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nicolas monti

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About nicolas monti

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  1. nicolas monti

    Silurian alpha episode: 8 maps ready for testing

    Thanks man, I get the criticism, the truth is that I don't like big maps either so this one (E1M7) is the exception. The rest of the episode is on the regular side regarding size and combat. I just often reserve the seventh maps of the episodes for something more "monumental". on the darkness I have my monitor with the bright set to minimum, perhaps is a port thing, try not to use opengl or things like that (I'm an australopithecus concerning PC stuff). I think that lowering the enemy count would retrieve an empty map, it's difficult to get things spicy without revenants, archviles or pain elementals so I had to make use of quantity there, on the other side there are plenty of rockets and plasma to clean your way. I'll check the cyberdemon problem you mention, didn't happen to me, I'm using DSDA or something like that lol, that PRboom modified port. Thanks for paying attention to the sky! I'll see if I make the midis myself or just throw something retro from the 80's and 90's
  2. nicolas monti

    Silurian alpha episode: 8 maps ready for testing

    E1M9: Arrayanes only one more to go https://www.mediafire.com/file/ovi0matlpdgow0x/silurian08.wad/file
  3. nicolas monti

    Silurian alpha episode: 8 maps ready for testing

    E1M7 ready: Statu Quo the big one https://www.mediafire.com/file/39itb9uq9ar9u4o/silurian07.wad/file
  4. nicolas monti

    Silurian alpha episode: 8 maps ready for testing

    E1M6 ready: Crew Expendable https://www.mediafire.com/file/wd9qts32vsw4q9y/silurian06.wad/file
  5. Imposible en este momentro bro.. bueno https://www.mediafire.com/file/guyenxjrkstivvi/SOLVETCO.wad/file
  6. I've just tested and the key lowered I presume that the problem can be caused by a linedef inside the pillar which is responsible in turn for opening the "cave". I'll try to emulate the problem so I can solve it. EDIT: found and solved, it was that linedef inside the pillar so I've fixed it in a cheap and funny way. Just reuploaded to Idgames, it'll take some days I guess
  7. Oh man, that is unfortunate, I'll take care of that, thanks for letting me know!
  8. nicolas monti

    Silurian alpha episode: 8 maps ready for testing

    Thanks, I've asked that, I'm not sure if that is possible.. I mean, keeping the thread unaltered. EDIT: lol it just happened
  9. nicolas monti

    Silurian alpha episode: 8 maps ready for testing

    thanks man, talking about close quarters and monsters breathing on your neck here is the new map E1M5: Maintenance Area https://www.mediafire.com/file/ls2v5dobugeyf6w/silurian05.wad/file
  10. nicolas monti

    Silurian alpha episode: 8 maps ready for testing

    Thanks man, The pinky death anim needs some tweaking, maybe making the corpse disapear after the explosion The aim is not to make the maps too big and create some crampness so the weak monsters are more meanacing. all the patches are ID originals, Yes, I've made some custom textures with those patches like using the exit door frames and other things like that. Here is the four map E1M4: Reformatory https://www.mediafire.com/file/24oskwskuerl93j/silurian04.wad/file
  11. nicolas monti

    Silurian alpha episode: 8 maps ready for testing

    E1M3: Liquified. Ready for playtesting https://www.mediafire.com/file/vbx0cksvrtnbte9/silurian03.wad/file
  12. Thanks man as always, the file is already on Idgames. no dehacked boss, it uses the regular death cyber exit
  13. nicolas monti

    Silurian alpha episode: 8 maps ready for testing

    thanks man, 50% aligned /50% not aligned It seems that I posted in the wrong section, I'll see if this thread can be moved onto wad releases and development
  14. nicolas monti

    Silurian alpha episode: 8 maps ready for testing

    Second map ready; E1M2: Silurian Labs https://www.mediafire.com/file/97oaagiur73f49t/silurian02.wad/file
  15. nicolas monti

    Silurian alpha episode: 8 maps ready for testing

    Thanks man, I have that fetish for alpha textures, proud of the sky I must admit
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