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Crusader No Regret

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  1. Crusader No Regret

    Can anyone recommend any good Doom downloads?

    The request is quite open ended and I'm feeling particularly mischievous so here's a random selection heavily focused on puzzle maps, mwahahaha. Eternal Doom and the unfinished followup Eternal Doom IV: Return from Oblivion The Given Cyberdereams A.L.T. Phocas lisland 2 Bloody Steel
  2. Crusader No Regret

    The DWmegawad Club plays: Tangerine Nightmare & UAC Ultra & Realm of Shades

    Tangerine Nightmare map 7: My long overdue retrospective of the map: This is one that takes a large time commitment to really digest but has a large payoff in enjoyment when the time is put in. So I wanted to give it more than a cursory "good map, is fun" writeup. I felt the author nailed the mix of abstract and realism. Almost like this could be a real place but just off balance enough to keep one guessing. There's a real sense of mystery and lots of optional content to find. Just what took place in its history prior to the player's arrival; it's a credit to this map that it gets my imagination working I'm still not entirely sure how I lowered the very visible invulnerability. Had fun seeking out those optional paths and secrets; the hidden chamber with cultists pouring out of the walls was an especially memorable bit of presentation. Rewards are nice for doing so, the main one being the BFG for clearing the optional spider area. Which in turn required finding the hidden mancubi to open the path. In the end, completed with 10 out of 11 secrets found.. Watched a maxdemo after the fact which revealed the one I was missing, no big loss on that one. Got the biggest optional quests done so felt like a successful outing. Combat on HMP is mostly on the easygoing side though there's intense moments even on this setting. Also a real sense of escalation is present. Quite a number of temporary lockins give it a vibe similar to DV2's Unholy Cathedral in the progression. Mostly smaller scale skirmishes that increase in number as one progresses but the available space (usually) increases as well so didn't feel cramped. Green skull is more difficult than anything prior to it though totally fair, just gotta work fast. That last brawl did make me work for my victory though. Again, pain elementals and cacodemons combine to make a rather effective attack force. It can be mostly cheesed but opted not to. This map marks the conclusion of my journey in Tangerine Nightmare and what a high note to go out on. Did preview the last maps; found they're not to my personal tastes more than anything else.
  3. Crusader No Regret

    Any good levels with huge open spaces?

    felt like responding Community Chest 4: Maps 20 and 21 Bloody Steel: several maps have large, open areas. 4 and 6 are the first ones that jump to mind. Whitemare 2: Map 15
  4. Crusader No Regret

    Requiem demos [-complevel 2]

    Astounding accomplshment. My past self from long ago when there was only one Requiem map with a Tyson record at Compet-N would have been blown away.
  5. Crusader No Regret

    The DWIronman League dies to: Double Impact

    Type 1: blind I did load up the WAD beforehand to sample the music choices and make sure it worked but didn't try to progress through the maps beyond the opening room, if at all. Reluctantly picked up a soulshpere while under 40% health, may not have survived M2 without it. M3 was a tense one as I spent a long time without finding armor. I do make it to the blue key but get gangbanged by its guardians. PrBoom-plus 2.5.1.4 -complevel 3 dwiron_dbimpact_cnr.zip
  6. Crusader No Regret

    If Doom guy had a fighting game theme...

    Well damn, Cable doesn't have a unique theme... "Gonna take you for a ride" somehow fits as a substitute.
  7. Crusader No Regret

    The DWmegawad Club plays: Super Mayhem 17

    It's still April somewhere on the planet, nya. Map 15: DNF On my attempt that made it past the opener, killed off over half the opposition before the floor fell out from under me and I got fried by an archvile. Didn't even make it to the blinking cyberdemon dance-a-thon. Cool map which makes interesting use of Mario World fortress and ghost house textures into something quite different from their origin. The music choice works out to despite being indifferent to it in its home game. There's multiple angles to approach nearly every encounter on the map. The red coins also add an air of mystery given their purpose isn't spelled out for the player. The map has a tricky opening. Only after taking out the first two archviles and having plasma added to my arsenal, did I feel I was gaining momentum. Lots of revenants lie in wait in sometimes tight quarters so just because there's abundant rockets doesn't mean things will be easy. All the moving parts of the map are effective at creating tension since I'm never quite sure how the next monster will reveal itself with all the lifts and lowering walls. Don't have much else to add. Others have sung the praises of this map better than I could. Map 31: finished 2/3 secrets This would work just as well without monsters. Their presence seems to be more to fill a quota and/or serve as a distraction that this is a devious puzzle map. I ended up getting really into it. It took a bit to ponder out the invisible walkway optional puzzle (incidentally, I solved it the intended way as I gave up trying to use the ceiling). The platforming to reach another green star was fun and not really frustrating. I can only imagine what sort of clever jumping puzzle would be in place had jumping been allowed. The warp maze: I'm with the crowd that it felt tedious and was just trial and error trying to remember what led where. (though there is some logic behind the solution path) Pyramid is a clever setup with the Doom engine's limitations. Haven't encountering anything quite like it before. Only after playing did I learn who the author is. Guess I'm not shocked that it's the mastermind behind The Given. That one stumped me, this map is much more approachable with it's puzzle setups.
  8. Crusader No Regret

    The DWIronman League dies to: 50 Monsters

    Type 1: blind An unceremonious end on Map 2 of all places...! Part of me is tempted to exclaim "I'm never playing Doom again." but most likely I'll be back next month with another washout performance. Prboom-plus -complevel 9 dwiron_50monsters_cnr.zip
  9. Crusader No Regret

    The DWmegawad Club plays: Super Mayhem 17

    I have thoughts but haven't felt inclined to put them down for the most part. Map 14: N/A Being pursued by enemies one lacks the firepower to combat reminds me of Deus Vult 2's balrog chase map the most. Map 32: DNF I have no nostalgia for Mario Land so some of the impact is lost on me; I'm only aware of the music connection because I intentionally looked it up. Once the novelty of the setting wears off, the map is left with it's gameplay. There were some early pain elementals when all I had was rockets, a memorable setup that killed me my first attempt with lost soul swarms. The layout isn't really navigation friendly; jumping down to reach items results in a long trek to return to the previous position. My other death is quite embarrassing. I found a secret passage to a BFG that released a cyber into another part of the map. Wandered into its line of sight without being aware of it until I got splattered.
  10. Crusader No Regret

    The DWmegawad Club plays: Super Mayhem 17

    I'm interested in this expanded remake. If the timing works out, I'll even volunteer to playtest. Recognized the music as coming from the SNES Mario Kart Rainbow Road. The first and original though i like the N64 take more.
  11. Crusader No Regret

    The DWmegawad Club plays: Super Mayhem 17

    Map 10: DNF This map ended up memorable for it's tight ammo in the early going. I deliberately provoked lots of infights and my first thought upon seeing a middleweight was what could I bait into softening it up or distracting it. Still found myself with one shell and 56 bullets when I crept to the SSG. Can imagine how dry people ran on UV. Found two secrets simply by trying to jump into everything I felt I could reach. Really should have lived through the red key fight but somehow flubbed it hanging around after the lockin bars opened. It's been a busy month so haven't given it another attempt yet.
  12. Crusader No Regret

    What was the best level that you played.

    Good is quite subjective. I won't argue over it though as I happen to be in a mood to share a few picks from my favorites list. Tangerine Nightmare: Map 7 (will get around to my MegaWad club writeup eventually, late as it will be) Sacrament: Map 13 Whitemare 2: Map 15 5 until L1 Complex (5til1.wad) Eternal Doom 4: Map 27 (I happen to like map 11 as well though not many share my preference) Jenesis: Map 10 Community Chest 4: Map 21 Doomed in SPACE: Map 12 Japanese Community Project: Map 8
  13. Crusader No Regret

    The DWmegawad Club plays: Super Mayhem 17

    Map 8: completed without saves 1/1 secret - 106/200 ending health/armor Found this approachable enough to keep trying until I beat it. I found the tagged secret easily enough and also get a kick how there's an additional reward for those who stay observant even with all the tagged secrets found. Spotted the distant ? black and just had to take a shot at it to see what happened. Got a laugh from the staircase before the flagpole, how Marioesque. Blcoks flinging out their rewards is a novel feature too and I enjoy the music choice which may have influenced a more positive impression. The key fight got me a time or two. The pain elemental succeeds at being a pain. If nothing else, it breaks my focus away from the chaingunners and revenants running amok. In my winning attempt the fight drifted all around the map space as I ran from lost souls and revenant missiles. Baited infights in the cavern before attempting the platform hopping. Fell off many, many times trying to complete it. Eventually made it and cleared out the few stragglers I couldn't reach from the outside. Because of going for key first, by the time I had SSG and blue armor, there was one living enemy on the map. 200 armor, near full shells, bring it on. The lone goomba trying to stop me is an enjoyable bit of humor. Map 9: DNF Cruised through the main portion only running into danger because of trying to fight two revenants where the appeared instead of retreating. Froze up at the teleporting archvile and was so discouraged, I'm unwilling to bring myself to attempt this again. The full brightness of the map didn't bother me when playing through but now that I'm aware of it... yeah this could be much better with some light variation. Even indoor and cavern areas being darker would do much to improve the atmosphere here. Was using uniform lighting some sort of challenge?
  14. Crusader No Regret

    The DWmegawad Club plays: Super Mayhem 17

    Map 7: DNF Failing to finish is my own fault for not going for the megashroom secret even when teetering at 4% and the next shotgunner being quicker on the draw. There's a long way to go before getting anything more than the shotgun unless one knows where to find other hidden weapons. Nothing too dangerous individually until the double pain elemental surprise but I felt the scarce health; there is next to none outside the secrets. Didn't find SSG until several attempts in so it was even more difficult than it could be. Scouted ahead so I know about the cyberdemon being almost a freebie for reaching the end. The death pits, much as I dislike inescapable pits in Doom, make more sense given the inspiration for this map. The texturing I quickly identified as from Mario 2 and there are plenty of nods to it within the map as walter pointed out. Being aware the end cyberdemon is Wart's stand in does lead me to appreciate the placement more. There's the doors, the subspace secret (the exit being in a place other than the door threw me off), the death pits all referencing the source material. Even the items that rise up in the grass reference how the main source of items in Mario 2 are found by digging them up. The map is also more bearable once I figured out "climbing" vines to reach the item/grass up there. I enjoy this map more being aware of all the connections.
  15. Crusader No Regret

    The DWmegawad Club plays: Super Mayhem 17

    Map 6: completed without saves 0/1 secrets, 100/100 health/armor It's a Mario 3 airship in Doom. The textures and music make it very noticeable. The deck makes for a frantic battleground that can be approached multiple ways. I went for grabbing some starting gear then making my way over to the two locked pipes. Danced with the revenant there while baiting infights. A more aggressive approach is viable for the less patient. The interior sections aren't very threatening though the exit chamber has a higher danger level than the others. This can still be welcome if one is in the mood for something breezy. Survive the deck brawl and you're likely to finish the map. Challenge seekers will be left wanting. This map seems mostly about the setting. I got enjoyment out of it though would admit it would not make a favorable impression with stock textures. Didn't find any secrets; this mapset has been humbling in regards to tracking down secrets.
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