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Posts posted by Janizdreg
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Could an admin please change the last link to skip the unnecessary promotion talk and the horrifying "minigame"? A link such as http://www.twitch.tv/quakecon/b/440423483?t=36m37s should do the trick.
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The game audio somehow goes mute whenever I launch a multiplayer game using the v2-branch r2591 build. What could be causing this?
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Interesting. I hate silly copyrights and their abuse as much as the next guy, but it is worth noting that even these guys do do this, as discussed earlier in the thread. Though apparently less than the biggest jerks in the business.
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eargosedown said:WTF are those in your nose... noodles? o_O
They're jalapeƱos, which actually makes it even worse due to their burning hotness. Luckily I'm a masochist!
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Someone recently dropped by #chocolate-doom to ask about using Doomseeker for finding and launching Chocolate Doom multiplayer games. He said he wasn't able to join a game and that Chocolate didn't even launch. Unfortunately he left before I could ask him further details on the issue.
So out of curiosity I tried setting up Doomseeker on my own system (Win7). I believe I've configured it correctly, with correct paths to the IWADs and game executable(s). But when I choose to join the only available (empty) server and configure the match launch parameters in the Doomseeker popup window, Doomseeker simply crashes upon trying to launch Chocolate. I've tried numerous different parameter strings, but they all seem to crash Doomseeker. What gives? -
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As tends to happen with each new Doom release, Doom 3: BFG Edition has generated a fair amount of buzz in the gaming media and fandom. Here are several noteworthy bits from the last few weeks:
- Famous developers shared memories of first playing Doom.
- Matt Barton discussed Doom level design with Sandy Petersen.
- Rooster Teeth presented Five Facts about Doom.
- The Steam community hub for the BFG Edition surpassed the Doom II, Doom and Resurrection of Evil hubs in the number of community contributions, and is rapidly closing in on the Doom 3 hub.
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To add to the news bit, Ultimate Doom and Doom II also got the price cut, which is definitely good news. I see the new pricing a much better fit for these games, considering their age and distributed format. However, I do hope the Master Levels situation isn't permanent. Steam was the last retail outlet selling them (excluding the second-hand market), after all.
Perhaps also worth a mention is the removal of three Doom 3 engine games: Enemy Territory: Quake Wars, Prey and the 2009 Wolfenstein remake. They were removed earlier though, and their removal most probably isn't related to the BFG Edition. -
Excellent work digging this stuff up, thank you. I added some of these to the wiki, namely the pre-release arachnotron and the cool model rotations video.
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Plut said:My PrBoom-Plus often hangs with new computer: one and the same sound repeats and PrBoom-Plus don't closes correctly, with task manager only.
Windows 7, 64 bit.Have you tried setting process_affinity_mask in the cfg to zero? Which MIDI player are you using? And perhaps running the executable as the admin could help.
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Gez said:they didn't fork this version from the previous Xbox port.
They didn't? I thought Quasar had already found evidence supporting an Xbox-heritage. Not that I've ever seen the evidence myself. If any technical details are actually documented somewhere, it should definitely be added to the wiki's Xbox and Xbox 360 articles.
Also, I'd like to see some research and documentation effort put into the (possible) differences between the XBLA classic Dooms and the BFG Edition ones. Might actually start on that tomorrow myself. -
The mashup combining Gangnam Style with the Cheetahmen theme needs more love. It used to be on YouTube as well, but apparently PSY's record label DMCA'd it.
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I gotta add a little pointer for folk playing vanilla/Chocolate cooperative and lacking voice chat. Run the game with a WAD that makes the pause graphic invisible (here's one), pause the game when a nasty situation arises and then use the text chat to come up with a coordinated plan as necessary. Make sure it's ok with your teammates to pause the game beforehand, though.
An interesting, survival-esque variation of vanilla coop is to mutually agree not to use player respawn, restarting the level and server upon all players dying. If it feels too challenging, keep in mind that vanilla allows mid-game saving in multiplayer too. Thus allowing a save or two during a level can make things feel more relaxed. Of course all this requires closing and restarting the game executable, so setting up shortcuts or batch files for the stuff makes it much less of a hassle.
Enjay said:How many games these days allow you to play basically the single player game but in coop mode? Of those, how many are worth playing in the first place?
Personally I feel there have been many great campaign coop games during the last few years. Off the top of my head I could recommend Alien Swarm, Castle Crashers, Jamestown, Lara Croft and the Guardian of Light, Orcs Must Die 2, Rayman Origins, Renegade Ops, Sanctum, Streets of Rage Remake and the Trine games. If you need further ideas, this site should be helpful.
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1ntru said:Sorry, it has been a few years since I visited something on Doomworld which weren't the Doom General, Wads & Mods or the Doom Speed Demos forums.
No worries, I assume many people here do the same. So perhaps this thread will give other such people the opportunity to check out this kick-ass tune they might have missed otherwise. I provided a link to the earlier thread mostly to avoid redundant crossposting.
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I like it. In fact I liked it so much I wrote a news post about it, which has been on the Doomworld front page for a week now. But I guess you somehow managed to miss it.
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Daniel Tidwell, best known for his popular game music guitar arrangements, has now tackled the E1M1 tune from Doom. While Doom music reinterpretations are not an awfully rare treat, Tidwell's take spices things up with the addition of growling vocals. Check out his Doom video here, download the track on Bandcamp or soothe your ears on the instrumental version if you are allergic to guttural voices.
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The Chocolate Doom master server doesn't work and gives me "500 - Internal Server Error". Why is this?
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Oh, it's back already. That was fast! -
AlexMax said:I have noticed an odd issue. If you alt-tab in Chocolate Doom on Windows, and then navigate back to Choco by any means, the automap (or whatever you have bound to Tab) goes haywire. For some reason, Odamex exhibits the same behavior, but Eternity and pr+ do not.
Are the exact conditions and game behavior the same as in this earlier bug report? If so, I can definitely confirm it happening on my system also. And fraggle commented it probably being a Windows or SDL issue beyond his control.
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DOOM RETRO 1.2 released
in Doomworld News
Posted
The link seems to be broken on the (non-forums) main page, directing to http://www.doomworld.com/www.doomretro.com.