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Grain of Salt

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Everything posted by Grain of Salt

  1. Grain of Salt

    Early and unused DOOM 64 Level Designs

    I read "early version of Unholy Temple" and thought of Dark Citadel for some reason, so I experienced multiple layers of wrong-map-ness. Although NEWCAT3 is clearly map12 Altar of Pain, I do think it could also be the "first iteration" of Unholy Temple, since they have similar enough layouts. I think taking a second shot at a layout idea and ending up with something distinct enough to be considered a new map is a common enough occurrence. I always liked the map12/map23 square tiers maps in d64. It's a cool layout archetype, and you don't see it much. Kinda has a bit of a "classic" feel while being flexible enough that you could give it modern gameplay/detailing/whatever if you wanted. Edit: the rock detailing in newcat, mee2 and canyon is very nice. Kind of ahead of its time, feels more like 2000s maps than 1995.
  2. Grain of Salt

    does any one like passenger of shit

    POS kinda just seem like an edgier, less interesting version of Venetian Snares Go listen to venetian snares:
  3. Grain of Salt

    The DWIronman League dies to: Hellfire: Dreams

    You can do it, I believe in you
  4. tumblr_p20wktOA991riihdno1_500.jpg.3a94400015ae851f55f771f62763f38e.jpg


    Merry christmas ya silly old cat

  5. Grain of Salt

    The DWIronman League dies to: Hellfire: Dreams

    Bloodite Krypto absolutely should be in the britbowl.
  6. Open whacked4, start a new project and select Boom for the "engine" field. Open the Things window, scroll down the list to "teleport fog" and select it. In the "flags" box thingy, untick "translucent", which is the very last flag. (And then save as a bex file, open as text and insert it into your wad, ofc.)
  7. You can turn off translucency using BEX, which is much better than messing around with decorate or doom retro.
  8. Grain of Salt

    [released] Doomworld Mega Project 2018 (beat your own map)

    Aw, I ran out of time to make a map, and I really wanted to contribute something this year. Guess there's always next year :l
  9. Grain of Salt

    What would you consider a "good" megawad?

    idk how this is different from "how would you define a good map", really
  10. Grain of Salt

    The DWmegawad Club plays: Deathless

    Seeing people vote for alt is like when a kid wants to eat a crayon and you have to just be like "no, trust me you wouldn't like eating the crayon".
  11. Grain of Salt

    The DWmegawad Club plays: Deathless

    +++ ESP 2
  12. Grain of Salt

    Post Your Doom Picture (Part 2)

    Not gonna finish this, but merry christmas
  13. Yes. Include marker lumps named DEMO1, DEMO2 and DEMO3, and limit removing ports will stay at the title screen without playing a demo. You can look at most Ribbiks wads to see an example of this.
  14. Grain of Salt

    X mas mods

    Whitemare 1 & 2 (entirely winter themed) Rush (about half the maps are winter themed) Fruit Salad (maps 3 and 6 are winter themed) Frozen Time (one big wintry map) Summer of 69 (maps 4 and 5 are winter themed) Plutonia 2 has one wintry map (map25) We need more snowy maps, tbqh.
  15. Grain of Salt

    [released] Doomworld Mega Project 2018 (beat your own map)

    What format is this demo? Cos prb says "unknown demo format 255" when I try to run it
  16. Grain of Salt

    [released] Doomworld Mega Project 2018 (beat your own map)

    Good to see a new todmap. Seems like it's been ages since the last one. Disappointed that the demo didn't feature you saying "why are you watching this" halfway through though :P It didn't, but esp1 got a mention in the "missed cacowards" feature, which was quite nice.
  17. Grain of Salt

    Things about Doom you just found out

    The PLAYPAL lump is actually called that because it's your pal.
  18. Grain of Salt

    [Beta] Ozônia: 11 plutonish maps [+1.3 Release]

    You only need cl9 for those things. Cl9 is usually preferable to cl11 if you can get away with it, because cl11 has annoying and unfun infighting behavior, which I guess I'll explain to the best of my knowledge below. Normally in doom, monsters have a period after switching targets during which they will not switch targets again -- IE, if you shoot an imp and it starts attacking you, it will ignore attacks from other monsters hitting it, for a short period. This cooldown period only counts down while the monster is walking (not attacking), and iirc it's 100 tics? Don't quote me on that bit :D In cl9 and cl2 this delay only happens when a monster switches targets due to it being attacked by something. Cl11 changes infighting behaviour so that this delay also happens when you wake a monster. This means when you enter a new area, monsters will only fire at you for a few seconds, regardless of what friendly fire they're suffering. This means lots fun meta around infighting (ie, wake cyberdemon, immediately run behind it so it starts infighting) is just gone in cl11.
  19. tumblr_pip2r3xjDt1qzeui2o1_1280.jpg


    I brought you a serval.

  20. Grain of Salt

    SlaughterMAX. RC2 available!

    ...why is the floor descending non-stop into the ground??