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Status Updates posted by Gothic
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From time to time you get one of those shit reviewers that complain about stupid stuff.
Before you got that one dude that complained about Doom mods not working on Doomsday, now you get one that favors a dead outdated sourceport (Skulltag) and thinks that not having new monsters is a bad thing.
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I just finished playing Witchaven. The whole game looks like a bunch of 1994 doom maps put on a jankier engine.
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Apparently today is Doomworld's birthday? Good thing I decided to check on the Realm667, because otherwise I wouldn't know.
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The downloads section is slowing down compared to /idgames.
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My computer just died tonight. Tomorrow I'll check my hard drive to save my WIP projects, if I can.
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I wish someday Deathkings of the Dark Citadel would get a MIDI community pack like Plutonia or Revolution.
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If you ever play any CP where I contributed mapping (THT, TNTR, etc), and the multiplayer gameplay is subpar, I apologize for that, I was never careful with co-op thing placement so I just added extra monsters for the sake of it, without compensating other areas such as extra ammo and health.
But I plan to change that, so expect more quality regarding MP on my future maps.
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So I tried to make a snow effect modyfing the Boss Spawner and Boss Cube on dehacked, it sure looked pretty, but even with 0 damage, the snowflakes still made the enemies and player get pain. Worked perfectly on ZDoom, but you may as well just use decorate for that.
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I don't know what have I accomplished by making this
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What I'd give to travel back in time and tell my stupid past self to NOT delete unfinished maps
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I forgot how much fun is to push pods on vanilla heretic compared to gzdoom