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Marcaek

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Everything posted by Marcaek

  1. Marcaek

    PrBoom+ 2.6.66 (Jun 20, 2023)

    It's funny how this is such a minor thing, but TNTCOMP is borderline unusuable without it. I think it's a good idea
  2. Marcaek

    Doom Pictures Thread 2021

    lol @valkiriforce
  3. Marcaek

    Cant' find playable deathmatch-servers

    Multiplayer Doom Federation Get on Discord, hang with the MDF, and you can play with us or find links to other DM-oriented groups.
  4. Your link has expired here, make sure to set a permanent invite!
  5. Marcaek

    Cacowards 2020 Mentionation Thread

    ACE for Machaward ofc
  6. Marcaek

    Mayhem17: The Lost Levels

    Since the Lost Levels project is DOA, I decided to finalize and uploade the organized resource with the new assets to idgames. Included is the single finished map created by Forli, which serves as a nice demo of some of the new assets and is generally just a rad level. There's a good chance I'll use this stuff for a mapset of my own, but in the meantime feel free to use it for your own maps. https://www.doomworld.com/idgames/combos/m17tll_res
  7. When the original Mayhem17 was in development, I was already planning an eventual addon pack to gather up all the loose maps which didn't quite get finished in time. Eventually I decided to do a little more with the idea, and realized a tribute to Super Mario Bros. infamous sequel was a perfect fit. Welcome to The Lost Levels. Participation is a little different as instead of an open community project this will be invite-only. If you wish to join up you'll have to ask here and be accepted. There are no mapping restrictions this time: only that these maps will be difficult and they will use a new compilation of Mayhem 17 resources with some fun extras. Slaughter, puzzles, tough small scale fights, precarious platforming, friction, weird original gimmicks: anything you can think of to test the player is a-ok. I am hoping to keep maps on the smaller side to maintain the arcadey feel of the original project, but if you think you can do a good job with a bigger map feel free! If you aren't keen on mapping but would like to join up to give feedback say so here, we are definitely looking for testers. Deadline for submissions is going to be late December. Current resource: Current resource: v3 Current maps(links later): ========== Tarnsman forli bemused
  8. Marcaek

    Doom Pictures Thread 2020

    dude this is sickkkkkkkkkkkkkkkkkkk
  9. Hey guys, ask yourself if this is really worth escalating.
  10. Marcaek

    Two Big, Stupid Maps

    Hey @Octavarium consider uploading these to idgames in case their links expire.
  11. Marcaek

    KUIPER - PrBooM+ Limit-Removing Wad

    ayy you posted it time to go to kuiper to get more hyper hm haha
  12. Ambitious! Looks like your screenshots don't match map authors properly though.
  13. Marcaek

    You'd Think its Knee Deep

    You really need to give up this sage of doom mapping gimmick, bloodskull.
  14. Marcaek

    MAYhem: 2020 Edition - On Idgames!

    I'd advise against it, this being a loose assortment of solo levels and not a project based on continuity.
  15. Quoting this for posterity. You're a huge asshole
  16. Marcaek

    Doom Pictures Thread 2020

    Man, Unreal would have been so much better with a double shotgun
  17. Marcaek

    Idea: METADATA lump for Slade and Doom Builder

    https://github.com/sirjuddington/SLADE/tree/metadata Looks like this was started and didn't get very far, a shame after all this bickering such an idea goes nowhere.
  18. Marcaek

    Post your Mod/WAD ideas

    I know it isn't official, but Xaser did a take on Lethe for UDTWID based on the one screenshot Dr Sleep posted to his personal site.
  19. Marcaek

    Abandon [final]

    fuckin god damn i was excited
  20. "people calling out bad behavior is worse than the bad behavior" kindly buzz off with this shit
  21. no meaning, i react to all posts i like with blursphere for blursphere awareness don't delay, place a blursphere today!
  22. Plutonia is specifically a remake based on ideas in the first two Dooms. Those maps are original layouts. This is identical line-for-line copying.
  23. Marcaek

    Terminal [/idgames]

    Good call on cutting the extra stuff out. It's fine, but it feels like playing an entirely separate map which is maybe what you should use it for.
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