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About Orchid87
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BIG Vanilla Wad Pack - Maximum Doom The Way Kid Did (Updated Jan. 21st!)
Orchid87 replied to Doomkid's topic in Doom General
Vanilla Doom is the best! -
Hey, if you want some mappacks that are close to vanilla games in scope without going overboard with details, I recommend Memento Mori, Memento Mori 2 and Requiem.
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I actually remember that it was known about Asteroids way before that tweet. Might be the source code indeed. One thing that was going strong in the community for years is the claim that Doom is a 2D game, as in not having a Z dimension, citing infinite monster height as an evidence. Now with the Fabien Sanglard book it is finally disproven
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Out of curiosity, what are your preferred soundfonts for Doom?
Orchid87 replied to Senor500's topic in Doom General
After years of searching for the ideal SC-55 soundfont, I've went back to good ol' cheesy Microsoft GS software synth, because this is how I played Doom when I upgraded to a Win 98 rig back in the day. It was a major improvement over adlib music. Honestly, I'm starting to really appreciate this synth despite all the hate. -
Master Levels for Doom II - 25th Anniversary MIDI Pack
Orchid87 replied to Peter's topic in Doom General
Big thanks!! -
Master Levels for Doom II - 25th Anniversary MIDI Pack
Orchid87 replied to Peter's topic in Doom General
Does something like this exist for Plutonia? -
Game Theorists "Doom Wasn't 3D" video and my refutation
Orchid87 replied to Doomkid's topic in Doom General
It's a wasted potential that Doom Classic didn't come with an integrated easy to use map editor with share function on consoles. We could have our own Mario Maker. -
Game Theorists "Doom Wasn't 3D" video and my refutation
Orchid87 replied to Doomkid's topic in Doom General
Ridge Racer and Daytona USA, despite being, as you say, vehicle sims, looked like the fucking future though and were released around late 1993/early 1994 as well. The latter even had texture filtering. Doom ran on home computers of course, but it's not like it couldn't be compared to those at the time. -
MAP28: Why did The Spirit World end up shipping like this?
Orchid87 replied to wrkq's topic in Doom General
At least this level has that badass music track. Reminds me of PSX Doom title track. -
Everyone's talking about E2M6 fake exit, but what about E3M9 fake exit?
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The thing that is lacking in PSX Doom even compared to Jag Doom
Orchid87 replied to Orchid87's topic in Console Doom
3DO Doom has the texture intact though, despite having the same 2MB RAM + 1MB VRAM setup. Maybe it used a better compression? Also random thoughts, since PS1 Doom has no streaming music, maybe some kind of data streaming could be implemented in the source code for better texture variety, like what was used by Crash Bandicoot games? -
The thing that is lacking in PSX Doom even compared to Jag Doom
Orchid87 posted a topic in Console Doom
I am sure there are other examples through the game. Is this because of limited ram as opposed to loading from the cart? -
Lmao, people were okay with shooting nazis in Doom for years, but of course in 2020 it suddenly becomes problematic. Seems that some people here would support pulling Wolfenstein games from the stores because someone might find them offensive. What a clown world we live in.
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Anyone has this mod for download? The original links are dead...
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Raycaster engine with slopes in 1993?
Orchid87 replied to Orchid87's topic in Electionchat Elsewhere
But how does the renderer for UU work? Can you even do a raycaster with true camera paning, i.e. no fake Y-shearing?