Starfire
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Posts posted by Starfire
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Just out of curiosity, are you planning to put the compet-n records of Doom and Doom 2 on the archive? I'm asking because I noticed you are uploading the plutonia records. Thanks.
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Vile said:Scythe map23 UV Max in 1:34
Recorded in Prboom-Plus 2.5.0.8 -complevel 2
That was rather fast. I noticed that you squandered a second at the very end :P :P. -
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Nice demo and welcome to the forums! If, like me, you have trouble getting motivated to do a demo, I suggest doing the simpler maps ;) It doesn't have to be the fastest time to be interesting.
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Wow, what a nice AV20 run, SAV. For a demo so long to be so smooth is very rare indeed. Your BFG use made it seem like there wasn't a single tough enemy in the map, ha ha ha. I remember when players used to shotgun all the hell knights at the top of the mountain - it had always been a low point of the map until now.
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Hey Zee, great TC, this takes me back to my childhood :] Seriously, I used to play ROTT over and over and over again. I still have the instruction manual. I played your TC on skill 3, found 3 secrets on level 1, 1 secret on level 2.
Some things:
1) The lightning guard occasionally has a bazooka and rather than use his gun he shoots missiles and drops a bazooka with one or two bullets (can't remember the exact number). I believe this applied to the two hardest skill settings.
2) The "red" key is called the Oscuro key (named after the end boss) and is never meant to be used for completing a level. Rather, it's meant to store secret valuables, such as the DIP (developers of incredible power) balls.
3) As said, the enemies were more accurate than in the original game, especially on skill 4.
4) I felt the enemies were a bit too small, especially when standing right next to them.
5) I don't have a problem with carrying more than one missile weapon at a time :] I get to kill more stuff.
6) Oh yeah, and I didn't see power-ups such as God mode, Dog
mode, and so forth. Maybe 3 times life could give a crazy amount of health over a short duration.
7) The crystals were used for the monk levels only (minor point I guess).
Excellent work overall. -
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Level 4 max. I went to vdgg's thread and followed Never_Again's advice,
so I used zdoom 2.5.0 - compatflags 976976855 (more info in text).
EnJoy. -
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Starfire said:Prboom works fine on my dad's computer.
Actually I'm not even sure about that. I should have tried doom 2 on it. In doom 1 I get very little stutter on both computers - but enough to make me not want to use it, and I've had my share of lagy games thanks to Australia's rubbish internet providers. -
Never_Again said:I second your recommendation but you may have heard that saying about how you can drag a horse to the water but cannot make her drink? Well, it doesn't look like Starfire is thirsty ;).
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Prboom works fine on my dad's computer. -
No diff. Frame rates are usually around 120.
It could be my lousy GPU that's clogging up the system. My nvidia 6800 got fried and I went back to the stock GPU, a Matrox Shite. When I had the nvidia, I could run Gzdoom, doombuilder, you name it (I didn't use prboom then, except for watching demos). -
Is there a particular spacing involved when I write "437"? I'm not getting any performance changes. Maybe I carry bad voodoo.
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Ye, it's at zero. What should I change it to?
I typed in IDRATE. My frames rarely drop under 100, and usually hover between 100 and 200. The lowest I think was 75, but I still get choppy performance even at 125. That's weird, isn't it? I thought that frame rates above 60 should be perfectly smooth. -
entryway said:Probably Starfire has "uncapped_framerate 0" in cfg?
Are we talking about prboom, chocolate doom? -
entryway said:ZDoom can be faster than prboom+ on simple levels. For example on epic2.wad map01 at 640x480 I have 365 fps with prboom+ and 395 with zdoom. The only situation I know when zdoom will be much slower than prboom (up to 10-100x) is nuts style wads.
Oh yes, zdoom totally dies on me when I load nuts and other big maps.
Tatsurd, I was Joking about everyone being annoyed :]
Creaphis, I tried both :) Glad you liked me demos :) -
It's not my intention to annoy everybody, but chocolate doom, prboom, gzdoom don't work well for me (low frame rates). Gzdoom I regret most, since sometimes wads are released specific for that.
Now if there were some good PC games I'd buy a new computer, but as it currently stands... I'll probably stick to zdoom and my xbox.
However, from messing with prboom and chocolate boom, I realized that mouse precision is much harder, so that gives me more perspective. -
Ok, onto level 3 from me. To those concerned, prboom stutters for me (as does 3D mode for doom builder). It's more than likely my computer.
Cheers.
The DooMed Speed Demos Archive returns!
in Speed Demo Submissions
Posted
Thanks a lot for the compet-n mirror, Andy.