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nicolas monti

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About nicolas monti

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  1. nicolas monti

    Rupture: a "colorful" episode for ultimate doom

    Thanks brruoah for the stream, I'll be fixing those issues as well as the secret softlock at the end which souldn't be reachable that way. I now remember I had scheduled to fix that in my mind but I forgot. Totally agree it's not a map to play at the end of a row because it's a bit obtuse and unforgiving. I hope the next 2 to be more straightforward.
  2. nicolas monti

    Rupture: a "colorful" episode for ultimate doom

    E4M6: "fading hope" is ready for testing! This one pays some tribute to compohso, one of my favorite textures. https://www.mediafire.com/file/1oah5j3m2v4qb9y/ruptu06.wad/file
  3. nicolas monti

    Rupture: a "colorful" episode for ultimate doom

    E4M5: unfinished dreams ready for testing https://www.mediafire.com/file/03tjiv5bzlgof5t/ruptu05.wad/file
  4. nicolas monti

    Rupture: a "colorful" episode for ultimate doom

    I'll try woof, I've tried also crispy but it sends an error message and the game never launches, weird things happen to me. About revisiting, adding things to older maps it's not something I have in mind but a definitive version of Eviltech without coop bugs and a fix to a couple of unreachable secrets on map19 is something I consider sometimes.
  5. nicolas monti

    Rupture: a "colorful" episode for ultimate doom

    Fourth map: E4M4: stuck in the past https://www.mediafire.com/file/uxjft3crqawnr8e/ruptu04.wad/file It wouldn't surprised me if there is a stuck lowering floor bug here, I hope not, but as I said earlier I currently cannot test with a port other than zdoom in dbuilder2.
  6. nicolas monti

    Rupture: a "colorful" episode for ultimate doom

    If it's not about the torches it must have to do with two irregular sectors lowering too close from one another with the same trigger, maybe I'm wrong but it's not the first time this kind of "bug" happens in one of my maps. Yeah, that kind of straferun seems a miss, tricky because of the low ceiling. I'll see if I apply the similar concept on another map of the episode.
  7. nicolas monti

    Rupture: a "colorful" episode for ultimate doom

    Thanks to all for the comments and the demos /stream I want to point out a couple of things on e4m3. 1) the BFG is not meant to be gathered by straferunnig, it may induce softlock as mentioned, I'll fix that by means of another obstacle :), in fact I thought it might be reached by that technique in the correct hands but I just missed the entire check to prevent it. 2) exit walls not lowering: I thing it has to do with the candelabra and the red torch being too close one another, I'll separate them a bit. I know I should test this with prboom but it gives me a lot of trouble in my pc. When I configure the doombuilder test with prboom a message pops out saying the Iwad cannot be found, that does not happen when running prboom alone.. Now working on E4M4!
  8. nicolas monti

    Rupture: a "colorful" episode for ultimate doom

    Thanks for the video! The theme will be total abstraction with a blend of all the episode's texturing. Now e4m3: no contact https://www.mediafire.com/file/mbyjg4exs5qdadw/ruptu03.wad/file It ended up larger than I wanted but it shouldn't take much time to be completed since it's mostly flooded with weaklings and barrels.
  9. nicolas monti

    Post a picture of yourself!

    Buenos aires, the capital city has some european architecture in the main areas, despite that the country is downhill since many many decades.
  10. nicolas monti

    Post a picture of yourself!

    From Argentina, the end of the world.
  11. nicolas monti

    Rupture: a "colorful" episode for ultimate doom

    Thanks for the words man, crushers, damaging floors and barrels will be at use in this wad. The extensive gstone carelessly combined with tech pannels is a reminiscence of some e2/e3 maps and those old school 90s maps. The bug was fixed now, it was a really stupid mistake, that sector had 0 height so the caco put there was blocking the action.
  12. nicolas monti

    Post a picture of yourself!

    Today enjoying the scarce sunlight of winter
  13. nicolas monti

    Rupture: a "colorful" episode for ultimate doom

    Man no problem with that, post whenever you want, sometimes I answer quickly, sometimes I take my time, I'm usually active when mapping and then I take my vacations out of the site. I really don't even know what are the good wads of the year so far. Thanks man, I'll watch it, as udoom has a limited bestiary I think I'll mostly rely in close quarters combat style with a lot of shotgun guy pain. Thanks man, take into account that jumping breaks the map but you are not meant to know that if I not clarify from the begining so it's ok, I had fun with the video because the nice violent nature of the mod! There is E4M2 ready for testing: Begging for mercy https://www.mediafire.com/file/is90y3iz0pllyrp/ruptu02.wad/file
  14. nicolas monti

    post about your favorite dinosaur

    My favorite is dimetrodon Joking I don't have a favorite but I really like Herrerasaurus, they are very archaic, they even had reduced fourth and fifth digits in their hands and a fifth reduced digit in their feet, not shown in the illustration though.
  15. nicolas monti

    Rupture: a "colorful" episode for ultimate doom

    oops, I'll change that texture, it was originaly meant to lower the platform that leads you out of the pool. Surprised that you didn't use the plasma gun for the last fight, not impossible but rocket use there can be messy when the area gets crowded.
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