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Everything posted by Gothic
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32in24-15: DWANGO UNCHAINED (DETAILING TIME NOW)
Gothic replied to Shaikoten's topic in Multiplayer Doom
Here's the newest version of "thirst games". This version includes improved layout, slightly different item placement and the MIDI was modified to loop better. Thanks to dew for the feedback. Download -
WOOO 3: Too Good For The Mappers That Made It
Gothic replied to mrthejoshmon's topic in WAD Releases & Development
Bubsy made me HATE cat puns. -
WOOO 3: Too Good For The Mappers That Made It
Gothic replied to mrthejoshmon's topic in WAD Releases & Development
Was my map too reminiscent of e1m1? I can modify the layout a bit more. -
32in24-15: DWANGO UNCHAINED (DETAILING TIME NOW)
Gothic replied to Shaikoten's topic in Multiplayer Doom
After watching the NC's review of the movie, I decided to make an equally bad billboard. -
WOOO 3: Too Good For The Mappers That Made It
Gothic replied to mrthejoshmon's topic in WAD Releases & Development
Bold and Brash -
32in24-15: DWANGO UNCHAINED (DETAILING TIME NOW)
Gothic replied to Shaikoten's topic in Multiplayer Doom
Not exactly a parody of a film, but... -
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32in24-15: DWANGO UNCHAINED (DETAILING TIME NOW)
Gothic replied to Shaikoten's topic in Multiplayer Doom
Name: "HellRaisins" Music: Lamb of God - Descending -
32in24-15: DWANGO UNCHAINED (DETAILING TIME NOW)
Gothic replied to Shaikoten's topic in Multiplayer Doom
Name: "The Thirst Games" Music: "Undertale - Song That Might Play When You Fight Sans" sequenced by bel from VGMusic -
That would be a great background picture for the site, along with that non-cyberdemon head.
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Yeah, I was wondering if SVE could get a cacoward, even though it's just a re-release of the game.
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Ok, here is the last version of my map: Download The zombies on HMP are no longer stuck, and some texture changes on the elevator at the blue key area.
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Doomsgate.wad is now up for download!
Gothic replied to ShermanFromDeath's topic in WAD Releases & Development
Don't take maps from other projects that aren't yours, especially from IWADs. -
2skooky
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I liked more the older version, I guess I got used to the loudness of the original.
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[Released] Doomworld Roulette: Session 1
Gothic replied to Alfonzo's topic in WAD Releases & Development
Mmh, on second though, I think I'm not gonna participate on this. -
Megawads that use "gloomy" textures and lighting
Gothic replied to MeetyourUnmaker's topic in WAD Discussion
Valhala and Putrefier by Ed Cripps may qualify as dark and gloomy (not really sure about the later). Also a few maps from Hellcore 2.0 EDIT: sorry, those aren't megawads, I should've read better the title. -
[Released] Doomworld Roulette: Session 1
Gothic replied to Alfonzo's topic in WAD Releases & Development
I'll give it a try. Gun 3, Chamber 2. -
Thanks to Chris Hansen for telling me about some texture misalignments on my map. Download here the latest version of "Fort Halderman". If there is more misaligned textures here, they're probably left that way on purpose, unless they look really weird.
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Go 2 it.
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Don't be a fuccboi and drink your milk.