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ParadoX_tn

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About ParadoX_tn

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    Warming Up
  1. ParadoX_tn

    Wolf3D Redux (first public beta available)

    Hey, that's okay...I didn't want to give up so I checked back here download your edge.cfg and it works! Thanks again and I hope you don't give up the project when ever you have spare time on it CeeJay. I know you have few flaws here and their, but this is really great works you have so far. I'm going to play some more...hehe. Hope you continue the project, take your time when ever you got the chance CeeJay.
  2. ParadoX_tn

    Wolf3D Redux (first public beta available)

    YES! I can finally play! All because of the edge.cfg and solved my problem. Thanks Ceejay!
  3. ParadoX_tn

    Wolf3D Redux (first public beta available)

    I did what you said already ceejay, still no success.
  4. ParadoX_tn

    Wolf3D Redux (first public beta available)

    Nope, my computer is windows XP. I can play other mods and IWADS, but for some reason I can't play your mod. I wanted to soo bad and I don't know why. I'm about to give up...
  5. ParadoX_tn

    Wolf3D Redux (first public beta available)

    It just bump you back to Windows with an error message, but I don't know what the error message says... EDGE v1.34f compiled on Nov 20 2009 at 17:21:36 EDGE homepage is at http://edge.sourceforge.net/ EDGE is based on DOOM by id Software http://www.idsoftware.com/ Executable path: 'C:\Documents and Settings\Compaq_Administrator\Desktop\Edge-1.34' Command-line Options: edge134.exe -file w3dmaps.wad wre.wad -ddf wolfdata M_LoadDefaults from .\edge.cfg WARNING: Couldn't open config file .\edge.cfg for reading. WARNING: Resetting config to RECOMMENDED values... SDL_Video_Driver: default I_StartupGraphics: initialisation OK I_StartupControl: 0 joysticks found. SDL_Audio_Driver: default I_StartupSound: trying 16000 Hz, 16 bit Stereo I_StartupSound: Success @ 16000 Hz, 16 bit Stereo I_StartupMusic: MUS Music Init OK tim_player_c: Cannot find Timidity config file! I_StartupMusic: Timidity Init FAILED Available Resolutions: 1360x 768 @ 32 FS 1280x 768 @ 32 FS 1280x 720 @ 32 FS 1024x 768 @ 32 FS 800x 600 @ 32 FS 720x 576 @ 32 FS 720x 480 @ 32 FS 640x 480 @ 32 FS 320x 200 @ 16 win 320x 240 @ 16 win 400x 300 @ 16 win 512x 384 @ 16 win 640x 400 @ 16 win 640x 480 @ 16 win 800x 600 @ 16 win 1024x 768 @ 16 win 1280x1024 @ 16 win 1600x1200 @ 16 win 320x 200 @ 32 win 320x 240 @ 32 win 400x 300 @ 32 win 512x 384 @ 32 win 640x 400 @ 32 win 640x 480 @ 32 win 800x 600 @ 32 win 1024x 768 @ 32 win 1280x1024 @ 32 win 1600x1200 @ 32 win 640x 480 @ 16 FS 800x 600 @ 16 FS 1024x 768 @ 16 FS I_SetScreenSize: trying 640x480 32bpp (fullscreen) I_SetScreenSize: mode now 640x480 32bpp flags:0x80000002 OpenGL: Initialising... OpenGL: Version: 3.2.0 OpenGL: Renderer: GeForce GT 220/PCI/SSE2/3DNOW! OpenGL: Vendor: NVIDIA Corporation OpenGL: GLEW version: 1.4.0 OpenGL: Lights: 8 Clips: 6 Tex: 8192 Units: 4 Adding .\doom2.wad Building GL Nodes for: .\doom2.wad GLBSP: Opened IWAD file : .\doom2.wad GLBSP: GLBSP: Building GL nodes on MAP01 GLBSP: Building GL nodes on MAP02 GLBSP: Building GL nodes on MAP03 GLBSP: Building GL nodes on MAP04 GLBSP: Building GL nodes on MAP05 GLBSP: Building GL nodes on MAP06 GLBSP: Building GL nodes on MAP07 GLBSP: Building GL nodes on MAP08 GLBSP: Building GL nodes on MAP09 GLBSP: Building GL nodes on MAP10 GLBSP: Building GL nodes on MAP11 GLBSP: Building GL nodes on MAP12 GLBSP: Building GL nodes on MAP13 GLBSP: Building GL nodes on MAP14 GLBSP: Building GL nodes on MAP15 GLBSP: Building GL nodes on MAP16 GLBSP: Building GL nodes on MAP17 GLBSP: Building GL nodes on MAP18 GLBSP: Building GL nodes on MAP19 GLBSP: Building GL nodes on MAP20 GLBSP: Building GL nodes on MAP21 GLBSP: Building GL nodes on MAP22 GLBSP: Building GL nodes on MAP23 GLBSP: Building GL nodes on MAP24 GLBSP: Building GL nodes on MAP25 GLBSP: Building GL nodes on MAP26 GLBSP: Building GL nodes on MAP27 GLBSP: Building GL nodes on MAP28 GLBSP: Building GL nodes on MAP29 GLBSP: Building GL nodes on MAP30 GLBSP: Building GL nodes on MAP31 GLBSP: Building GL nodes on MAP32 GLBSP: GLBSP: Saving WAD as .\cache\doom2-1324C9-AD8C38.gwa GLBSP: GLBSP: Total serious warnings: 0 GLBSP: Total minor warnings: 30 GLBSP: GLBSP: All levels were built successfully. Adding .\cache\doom2-1324C9-AD8C38.gwa Adding .\edge.wad Adding .\w3dmaps.wad Building GL Nodes for: .\w3dmaps.wad GLBSP: Opened PWAD file : .\w3dmaps.wad GLBSP: GLBSP: Building GL nodes on E1F2 GLBSP: Building GL nodes on E1F3 GLBSP: Building GL nodes on E1F4 GLBSP: Building GL nodes on E1F5 GLBSP: Building GL nodes on E1F6 GLBSP: Building GL nodes on E1F7 GLBSP: Building GL nodes on E1F8 GLBSP: Building GL nodes on E1F9 GLBSP: Building GL nodes on E1F0 GLBSP: Building GL nodes on E2F1 GLBSP: Building GL nodes on E2F2 GLBSP: Building GL nodes on E2F3 GLBSP: Building GL nodes on E2F4 GLBSP: Building GL nodes on E2F5 GLBSP: Building GL nodes on E2F6 GLBSP: Building GL nodes on E2F7 GLBSP: Building GL nodes on E2F8 GLBSP: Building GL nodes on E2F9 GLBSP: Building GL nodes on E2F0 GLBSP: Building GL nodes on E3F1 GLBSP: Building GL nodes on E3F2 GLBSP: Building GL nodes on E3F3 GLBSP: Building GL nodes on E3F4 GLBSP: Building GL nodes on E3F5 GLBSP: Building GL nodes on E3F6 GLBSP: Building GL nodes on E3F7 GLBSP: Building GL nodes on E3F8 GLBSP: Building GL nodes on E3F9 GLBSP: Building GL nodes on E3F0 GLBSP: Building GL nodes on E4F1 GLBSP: Building GL nodes on E4F2 GLBSP: Building GL nodes on E4F3 GLBSP: Building GL nodes on E4F4 GLBSP: Building GL nodes on E4F5 GLBSP: Building GL nodes on E4F6 GLBSP: Building GL nodes on E4F7 GLBSP: Building GL nodes on E4F8 GLBSP: Building GL nodes on E4F9 GLBSP: Building GL nodes on E4F0 GLBSP: Building GL nodes on E5F1 GLBSP: Building GL nodes on E5F2 GLBSP: Building GL nodes on E5F3 GLBSP: Building GL nodes on E5F4 GLBSP: Building GL nodes on E5F5 GLBSP: Building GL nodes on E5F6 GLBSP: Building GL nodes on E5F7 GLBSP: Building GL nodes on E5F8 GLBSP: Building GL nodes on E5F9 GLBSP: Building GL nodes on E5F0 GLBSP: Building GL nodes on E6F1 GLBSP: Building GL nodes on E6F2 GLBSP: Building GL nodes on E6F3 GLBSP: Building GL nodes on E6F4 GLBSP: Building GL nodes on E6F5 GLBSP: Building GL nodes on E6F6 GLBSP: Building GL nodes on E6F7 GLBSP: Building GL nodes on E6F8 GLBSP: Building GL nodes on E6F9 GLBSP: Building GL nodes on E6F0 GLBSP: Building GL nodes on E1F1 GLBSP: Building GL nodes on SOD01 GLBSP: Building GL nodes on SOD02 GLBSP: Building GL nodes on SOD03 GLBSP: Building GL nodes on SOD04 GLBSP: Building GL nodes on SOD05 GLBSP: Building GL nodes on SOD06 GLBSP: Building GL nodes on SOD07 GLBSP: Building GL nodes on SOD08 GLBSP: Building GL nodes on SOD09 GLBSP: Building GL nodes on SOD10 GLBSP: Building GL nodes on SOD11 GLBSP: Building GL nodes on SOD13 GLBSP: Building GL nodes on SOD14 GLBSP: Building GL nodes on SOD12 GLBSP: Building GL nodes on SOD15 GLBSP: Building GL nodes on SOD16 GLBSP: Building GL nodes on SOD17 GLBSP: Building GL nodes on SOD19 GLBSP: Building GL nodes on SOD20 GLBSP: Building GL nodes on SOD18 GLBSP: Building GL nodes on SOD21 GLBSP: GLBSP: Saving WAD as .\cache\w3dmaps-04F657-A926B7.gwa GLBSP: GLBSP: Total serious warnings: 0 GLBSP: Total minor warnings: 1 GLBSP: GLBSP: All levels were built successfully. Adding .\cache\w3dmaps-04F657-A926B7.gwa Adding .\wre.wad Loaded global palette. HU_Init: Setting up heads up display. W_InitFlats... W_InitTextures... EDGE.WAD version 6.01 found. Loading external Languages Loading external Sounds Loading external ColourMaps Loading external Images Loading external Fonts Loading external Styles Loading external Attacks Loading external Weapons Loading external Things Loading external Playlists Loading external Lines WARNING: Unknown lines.ddf command: SECRET problem occurred near line 1124 of lines.ddf problem occurred in entry: [103] with line contents: SECRET=TRUE; Loading external Sectors Loading external Switches Loading external Anims Loading external Games Loading external Levels Loading external RadTrig ============================================================================== This is EDGE: a project that is based upon the Doom Source Code released by John Carmack of Id Software in December 1997. The work on this project is designed, and implemented by the EDGE Team (http://edge.sourceforge.net/). ============================================================================== W_InitSprites: Finding sprite patches WARNING: Sprite REXPA0 has two lumps mapped to it (frame A). WARNING: Sprite REXPB0 has two lumps mapped to it (frame B). WARNING: Sprite REXPC0 has two lumps mapped to it (frame C). WARNING: Sprite REXPD0 has two lumps mapped to it (frame D). WARNING: Sprite REXPE0 has two lumps mapped to it (frame E). WARNING: Sprite REXPF0 has two lumps mapped to it (frame F). WARNING: Sprite REXPG0 has two lumps mapped to it (frame G). WARNING: Sprite REXPH0 has two lumps mapped to it (frame H). WARNING: Sprite REXPI0 has two lumps mapped to it (frame I). WARNING: Sprite REXPJ0 has two lumps mapped to it (frame J). WARNING: Sprite REXPK0 has two lumps mapped to it (frame K). WARNING: Sprite REXPL0 has two lumps mapped to it (frame L). WARNING: Sprite REXPM0 has two lumps mapped to it (frame M). WARNING: Sprite REXPN0 has two lumps mapped to it (frame N). WARNING: Sprite REXPO0 has two lumps mapped to it (frame O). WARNING: Sprite REXPP0 has two lumps mapped to it (frame P). W_InitModels: Setting up M_Init: Init Miscellaneous Info. R_Init: Init DOOM refresh daemon. P_Init: Init Playloop state. I_StartupSound: Init 32 mixing channels Compiling COAL script: doom_ddf/coal_api.ec Compiling COAL script: doom_ddf/coal_hud.ec Compiling COALHUDS lump EDGE v1.34f initialisation complete. WARNING: Failed to read directory: .\savegame\current
  6. ParadoX_tn

    Wolf3D Redux (first public beta available)

    I can play doom and doom2 IWAD, and any other mods, but not yours ceejay.
  7. ParadoX_tn

    Wolf3D Redux (first public beta available)

    zZaRDoZz, the menu and the intro logs works, but when its about the load the level or any episodes...it crashes.
  8. ParadoX_tn

    Wolf3D Redux (first public beta available)

    Already did all that and nope, still doesn't work CeeJay. :(
  9. ParadoX_tn

    Wolf3D Redux (first public beta available)

    I know its a work in progress so far, but I cannot run this at all as you instructed Ceejay. Please help...anyone?!
  10. ParadoX_tn

    Marines of UAC Released!!!!!

    Hey, I cannot access to your website to get the Marines of UAC...I have no idea, please help...
  11. ParadoX_tn

    Quick Dehacked Question

    In dehacked, how do you make the Spiderdemon and the SS guy shoot pistol sound instead of that shotgun sound? I forgot the code pointers are...does anyone know? At least I remember the chaingun guy to change to pistol sound though here: Pointer 234 (Frame 417) Codep Frame = 185 Pointer 235 (Frame 418) Codep Frame = 185
  12. Does anyone have that? If ya do, please reply back, thanks.
  13. ParadoX_tn

    Any new Doombots?!....

    Well, I like playing with bots and really want to see a true AI like a human almost. I know Cajun bot was very good though. But I guess no body is not working on doombots.. man, i wish that I can create a really kick ass doombot of what engine is best to use...?!?...I used to have the latest zcajun source code, but I lost it. i know I can get it again, but the one that i had was alot of improvements by yoghurt back then, but now...I guess the fun program of it has died out....but I'm not a coder or what ever you guys call it...but it would to fun to play a new bot besides the ones that i've already know by this far... Question: For people who uses Zdoom, you notice maybe already, but when you play single player or something, then you add a bot in the game right? Then switch to the bots view and just watch how the bot acts when it sees the monster...(this happens in deathmatch with bots too....)I hope you'll get the picture, if not...ohh dear....
  14. ParadoX_tn

    Any new Doombots?!....

    No more latest bots out there?!...
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