in Survival Arena you face rounds of monsters and you will be rewarded with gold for killing them. You can spend these for health upgrades, ammunition or for a nuke.
-The code structure and game structure is completely changed. It was necessary in order to make the game more "flexible" for new features. Unfortunately many of the features that existed on the previous release had to be removed. so, there are currently no curses or sacrifices in this release. The rooms exist but they are currently not functional.
-You don't start in an "Entry Room" now , and weapons, upgrades..etc are not in one spot. They are scattered throughout the arena and the rounds are starting with intervalls. So you don't have to go back to your entry room in order to start the next round. Now, they start in 15 seconds after you killed a wave.
-The Map is completely new.
-"Barriers" which were static in the prev. release are now changing their height randomly to make the arena more "dangerous" and unreliable.
-All jumppads were removed.
-The Health upgrader is now in a "Dungeon" (Availible after lvl 10). You have to beat the dungeon in order to reach the max. Health Upgrader. The monsters in this dungeon are independently spawned and have nothing with the "arena monsters" in common. They don't reward you with gold and they usually spawn when you enter the dungeon , randomly. So pack a hefty sum of Gold and arm yourself well when you decide to enter it.
-Game music changes with time, again randomly.
-Nukes are functional but don't have custom statics right now, i'm working on it though...
-There is a Caged Imp in the Arena. To figure out how to release it is on you. Once released, the Imp will be friendly and will cause some havoc.
-Boss monsters don't give any gold now.
-Some new additions which i won't spoil now.
-3D Skybox and custom effects are removed currently, they will be back shortly.
-Clips are regenerated instead of shells.
so have fun and don't forget to share your toughts!
-Backpack is no longer a reward, it was replaced by Supersphere.
-The "Stucked Door" bug is now fixed, even if you find yourself locked outside the arena, you will be able to open the door from the inside.
-Archvilles are no longer considered as "a boss" but not a normal monster either, you can only encounter them in their special round "Something vile is coming"
-Many little Gold-Balancing fixes. low Tier ammunition is cheap, high tier ammo is expensive. Monster's Gold Values are completely revamped.
-Nuke Arming Area completely redesigned and will be available after the 5th Round.
-Massive scripting changes. Gold and Score information are now updated in real time and not after a round ends.
-The number of the spawn points are doubled
-The number of the spawn points in which barrels may spawn is doubled too
- 5 new jumppads.
-New 3D Skybox although not much is going on for now.
-Changed the music of the map .
- 2 new special round types are added:
1)"See and Seek" : In this round monsters are only visible if they are attacking or being attacked
2)"Need for Speed": Monsters are faster than they normally are.
You're max. Health is 45 at the start of the game. But no worry, you can increase your max. Health with gold. The cost of upgrading increases with your max. Health. For example: If you upgrade your Health (45 HP) to the next increment (47 HP) you will need to pay 45+47 = 92 Gold.
-Shotgun Shells are now regenerating! You get 2 Shells for every 5 seconds now.
New area which will be available after the 10th round.
Here you can activate 2 type of curses.
1)Posion: All Monsters on the Current Round are poisoned and will take minor damage until the round ends.
2)Fear: All Monsters will fear you and try to avoid you until you fire at them (lasts for 30 seconds)
New area which will be available after the 7th Rounds. In the Main Room there are 3 altars in which you can have;
1) Regeneration: For 1000 Gold you can Regenerate Health (5HP/sec) for 20 seconds.
2) Haste: For 500 Gold you're movement speed will be hasted for 20 seconds.
3) Fortune: Your Health will be instantly lowered to 1/3 but all monsters gold values are doubled for a minute
-You can only have one of these active on the same time.
-Now there is a chance to face special rounds after the fifth round. Currently the chance that this happens is 10%
the types of those special rounds are;
1)"Same foe, different round" , Next round, only one type of monster will spawn (randomly chosen)
2)"Something Vile is coming" , Three Archvilles will spawn, and they are more than happy to resurrect their slain folks.
3)"Afraid of the dark", your vision will darken and you will be able to see the monsters every 2 seconds ( Lost souls glow in the dark, so they are not affected by this).
4)"No pain no gain", The lower your health is while you're entering this round, the more interest will you gain for your existing gold amount. For example, if you enter the arena with 20 health and you have 100 gold, your gold will instantly raise to 180 Gold plus your wage for those monsters killed in the round!
5)"Barrels of fun", explosive barrels will respawn continuously , so make use of them during this round!
6)"Fuss with the boss" , the next round you could be facing one Boss. Who could either be an Archville, Cyberdemon or Mastermind! So, don't forget to pack extra ammo or consider a nuke. This rounds will only happen on 10th, 20th, 30th..etc rounds.
If you have any other special rounds you would like to see, please suggest them. I would love to add them.
-Now you will be able to see what type of round you will be facing next. So prepare yourself accordingly.
-Monsters won't stuck now. Their spawnpoints were accordingly altered.
-Nukes will get more expensive as you use them.
The new Wad(2):