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Tiger

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Posts posted by Tiger


  1. Adjacent to Shadowmaker, I have also been waiting for a long time to see Morgenstern get reviewed and to gather more input from that project.  I am fortunate that I am able to gather information from players regarding what they like or what they did not like, regardless how I like the review or comments.  Without this very platform, I would be unsure as to what players want or expect.  Moreover, I find this review more interesting and different than the others.  I say this because I remember the reviewer, from the ZDoom Forums, being excited or having the curiosity to play the maps, but somewhere later in the development - I lost that reviewer's attention.  For awhile, I have been questioning myself as to where I lost that reviewer.  This review, was what I have been wanting for a long time.  Thank you for the critical review, honesty, and how meaty the review is in length.


  2. 1 minute ago, MysteriousHaruko said:

    Press on image place-holder and in other page(or in same page) you'll see screenshot.

    I must not be doing it correctly, I reach a 403 Forbidden error if I try to open the place-holder in a new tab.  Normally clicking on the place-holder - does nothing for me.  I am not sure how to view the images correctly, it seems....


  3. Thank you for an honest and critical review, Decay!  I have been waiting for a long time to see some sort of feedback on that project, I have been dying to know what people think about this one map -- where the map falls short and where it succeeds.

     

    With that, can I be able to see the screenshots?  For some reason, I am only able to see the image place-holder but not the image itself.


  4. KevvyLava said:

    - Max players = 8 (what is max for Zandronum?)


    Zandronum has a potential of sixty-four players maximum, while - and just for the record - Odamex can support up to 255 players maximum. However, even though these are the maximum players possible, it may not always be possible to achieve depending on the community peak and activities.








  5. Shadowmaker contains one map and utilizes Zandronum's Invasion game mode. This small project utilizes some of TGRDM3's aesthetics, with that said - this map will require the OpenGL renderer provided in the GZDoom engine. With that said, Dynamic Lights are recommended to be used, but not completely required. If incase Dynamic Lights is disabled in the player's settings, the 'Light FallBack Mode' will automatically execute - which will illuminate the entire map. Without this feature, the map will simply be too dark and unplayable, but keep in mind that this map is intended to be played with Dynamic lights. Furthermore, this small project utilizes Shane Strife's. Through out some of the waves, the music track will change to another song automatically -- providing a new feel of the incoming waves without being bored with the same-ol' feeling. In addition, this is a submission to the Zandronum Community's invasion project, Invasion Unleashed - Evil Within. Unsure if this will actually be part of the project or not.

    Technically, this map is finished - but waiting on a few issues to be corrected in the Zandronum 3.0 [Beta] engine.

    Known Issues:

    Requirements:Links:


  6. Since I am on a holding-pattern - waiting for a new release on both Zandronum 3.0 beta and GZDoom, here is another build but with little changes:

    Changelog:

    • Documentation updates
    • Revised credits
    • The script 'CheckCoopGameMode' is now has the 'CLIENTSIDE' flag
    • Fixed maps Abandoned Misery and Abandoned Misery [Pretty] were a jumping pad was previously not using the JumpPad script. Thus, causing problems if ThingStop() was to be activated after ThrustThing() call via Sector Thing Triggers.
    • Thrashed duplicated credits
    • Revised WADINFO to include 'Primary purpose : Deathmatch and Domination'
    • Remove outside boundaries and control sectors from the Automap [All maps]
    • Railgun no longer reloads; feels too weird
    • Reduced the number of Rain Spawners used in the map Dark Stone, but enlarged their area size. This might help with the framerate?
    • Thrashed superfluous MAPINFO properties
    • Very minor corrections

    >> DOWNLOADS <<


  7. Just to let everyone know that I will be uploading a new revision of Abandoned Misery to /idgames soon, and should be available for everyone within a few hours or 24hours.

    Here's the list of changes:

    Revision Update (23 June. 2016)
    This is a revision update from the last known release.
    Updates:
        This update addresses several issues and minor changes that were resolved in the TGRDM3 project and has been imported onto this project.
        Imported the maps from TGRDM3 to AMISERY: Abandoned Misery and Abandoned Misery [Lite].  This is an updated version of the maps previously released back in 2014.
            Notable fixes: Jump Pads, Camera Textures, 3D Teleporter support
            Various and minor changes are also included.
            Any specialized TGRDM3 features that were not present in AMISERY were excluded.
            For example, Jump Pad sparkles, various sounds, ring spawners, and others, were excluded.
        Fixed the Grenade's bouncing sound.  Previously, this did not work as intended.
        Grenade now inherits from the Grenade Class defined in ZDoom.
        Updated the Performance Note
        Updated the texture credits.
    




  8. I have just published a Release Candidate build, we're getting extremely close to the finish line!
    Happy testing!

    List of changes:

    • Imported a new map, START. This is adjacent to Quake and AlexMax's START map.
    • All maps now route to START. This is ideal for small netgames and single-player DM games, but not so much for large games. Please use Map List if running this project in Zandronum.
    • Music Player will not play in the START map.
    • TITLEMAP will now force the player to map 'START', when attempting to access the TITLEMAP when the GameType() is not GAME_TITLE_MAP.
    • Redid the map screenshots, they look much better now.
    • Purged unused assets.
    • Doom2.wad is now the default IWAD; when accessing this PWAD, it will tell (G)ZDoom to automatically include the Doom2.wad IWAD without having to prompt the user.
    • When selecting maps from the START map, all inventory and health is restored. Hopefully this resolves any issue with players spawning to a map with absolutely nothing in their inventory....
    • Added a script to warn the user if they're not using the OpenGL renderer.
    • Added a script to warn the user if they're playing in the Cooperative game mode.
    • Provided more randomness to the THING angles.
    • Revised the rain spawn size in MAP01
    • Fixed a type in the SNDINFO; AMBIENT12 was never referencing to 'World/ElectricBuzzing1' correctly, instead it previously was referencing 'World/ElectricBuzzing'
    • Revised secret door delay in MAP08; the delay was 12 octics, now 16 octics.
    • Fixed items that were leaking through the floors or various other places; thanks to Kappes Buur for finding the nasty ones
    • Weapons no longer show-up above the titlebar, thus also causing the Mug shot to never appear.
    • Updated the ReadMe
    • Minor fixes and corrections

    >> DOWNLOADS <<


  9. HOLY DOMINATION! ANOTHER SUPRISE BETA BUILD BUT WITH DOMINATION!!





    List of Changes

    • Added Domination support for the Zandronum engine
      A very special version of Zandronum is required to play in this game mode, due to the focus of compatibility between Zandronum and GZDoom.
      Download: <DEPRECATED>
      Special thanks to Torr Samaho for making this possible!
      --Using SECTINFO
      --Added GAMEMODE lump; teams now use the standard DM player starts (special thanks to Torr Samaho!)
    • Added RingSpawners; full credit to Tormentor667.
    • Added a new ACS Script, DominationAdapt.acs; to make lives a bit easier upon detecting the game modes and activating the Rings.
    • Modified rockets and grenades to provide less damage to the owner; this will allow rocket jumps and grenade jumps.
    • Revised how the credits appear on the screen.
    • Dropped the F1 MAPINFO support.
    • Reincluded the missing HiRes SPRITES. This will be useful if the player has voxels disabled.
    • Added the HiRes Terminator Ball SPRITES; full credit to DoomJedi.
    • Updated the Performance_Notes.txt to include: R_DrawTrans <bool>, GL_Render_Precise <bool>, GL_Mirrors <bool>.
    • Revised the HelpUI to mention the 'GL_Mirrors' instead of the 'R_DrawMirrors'.
      As noted by Graf Zahl, this feature in (G)ZDoom is for debug purposes only [1].
    • Amplified music on the title screen from .3 to .8.
    • Resolved an issue with some ratios allowing the end-user to see the supporting walls as-well as the main title focus.
    • Shifted categories from the Credits to the LANGUAGE lump.


    ACHTUNG! YOU MUST USE A SPECIAL BUILD OF ZANDRONUM TO PLAY IN DOMINATION!!
      Download: <DEPRECATED>
    >> TGRDM3 DOWNLOADS <<


  10. Doomkid said:

    What I miss is a "frags by weapon" percentage, and what would be great is a frags/deaths tally. Using the BFG to EXP whore is fun, but it would be nice if actual amount of players killed was tracked too.


    I am not exactly sure how one could pull this off, considering so many customizable weapon mods available today.... The only thing I could think of is a DECORATE property specifically for Zandronum, but I don't think this is the proper way to handling that request at the fullest....

    For example:

    ACTOR TheNewAmazingBFGExclamationMark : BFG [some DoomED]
    {
      // code here...
       +Weapon.Stats.BFG
      // More code here...
    }
    


  11. MINDustry said:

    Also if I wait until 2020 instead of doing the upgrade now will I have to re-install everything?

    If I can just upgrade now and keep everything I'd much rather do that than wait and have to re-install everything manually.


    You have a very limited time window to upgrade, according to the FAQ I posted previously:

    The free Windows 10 upgrade offer will end on July 29, 2016.


    You do have to option to upgrade at this moment to reserve the Windows 10 key, and then rollback or re-install Windows 7. However, if you wait to reserve your free copy after the stated date, you're out of luck.

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