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nicolas monti

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About nicolas monti

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  1. nicolas monti

    60 secrets: a doom2 mini episode now on idgames!!!

    Posting just to let the mobs know it's on idgames now https://www.doomworld.com/idgames/levels/doom2/Ports/0-9/60secret
  2. nicolas monti

    Things that mappers do that annoy you.

    Not giving me enough rockets
  3. nicolas monti

    Am I the only one that doesn't like crushers?

    I remember now I used crushers for exploding barrels, which in turn killed imps and then the corpses teleported in front of the player to create suspense in the final maps of my favillesco alpha episodes.
  4. nicolas monti

    Am I the only one that doesn't like crushers?

    I don't use them, not because I hate them, but because I forget they are in the game. Sure they can be used in clever ways, I just didn't find myself a good way to used them.
  5. nicolas monti

    60 secrets: a doom2 mini episode now on idgames!!!

    Some secrets are hard because the automap doesn't give them away, secret shootable switches are put at tricky angles and other stuff like ledges, invisible walls and minor mismatching textures are subtle to the eye. All in all 4 is not a bad number. I'll finish that hell episode, take it as a promess, and I won't quit mapping entirely for sure, I'll just take some break for the moment. I'm happy about people like you enjoying the layouts!
  6. nicolas monti

    60 secrets: a doom2 mini episode now on idgames!!!

    Thanks man, waiting to release it on idgames if everyting is ok, the aim was make it a bit menacing than my previous work but totally doable given the arsenal, glad to hear you enjoy the maps!
  7. nicolas monti

    Mass Extinction megawad: Now on Idgames.

    I agree in what you've noted, I'd could make an analogy with music, let's say may older wads are like albums with 15 tracks 6 minutes each, a few might call it a masterpiece but most of us will find it tedious, what I'm trying to make now are compact albums with 10 tracks 3 minutes each, every track with its cachy chorus if possible. The ingredients are mostly the same but they are served and arranged in a better format. On the switch stuff, yes, I try to make the event visible, I won't quit doing that.
  8. nicolas monti

    Mass Extinction megawad: Now on Idgames.

    I have to thank you for your words, it's difficult to judge your own work. The points I can make more of less objectively is that this time I put more emphasis on the feedback and I tried to avoid most of the sins of the past like bullshit traps. It was key also the planning, subdivision and theme-ing of the mapset. Off course the maps are very abstract, but I tried to make that every map is distinguishable or memorable in one way or another. Also tried hard to make them not big, something I struggle because when I do the layout drawings they seem fairly simple but when I translate that into the map editor sometimes it becomes more complex than I thought at first. All in all I'm happy that first of all I was able to make another megawad without quitting another aspects of my daily life, and I think IMO this mapset is my more mature work to date.
  9. nicolas monti

    How do I make a zblood map in doombuilder

    Great, I'll check the mod myseft to see what it can offer and I'll try to emulate the ticks for my own map.
  10. nicolas monti

    How do I make a zblood map in doombuilder

    I only tried slopes before, but I'm not sure about all the zdoom potential, if it allows doors like blood, fake room over room or mobile sectors, I guess my first attemp will be just vanilla with some slopes. If I have the time I will do my research. EDIT: not to mention openning the mod maps and looking for the actions employed.
  11. nicolas monti

    How do I make a zblood map in doombuilder

    Yep, I was searching for modern versions.. what do you consider the best so far? Do they use the regular zdoom features? I do not know what is UDMF configuration or what allows to the mapper.
  12. nicolas monti

    How do I make a zblood map in doombuilder

    Nice man, I'll try my best when I have the time :)
  13. I never tried something like this, only mapped for vanilla. Do I load the zblood wad as resource and use their "elements" (textures, things, etc) as I normally do with any map or do I need a special option in Doombuilder or even a modified editor? Thanks!!!
  14. nicolas monti

    started work on a new megawad

    Feels like a tremendous amount of work.. posting a screenshot or some map may help to judge.
  15. nicolas monti

    60 secrets: a doom2 mini episode now on idgames!!!

    I need to try some new ideas, currently I'm replaying blood and getting some inspiration on how every map in its episodes has a very unique setting.
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