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C30N9

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  1. So after less than a year I'll get the hell out of school. I'll take a whole day to explain why I hated school most of the time so I'll just explain in short. First, I've been learning and studying stuff just to earn grades but not to actually use them for real. Second, I don't have any close friends to talk with, I'm not that lonely but the majority of them is not my type. Also, there are those immature people who care only about their muscles, getting attention and fights.

    I've been told that there is a huge gap between the school and university, but I doubt that everything changes dramatically after putting your first step in the uni.

    What do you think? Please share your experience about this.

    1. Show previous comments  19 more
    2. Katamori

      Katamori

      I can only agree the comments above. Programming first, games after that. Somehow, it was not hard for me after a certain point, and even though I'm way not a professional, now I'm on the level where I can even enjoy programming!

      fraggle, thanks for the "portfolio" hint, never thought that I can utilize my hobby projects this way.

    3. C30N9

      C30N9

      This is my very first C++ project:

      code:
      Array
      You might notice TheNumber isn't actually used.

    4. fraggle

      fraggle

      Katamori said:

      fraggle, thanks for the "portfolio" hint, never thought that I can utilize my hobby projects this way.

      No problem. I can't emphasize how useful hobby projects have been in my career. As a quick summary:

      • When I applied to University, I had written SMMU and described it and FraggleScript on my University application. When I was called in for an interview at the University I had applied to, it was the first thing they asked me about.
      • One summer at University I did a summer job as a research assistant. When applying, I listed ~3 hobby projects that were related to the job and they gave it to me without even bothering to interview me.
      • I've listed hobby projects on my resume for every job I've applied for since then.
      I really believe it makes a big difference - whether you want to work in games or not. Interviewers have noted that it demonstrates a personal interest in programming / software development.

      C30N9 said:

      This is my very first C++ project:

      Congratulations! This is exactly the kind of task you should be taking on for learning programming. I know it's not as large scale as making a 3D game but you really do need to start small.

      If you don't mind I have some suggestions for how you can write better code. I hope you'll find these helpful.

      • Firstly, pay attention to the formatting of your code. It might seem kind of anal but it's actually really important. Indenting your code makes it more readable. For example, here's a chunk from your code:
        code:
        Array
        If you instead write it like this:
        code:
        Array
        Do you see how that's more readable? Just from a glance you can see that the 'cin >>...' line is at the same 'depth' as the 'if (TF ...' line. Indenting the contents of the if() block means that you can see that code is at a different depth. When you have a larger program you'll find that these kinds of visual cues become really important.

        You also put some blocks on multiple lines, some all on one line, for example:
        code:
        Array
        Try to stay as consistent as possible when laying out your code. If a block contains more than one statement (the above contains two) then it should definitely be split onto multiple lines.

      • You use the goto statement in your program. It is almost always a bad idea to use the goto statement. There are some exceptional situations in which it is acceptable to use it, but there aren't many. Quite a few modern languages (Java, Python, etc.) actually deliberately do not have a goto statement because it is considered so bad.

        The reason that it's a bad idea to use goto is that it leads to code that is difficult to follow - code with lots of gotos is sometimes called 'spaghetti code' because there are many different intersection paths. It should always be possible to structure your code to use eg. a loop instead of a goto. It might seem like a goto is easier to add, but using a loop forces you to structure your code better.

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