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kkaden

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About kkaden

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  1. kkaden

    Chocolate Doom

    Sorry for getting back to you so late. Yeah, your update worked... crazy windows being so picky
  2. kkaden

    Chocolate Doom

    I just re-tested with both Flac and Ogg files and neither looped using the metadata timings, both played to the end of the fade-out and started from the beginning of the recording... Well, tested e1m1 since that's the one song I'm most familiar with. I play on Win10
  3. kkaden

    Chocolate Doom

    So I haven't played chocolate doom since digital music packs were just added, and had to figure out how to use them all over again. It took a bit of searching to get it set up. The included files in the 3.0 windows download did little to explain what was actually needed. I think including the needed CFG files would make setting up a lot simpler. I'm also wondering if adding support for metadata loop tags is possible, or if the tags ( <LOOP_END> and <LOOP_START> ) in Brandon Blume's sc-55 recordings need to be renamed to work if it's already implemented.
  4. kkaden

    [SEEKING] Intended Doom SC-55 Music

    Awesome to see the progress made on your sc55 project, can't wait to listen to the two new releases =D
  5. kkaden

    [SEEKING] Intended Doom SC-55 Music

    Just got an email update from the choc-doom github, loop-point metadata is now supported =D Not only do we now get to hear the music from a sound canvas, but I'm pretty sure those that prefer fm-synth, or whatever else that isn't windows midi, can hear the music the way they want using one of the other available music packs
  6. kkaden

    [SEEKING] Intended Doom SC-55 Music

    That is fantastic =D can't wait to give it a try. Did you add support for the loop-point meta-data in MI's recordings?
  7. kkaden

    [SEEKING] Intended Doom SC-55 Music

    I'm really happy to see more people getting into this conversation, especially Fraggle. I would love to see support for digital soundtracks added to Chocolate-Everything, and hope to see support spread to all of the popular source ports. Thanks so much to MusicallyInspired for his great work on the soundtrack for Doom (and the future recordings), and to LogicDeLuxe for pioneering (as far as I know, if someone else, props to them =) the recording work using the Sound Canvas. And of course Thanks to Twipley for bringing this conversation to life in the original Choc-Doom bug/support thread and here in the DoomWorld forums.
  8. kkaden

    [SEEKING] Intended Doom SC-55 Music

    now seeding the whole file
  9. kkaden

    [SEEKING] Intended Doom SC-55 Music

    Twipley posted a link to a torrent with two versions of Doom's music recorded and encoded in FLAC in his first post
  10. kkaden

    [SEEKING] Intended Doom SC-55 Music

    They're both really good recordings and I couldn't choose which is "better". I'd just be happy to listen to either in my port of choice, Chocolate-Doom. As far as finding the originally intended experience goes, I think we'd need Robert Prince to record the music for us on his original equipment. Having Logic DeLuxe's recordings has been great, but he only ever released Doom and Doom2's music. Musically Inspired plans to release recordings of Doom2 and TNT's music, as well as continuing on to Heretic and Hexen, and eventually the music from other Doom derived games. Also MI's recordings feature Loop Point metadata for use in ZDoom, so that the music continues as it does normally playing with midis.
  11. kkaden

    Chocolate Doom

    I'd like to see support for audio packs, specifically so I can listen to the doom games' music as recorded from an SC-55... failing that I wanna buy an SC-55 off Ebay
  12. After weeks of hard work updating the engine, fraggle has released Chocolate Doom v1.5.0. Included in this release:A switch to DosBox's OPL emulatorAdd and find multiplayer servers with an internet master serverMore keybinding options (improve play on non-keyboard systems)Many fixes for Vanilla compatibilitysupport for Hacx v1.2 IwadLots of Windows fixes
  13. kkaden

    Chocolate Doom - New Improved Formula

    After weeks of hard work updating the engine, fraggle has released Chocolate Doom v1.5.0. Included in this release:A switch to DosBox's OPL emulatorAdd and find multiplayer servers with an internet master serverMore keybinding options (improve play on non-keyboard systems)Many fixes for Vanilla compatibilitysupport for Hacx v1.2 IwadLots of Windows fixes
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