay mod. There will be more weapons in the mod. Probably 3 more. That's the auto-cannon. The weapon will overheat if fired constantly. I think that's the trade off for how fast the weapon fires. It already has the code pointer, maybe I just extend the duration of it. Thank for your interest man! :D Don't worry the player will move faster than in HD. :P
  7. MagSigmaX

    Project MSX - Beta 2 released! (v0.2a Update)

    I could have made a FEAR or Halo TC, but I decided it would be more interesting, if not original, to mix both styles (and other gameplay stuff from other games) and see what comes out of that.
  8. MagSigmaX

    Project MSX - Beta 2 released! (v0.2a Update)

    The mod is more influenced by Halo and FEAR than Modern Warfare, and don't worry this mod won't be so ridiculously random as AEOD.
  9. MagSigmaX

    Project MSX - Beta 2 released! (v0.2a Update)

    I uploaded a new video about the mod. Hope you like it and tell me what you think about it.
  10. Copied from the ZDoom thread... Project MSX is a weapons and gameplay mod that brings some elements of modern FPS into your 16 year old Doom, and with this attempting to merge both new-school and old-school styles of FPS gameplay. In this mod you will have rechargeable shields, they work like the ones in Halo. They fully protect you from any damage until they deplete, when your shields are out you have to take cover or dodge attacks until they recharge and you will be good to fight again. However health doesn't regenerate, so you have to rely on portable medkits to heal yourself. Players can throw grenades or launch a powerful melee attack at anytime without having to switch weapons, in addition, players will now have the ability to sprint (by holding down the run key and the forward movement key), evade (tapping both the run key and a movement key) and powering up their fists, all these abilities consumes the aux power of your combat suit. (Remember to bind new keys!) To help the player with these new features, this mod incorporates a custom HUD built completely in ACS. DOWNLOAD BETA 2 (v0.2a) You will need GZDoom 1.8.0! Hope you enjoy it!
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