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Magnum Express

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About Magnum Express

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  1. Magnum Express

    Animated textures

    Okay, here are the specifics: - I am using Slade 3 - The port is GZDoom - The image is in PNG format with 256 x 128 for dimensions - I am using ANIMDEFS - I did add the textures to a patch table
  2. Magnum Express

    Animated textures

    A custom animated texture that I made appears black in game, but it appears just fine in DB2's 3D viewing mode. I followed the guides on the ZDoom wiki, and I am not sure what the problem is. What can I do to fix this?
  3. Magnum Express

    Multiple Player Spawns

    I'll agree with Gez that the format I chose is rather ridiculous. Come to think of it, I'm not even sure why I am still using it.
  4. Magnum Express

    Multiple Player Spawns

    I'm trying to make the player spawns change location depending on the difficulty setting. The ZDoom Wiki hasn't been any help, or I'm just not looking in the right location. While I am at it, I have two more questions, but please note that they are not as important as the main one: 1. In a map utilizing ZDoom (Doom in Doom Format), how do you make a middle texture block projectiles and hitscan attacks? 2. Where is another good source for monsters and weapons other than realm667? I'm looking for some Doom-style handguns (non-angled) and melee weapons, as well as a zombie that only uses melee attacks (as with the weapons, I would prefer this monster to be Doom-styled).
  5. Magnum Express

    How do I change the amount of damage custom weapons do?

    5 is the amount of damage this weapon does (Per individual pellet, I may add). Just increase this number and the weapon's power will be increased.
  6. Magnum Express

    One problem and one question...

    Thanks, but boy do I feel like a newbie.
  7. Magnum Express

    Your New Mega-Cool-and-Whatnot Project Ideas

    There's a WWII stealth TC that I have been wanting to pick up again, but right now I lack the resources (enemies, textures, weapons, etc.)to even get a start on a single map.
  8. Magnum Express

    One problem and one question...

    The problem: A few custom weapons that I want to implement in a mod I'm working on aren't showing up in DB2. I have given them DoomEd numbers, so I have no idea why they aren't showing up. Also, I'm using the Doom 2 format. The question: What is a quick way of disabling monster weapon/ammo drops?
  9. Simply put, I can not find a single way to do this in DB2. You might as well through in breakable glass, because I'm curious about that, too.
  10. Magnum Express

    Doomworld Mega Project - /idgames link is up

    I would like to contribute, but I have a few unfinished projects that I should have completed a while ago.
  11. Magnum Express

    Multiplayer Classes

    I have decided to finish a multiplayer mod that I abandoned last year, with the decision of making it class-based (like Team Fortress 2). I have found a few examples of how to set the classes up, but need some help to avoid leaving out any vital coding.
  12. Magnum Express

    Head shots and location damage

    I have looked through Brutal Doom before, and I don't remember anything like this standing out in the DECORATE file. I'll try again.
  13. Magnum Express

    Head shots and location damage

    Do you have an example of a script like this?
  14. Magnum Express

    Head shots and location damage

    How do you code location damage like headshots into a monster's DECORATE?
  15. Magnum Express

    Creating new states

    This is what I was going to do. I'm still curious about how to activate the Alert state when the monster sees a dead monster, though. But thanks for the help! EDIT: This "Sound Source" thing that you mentioned is supposed to be dropped when the player fires or the hit monster screams, right? That is what I had in mind.
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