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About nicolas monti
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Form vs. Content (WIP megawad): E1 and E2 ready for testing!
nicolas monti replied to nicolas monti's topic in Map Releases & Development
thanks man! yes, the shotgunners are the star of E1, E2 differs a bit in terms of texturing and geometry, it also adds extensive use of teleports. now working on E3 but with a slower pace, just 7 maps to go! -
Form vs. Content (WIP megawad): E1 and E2 ready for testing!
nicolas monti replied to nicolas monti's topic in Map Releases & Development
E2 is ready! https://www.mediafire.com/file/wjbnp4e4vuwio99/FCE2BETA.wad/file -
I don't hate it either but I feel it is a wasted slot for a nice E2 map, they could have used one of the unused maps of the alphas if it was a matter of tight schedule.
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Form vs. Content (WIP megawad): E1 and E2 ready for testing!
nicolas monti replied to nicolas monti's topic in Map Releases & Development
Not really, just the alpha sprite replacement for the weapons, lost souls, enemy fireballs and the cheap xeno-imp 1995 replacement! -
Form vs. Content (WIP megawad): E1 and E2 ready for testing!
nicolas monti replied to nicolas monti's topic in Map Releases & Development
Gracias brother, es trabajo duro pero vale la pena cuando uno hace los mapas como a uno se le da la gana sin seguir trends XD -
Form vs. Content (WIP megawad): E1 and E2 ready for testing!
nicolas monti replied to nicolas monti's topic in Map Releases & Development
They're from a 1995 wad and they are also used in doom3 smiley head safari, I e-mailed the author to credit him but no response, it's been 29 years, who knows.. -
Form vs. Content (WIP megawad): E1 and E2 ready for testing!
nicolas monti replied to nicolas monti's topic in Map Releases & Development
thanks man, I made the whole episode in 15 days, I'm kind of burned out, I'll take a little breath for E2 -
Form vs. Content (WIP megawad): E1 and E2 ready for testing!
nicolas monti replied to nicolas monti's topic in Map Releases & Development
I may, I think this time there are some easier secrets though -
Form vs. Content (WIP megawad): E1 and E2 ready for testing!
nicolas monti replied to nicolas monti's topic in Map Releases & Development
thanks! There are 4 favillesco episodes but I guess people generally refer to the alpha ones. I don't get very meaningful with names, I think of form vs. content as an analogy of layout vs. gameplay, I tend to focus on layout and then to make gameplay to work with that specific layout, some mappers plan it the opposite way. -
Form vs. Content (WIP megawad): E1 and E2 ready for testing!
nicolas monti posted a topic in Map Releases & Development
Project: Intended to be a 3 episode megawad, no time schedule Game: Doom /U Doom Port: any limit removing https://www.mediafire.com/file/wjbnp4e4vuwio99/FCE2BETA.wad/file Maps so far: E1M1: yerba mate E1M2: shot in the dark E1M3: acid house E1M4: qudrilaterals of pain E1M5: monorail E1M6: sky seed E1M7: devil's design E1M8: black star E1M9: paranoid E2M1: bellatrix E2M2: procyon E2M3: eridanus E2M4: auriga E2M5: gliese E2M6: puppis E2M7: patna E2M8: orion's key E2M9: zeta reticuli -
E3M5 being done by Tom Hall
nicolas monti replied to nicolas monti's topic in Doom General Discussion
Yeah, I avoided cement and ick because they are not found in the original alphas, Tom had a limited arsenal thanks man, I don't usually participate in threads but I'm there thinking about future maps! -
E3M5 being done by Tom Hall
nicolas monti replied to nicolas monti's topic in Doom General Discussion
Aside from Sandy mentioning its a Tom Hall map TWICE in different videos, the map has some structural Tom hall traits like a big ominous central semi-circular space, Cf. Command Control, Containment Area, Limbo, Refueling Base and a flat pattern very reminicent to the alpha maps, the use of slad and the metal hexagon floor for the central alcoves is also very tech-base, recaling to Pandemonium and again, door3 at the start. The slad with the pouring acid is used in another portion, that doesn't look like a hellish level Sandy would do from scratch as he was conscious about E3 theming at his time and tried to do things as hellish as he could, like in E3M2 or E3M6. Perhaps Sandy added the westmost part (the flower-shaped room) which recalls his E2M9 and the eastmost behind the blue door which looks Sandy-ish. I don't blame Romero if he forgot, he must have been working like mad at that time besides not getting along very well with Tom I guess. I made some reskin for what if the map ended up in E2 https://www.mediafire.com/file/cn5p5j8t22tf1kb/unholy.wad/file -
E3M5 being done by Tom Hall
nicolas monti replied to nicolas monti's topic in Doom General Discussion
Here Sandy talks again about E3M5 and that the teleport gimmick there was a tom hall thing, minute 4 Perhaps Romero forgot about E3M5 -
E3M5 being done by Tom Hall
nicolas monti replied to nicolas monti's topic in Doom General Discussion
Probably, I guess he wanted to say E3M3 in that case. EDIT: wait.. he even says the cathedral with the teleports.. -
In this interview Sandy Petersen states at 2:00 that the levels that look more like the original Tom Hall level in the final version of the doom game are E2M2, E2M7 and E3M5. This is surprising as Tom Hall is never credited for E3M5 nor the maps appears in any known alpha version such as 0.3, 0.4 or 0.5. It make some sense as the level starts with door3 and has many techbase flats, also some sladwall, nukage, shawn and the blue texture at the north. does anyone have more info about this level development?