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ClumsyDoomer

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  1. ClumsyDoomer

    TAS (tool-assisted) demos: part 2

    Killadve.wad UV-Speed in 9:58 30kax958.zip
  2. ClumsyDoomer

    [TAS] The Ultimate Doom done Pacifist + Reality (23:26)

    Thanks. Every time the cyber was about to shoot, i scrolled back several frames and got myself in its way to make it move in a different direction. Changing the movement = the cheapest way to affect the RNG and postpone the attack. If that didn't work, i tried swinging the fist, but that's mainly used for manipulating the cacos, so it's rarely an option. If nothing worked, i desperately tried both things in hopes to force pain state on the cyber
  3. ClumsyDoomer

    [TAS] The Ultimate Doom done Pacifist + Reality (23:26)

    The grand finale of the meme tetralogy E4M1 - 0:20.00 (0:20) E4M2 - 0:16.40 (0:36) E4M3 - 0:08.71 (0:44) E4M4 - 0:25.97 (1:09) E4M5 - 0:29.63 (1:38) E4M6 - 2:14.94 (3:52) E4M7 - 0:08.91 (4:00) E4M8 - 1:13.71 (5:13) Surprisingly short. The summed time is 23:26 e4xpr513.zip
  4. ClumsyDoomer

    [TAS] The Ultimate Doom done Pacifist + Reality (23:26)

    Thanks. *eye twitching* ...yes
  5. ClumsyDoomer

    [TAS] The Ultimate Doom done Pacifist + Reality (23:26)

    Episode 3 E3M1 - 0:42.69 (0:42) K: 3/26 I: 2/6 S: 0/1 E3M2 - 0:11.97 (0:53) K: 0/44 I: 0/15 S: 0/3 E3M3 - 0:19.57 (1:12) K: 0/57 I: 0/7 S: 1/6 E3M4 - 0:29.97 (1:41) K: 5/140 I: 0/48 S: 0/4 E3M5 - 0:20.91 (2:01) K: 0/81 I: 1/35 S: 0/10 E3M6 - 0:33.40 (2:34) K: 10/94 I: 1/24 S: 0/4 E3M7 - 0:45.77 (3:19) K: 3/38 I: 0/8 S: 0/4 E3M8 - 0:59.40 (4:18) K: 1/4 I: 0/0 S: 0/0 e3xpr418.zip
  6. You demonstrated quite some... potential in the discord server, best of luck
  7. ClumsyDoomer

    [TAS] The Ultimate Doom done Pacifist + Reality (23:26)

    The void glide place is behind a closed door, need to press a switch in the acid area to progress And yeah, it's not possible at all to get there on your own without taking damage. Even this setup is just ~0.1 units away, and really not much could be done to improve it further Frankly, episode 2 might be a lot faster on NM, lol. Maybe even sub 8 minutes.
  8. ClumsyDoomer

    [TAS] The Ultimate Doom done Pacifist + Reality (23:26)

    At least it's possible The episodes get progressively harder, and this one took 30-40 hours (mainly e2m6 and e2m8, which i decided to cheese but still). Just trying to imagine what making e4 will be like gives me shivers, lol E2M1 - 0:33.89 (0:33) K: 10/54 I: 0/16 S: 0/4 E2M2 - 0:14.77 (0:47) K: 0/103 I: 1/48 S: 0/12 E2M3 - 0:25.74 (1:12) K: 1/72 I: 4/31 S: 1/6 E2M4 - 0:35.31 (1:47) K: 0/69 I: 0/46 S: 1/10 E2M5 - 0:24.89 (2:11) K: 1/112 I: 0/40 S: 0/10 E2M6 - 0:38.29 (2:49) K: 3/111 I: 1/31 S: 0/3 E2M7 - 0:08.63 (2:57) K: 0/95 I: 1/27 S: 0/6 E2M8 - 6:40.49 (9:37) K: 1/1 I: 0/2 S: 0/0 e2xpr937.zip
  9. ClumsyDoomer

    What's your favourite music type?

    Music that creates a picture, tells a story or plays with the listener. That is using rich dynamics, intricate processing, various instruments and techniques. This can be found in majority of genres. I'm mainly interested in prog/post/doom/symphonic/atmospheric metal, dark ambient, post rock, dark jazz, avantgarde stuff
  10. ClumsyDoomer

    Game Obsessions You Don't Understand

    The pursuit of realism, especially in action/RPG games. It's offering you as many burdens of real life as possible, but on top of that you're limited by game scripting. In some lousy realism-obsessed modding communities (STALKER especially) bugs or shitty solutions / workarounds are sometimes presented as "Bad Luck Surprises" or "Supernatural Intervention", to justify each banana peel under player's feet. What's presented as a challenge might as well be the lack of creativity or explicit trolling. That's one biggest reason i'm a fan of older games. Sports videogames are still giving me utmost cringes. Never understood MOBAs.
  11. ClumsyDoomer

    Decino getting scammed AGAIN!

    This or simply evading the shot. Damage manipulation also takes place every time there's a need to kill something, though
  12. ClumsyDoomer

    Decino getting scammed AGAIN!

    Lol, hello. Thanks everyone Swinging the fist is essential. Simply changing movement pattern can be sufficient to roll the RNG, but it often becomes a way bigger waste of time or doesn't deliver the desired outcome, especially when speed is the goal. It gets even messier when lots of hitscanners shoot simultaneously, but in that case there's always an option to hide behind another monster or any other obstacle. Hitting someone - or, in this particular case, making a monster hit various other monsters with various damage - would give even more various RNG outputs Evading hitscans is no harder than rolling high damage hits or clearing the path on speedy categories. Sometimes even just playing around with input on the frame it shoots is enough. This map isn't even that hard in this category, since hitscanner hordes are easiest to get rid of. The blue key area, however, still deserves a honorable mention. You always need at least one monster on the first end (shotgun guy in my case) to clear it out, and also not get sandwiched inside. I opened / closed the first door accordingly. As said in the txt - have yet to imagine a non TAS run It might be possible to abuse the blockmap bug in that favor, but i didn't even consider it. In case someone wants to check for damage done, play the demo with -trace_givendamage 0 parameter and advanced hud on
  13. ClumsyDoomer

    TAS (tool-assisted) demos: part 2

    TNT map09 pacifist + reality in 3:37 ev09prx337.zip
  14. ClumsyDoomer

    TAS (tool-assisted) demos: part 2

    TNT map01 max in 28.94 ev01x028.zip
  15. ClumsyDoomer

    [TAS] The Ultimate Doom done Pacifist + Reality (23:26)

    Reality max seems impossible, then again there's the controversial final monster closet on e1m8 No idea about the void glide, it still sounds like black magic to me. Never have managed it myself, boosted or not
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