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Cyb

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Everything posted by Cyb

  1. Cyb

    A clean analysis ; Gamergate.

    This is the kind of weird spin GG has put on a lot of arguments and it's disappointing if you're falling for it. So, first off, there have been tons and tons of people associated with Gamergate that have harassed, threatened and bullied women in the games industry. This is just a fact, and it's the reason nobody is going to fully take GG seriously as a thing (outside of the general terror it causes). If you have legitimate concerns about the games industry or games journalism then that's great, but you simply cannot do that under the GG banner. Find a new thing. To use a more extreme example, it's kind of like how nobody can ever use a Swastika for anything ever again. So, GG can claim whatever they want about their mission but the fact remains that there are people who are being complete shits and it's not out of the question that people are going to react to that sort of behavior with some degree of venom. That's just human nature. So you can't have a bunch of GG people bullying women (or supporters of women) and then simultaneously turn around and cry "bully!!" when some guy on twitter calls everyone nerds without actually doing anything specific. Not condoning his behavior, mind you, but like everything it needs to be taken in the context of everything going on around it. There's also the fact that, unlike the majority of GG people, he did not do it anonymously and he did apologize for it and delete his tweets.
  2. Cyb

    A clean analysis ; Gamergate.

    I don't even know why I'm doing this, but please look up what objectification means. Depicting guys as "rugged, tough, alpha males" is in no way "objectification", and specifically it's not sexual objectification. You are just saying the same exact thing every gamergate person says while at the same time not having actually watched Anita's videos. And I get it, someone is critical of a thing you love. She actually starts every video by saying that it's entirely possible to enjoy problematic art while still being critical of it, because the majority of art is problematic in some way (intended or otherwise). This is just what criticism is. If you want games to be a part of real media like film and books and television are, then you have to be open to criticism. She makes pretty concise points, and instead of instantly being angry about them because you personally have not been affected by the issues presented, take some time to reflect on what she is saying, think about it from the perspective of someone who is not like you. Have a little bit of empathy.
  3. Hey guys I found it on my old laptop! I also found Void_R! I think map27 was the last one I made though, so I guess you have all of it. Does that include any extra sounds or graphics? It had a few random ones that I can upload though they're not integral to it or anything. Also map21 had a kind of dumb puzzle that is probably still solvable but unless you look in a specific spot early on in the level you'll never solve it. I have a graphic with the solution that I can upload tonight if you want. And Ralphis, in my defense, you were kind of dumb. I think you're swell now though!
  4. Oh, Doom Jr. 2. Good lord I forgot about that. I don't even know if I have those maps any more. If you really want I will see if I can hunt them down though.
  5. http://www.doomworld.com/idgames/index.php?id=8183
  6. Cyb

    ZDoom 2.1.0 Released

    but like you said, that's the fault of the map author, not the port. if I say a map I make is compatible with prBoom or Eternity, it's because I tested it in prBoom and Eternity, not because I'm just guessing that it might work. You can't fault port authors for this, it's just lazy playtesting. If nobody wanted to make maps for anything but ZDoom any more then the choice has been made by authors. That's just how things work. Personally I don't like mapping for anything outside of ZDoom because the amount of freedom ZDoom allows me. However if everyone else who makes maps decided that too, then that's just the way it goes. Once again, it's about choice. And I highly doubt this would be the case. You could easily start a Boom project or doom2.exe project and probably get a nice mapset out of the deal if you are good enough at getting people to contribute. I agree it's positive, but my main point is I don't think it should be forced on anyone. That's what standards are, a forced set of rules. If Randy and Quasar and the Legacy guys want to get together and decide on a set of guidelines, then I'd have no problems with that since it would be their choice. But forcing standards is not the way to go in this case at all since it would only serve to slow or even stop creativity. Here's the thing; you don't have to. You don't have to make multiple versions of your map. If you make a Legacy map there is nothing forcing you to make a ZDoom or Eternity version. You can do it if you want, but you don't have to. People will see what port the map runs on and decide if they want to play it or not, and that's it. First and foremost you should be making Doom maps for yourself. It's an ancient game by PC standards and if you're making maps to impress people then you should just quit. I make maps because I enjoy it, and I enjoy seeing what I can get out of Doom. Plus it's comparativly easy to do. Any positive reaction from players is a secondary concern, though certainly welcome and only adds to the fun of creating a wad. Once again, that's lazy playtesting. And if people want to make maps that break prBoom even though they could run with some error correction on it, then who cares? It's their map. You have absolutly no right to tell people how to edit; and that goes for map, ports and anything related to people creating things in their free time. You are free to dislike and critique if you want, but the bottom line is people make this stuff because they enjoy Doom and for no other reason. How dare you be ungrateful for that. I couldn't agree more.
  7. Cyb

    ZDoom 2.1.0 Released

    I don't understand. I mean, fine, if you dislike the feel of ZDoom or EDGE or Legacy or Eternity then that's fine. If you feel the features shouldn't be there then that's fine, it's very simple to just not use a specific port. Nobody is forcing anything on you. You don't have to play ZDoom maps if you don't want to. But this talk of standards and what should and shouldn't be in a Doom port is ridiculous. First off, all ports are made because the author loves the game and loves programming. They make no money off any of this and they add what they like based on user input or just something they see fit. If someone wants to change the behavior of invisibility, then what is the big deal? If you don't like it then stick to a port that doesn't alter much. And standards is even more ridiculous. This is Doom, people, stop taking it so seriously. If a map only works in ZDoom or Eternity then why must it work in other ports? What's even the point of that? If it can play original maps then that's about all that matters. Everything else is entirely up to the port author. It just seems like if you had some kind of standards then you'd have authors wanting to add a feature but not able to because other port authors would have to agree on if they wanted it or how to implement it. So this really seems like complaining for the sake of complaining in the end. There's no purpose because all of this discussion has been entirely unproductive. It'd be one thing if this had some adverse effect on Doom as a whole, but it doesn't. doom2.exe is still around, and you are free to use it. In fact you are free to use or not use any port you want. But whatever, this sort of bullshit has been present among Doomers (and I'm sure most other gaming communities) for as long as I can remember (and I have been a part of this community in varying degrees of involvement for a good 8 or 9 years) and I don't expect it to stop. I just can't wrap my head around why it bothers people so much when there is such a clear ability to pick what you want to use and what you do not want to use.
  8. Cyb

    deepsea registered really worth it?

    Adding a new bitmap to the textures directory and then rebuilding the entire texture wad is what I'm saying. On a modern computer even with hundreds of bitmaps (unlikely unless it's a large project) it will only take a couple of seconds after clicking the batch; roughly the same amount of time it would take to open up XWE/DeepSea/Wintex/whatever, select the correct file, import it (possibly add it to texture/pnames lumps, since that has to be done manually with XWE and Wintex, I don't know about DeepSea though) and save it. See my above statement. Plus I never claimed deutex could do that, just that deutex's building process is just fine. I'm not advocating it for everyone either, just saying shrugging it off entirely as useless or a pain in the ass is silly, since it obviously has its merits. Nor am I advocating use of deutex for everyone. I know as well as anyone that these sorts of operations are not for everyone. A GUI is much more user friendly, but they tend to be slower and a lot harder (if not impossible) to automate down to one click compared to a command line utility. When I need something automated at work, I don't putz around with a GUI on a weekly or daily basis, I use command line utilities and write a shell script or batch file. Even without some kind of scheduler it's still much easier to run that than it would be to do it manually with a GUI. It's a lot faster and less of a hassle. It's the same general idea; GUIs are fine and great and I love them with all my heart, but sometimes a command line is just quicker and easier. They both have their merits.
  9. Cyb

    deepsea registered really worth it?

    actually deutex can just grab all bitmaps in a directory and you don't have to specify each individual file, just the directory in the batch file, so it's trivial to make a texture wad from a directory if bitmaps and you wouldn't even have to edit the batch file if you wanted to add more textures and rebuild it.
  10. Cyb

    deepsea registered really worth it?

    That's not really true though. If you keep consistent naming conventions, like all your maps are map01.wad, map02.wad, map03.wad etc, and you have a wad_gfx.wad (which is what I usually do) then you only have to write out one batch file/script or you could even whip up a quick script output it for you in php or python or whatever. Once you have that wirtten out it's a matter of clicking a batch file to build the entire wad every time which is a lot easier than opening an editor, getting to the proper location and selecting each wad to merge each and every time you want to compile a new build. For small scale projects or simple mergers then a GUI is just fine, and probably better, but to shrug off command line stuff entirely is just silly.
  11. Cyb

    Simplicity Cancelled

    hey buddy, if I didn't cancel Doom Jr 2 yet, then you can't cancel this >:(
  12. what, would you rather they tested it on normal children or kids with parents? you sicken me.
  13. Cyb

    Doom: The Movie: The Review

    Does it feel weird to anyone else that the Doom movie is here? The rumors started way back when the original Doom was released, and they seemed to surface fairly regularly after that. Over time it was pretty much accepted that there would never be a Doom movie and all those rumors were horrible, horrible lies. Of course then id went and released Doom 3 to somewhat lackluster fanfare. However it made them a lot of money, so naturally that, coupled with the development hype, would renew interest in a movie. Like Doom 3 or hate it, you can pretty much thank it for this movie. Or you can curse it for this movie I guess, but that's up to you. I know some of you have an attachment to Doom, perhaps even an unhealthy one, and the thought of changing something about it makes you want to complain about it on the internet a whole bunch, and I'm sure you will. But let's face facts, Doom was never much for plot. It pretty much defined the first person shooter genre, but as far as a story went, you got a couple generic paragraphs in the manual and that was pretty much it. Even in Doom 3, which fleshed out the story, none of that plot crap mattered. In the end Doom is about a lone marine killing a whole lot of shit. So, I give the movie the benefit of the doubt and I review it not as a connoisseur of cinema (which I'm not anyway), but as a gamer who likes games where he can shoot things and watch them writhe in simulated agony. If you're looking for a movie with an in-depth and complex plot, stimulating characters and interesting dialog, then you probably shouldn't bother. It's not that type of movie. Doom doesn't mess around with things like character development. There are a bunch of marines, most of whose names I don't even remember. On top of that they're all very generic. You have the smart-mouthed black guy, the tough and quiet black guy, the nervous rookie, the religious guy, the creepy old guy, the Asian (yes, that is his defining characteristic), the hero and the tough-as-nails leader. On the UAC side you have an all-business scientist woman and a snarky cripple nicknamed Pinky for no apparent reason. It's not like they don't make attempts at character development, it's just that they fail miserably at it. John "Reaper" Grimm (Karl Urban) and his sister Samantha "I'd hit it" Grimm (Rosamund Pike) witnessed the death of their parents on Mars when they were younger. I know that sounds like a huge spoiler, but it's not important to the plot in the least, and you simply won't give a crap when it comes up. This occurs to a lesser extent with some other characters (nothing about their past, just based on their current behavior), though oddly enough not with the Rock, who is a pretty major character. And no, the demons aren't from Hell. They look like demons, smell like demons, sound like demons and act like demons, but they're not from Hell. I guess that doesn't matter, except that Hell would have made the movie a lot more interesting (assuming they did it right). Instead, the plot involves archeology and genetics experiments. The monster count is also pretty small with only three types of enemy; imp, hell knight and pinky demon (four if you count zombie). However it does take place on Mars, if that's any consolation. It may as well take place in New Jersey though, since the whole thing is indoors except for a brief shot of the Martian terrain. The acting is flat most of the time. The lines are short and might actually be kind of snappy if not for the bad delivery. At times it was hard to tell if they were trying to be campy or the director just didn't care enough to get a decent performance out of his actors all the time. I'd expect that from the Rock since he wasn't arching one eyebrow and talking about what he was cooking, but Karl Urban is certainly capable of a better performance. The other characters are so generic that their lines don't even matter. Religious guy is quiet, the rookie is nervous, creepy guy says some creepy stuff, and the smart-mouthed black guy says "aw hell naw". Okay, he only says "aw hell", but I bet they wanted to make him say "aw hell naw". The movie tries be like Aliens (which is what Doom was based on in the first place), but it fails because it's bad at building up suspense. In Aliens you don't actually see any aliens for the first third of the movie, but Doom pretty much decides not to beat around the bush and you end up seeing them shortly after the marines arrive at the facility. The attempts at building up suspense aren't very good, and the requisite false alarms end up being funny instead of suspenseful. I know I said I'd review it as a gamer, but I figured that I'd get all the movie stuff out of the way. As a movie it's not very good, and by all rights I should hate it, but I just can't bring myself to do that. Not because of the aforementioned unhealthy attachment to Doom, but just because it was a fun movie. Once the initial bullshit suspense build up is done, the movie gets into the nitty gritty of marines vs. monsters, and there's a whole lot of violence. There are a number of fights, many of which are so over the top that you just can't help cringing in entertainment as some poor marine gets thrown around like a rag doll. And since I know people will ask; I really liked the first-person sequence. I thought I would hate it, I expected to hate it, but I didn't. It was very goofy at points, but it was a pretty cool tribute to the source material, and really it was pretty interesting to watch. It's probably something you need to see in a theater to fully appreciate, because I'm sure it loses something if you watch it on a TV or in Windows Media Player (don't deny it!) without the big screen and booming sound. Anyone who is a fan of Doom will probably at least appreciate that sequence, even if you don't like it. I'm sure it will become a hot topic for debate on all the gaming web sites and forums in the future, and you know that's going to be a lot of fun. What else is important about Doom? They already wrecked the Hell angle, so we move on to the weapons. No rocket launcher, but there's a heavy chaingun, shotguns, pistols and what I guess were pulse rifles of some sort. Strangely the guns had flashlights attached to them. Also the Rock finds the BFG which is assuredly big and a gun of the fucking-sized variety. It fires a large blue projectile that pretty much turns whatever it hits into a smoldering pile of melted... stuff. The Rock isn't much of a BFG whore though, so he only fires it a couple times. Oh hey, and don't forget the zombies! If you ever wanted to see a movie where a bunch of marines mow down a shitload of zombies with automatic weapons, then you should check out Doom. Sadly all the other zombie movies I've seen were lacking in automatic weapons, which is surprising because it seems like such an obvious thing to do. So yeah, I didn't hate this movie and I'm sure I'll be in the minority when it comes out on Friday. I guess saying "I didn't hate it" or "it's not that bad" are the best compliments I can give it, because it's still not a very good movie by any means. So perhaps the unhealthy obsession with Doom does come into play, because I still enjoyed the movie even though I probably shouldn't have. I really couldn't tell you why. It's a just a simple, brainless movie, and you'll either hate it or enjoy it for what it is. Also apparently having an extra chromosome doesn't make you retarded, but in fact makes you super human. You learn something new every day.
  14. Does it feel weird to anyone else that the Doom movie is here? The rumors started way back when the original Doom was released, and they seemed to surface fairly regularly after that. Over time it was pretty much accepted that there would never be a Doom movie and all those rumors were horrible, horrible lies. Of course then id went and released Doom 3 to somewhat lackluster fanfare. However it made them a lot of money, so naturally that, coupled with the development hype, would renew interest in a movie. Like Doom 3 or hate it, you can pretty much thank it for this movie. Or you can curse it for this movie I guess, but that's up to you. I know some of you have an attachment to Doom, perhaps even an unhealthy one, and the thought of changing something about it makes you want to complain about it on the internet a whole bunch, and I'm sure you will. But let's face facts, Doom was never much for plot. It pretty much defined the first person shooter genre, but as far as a story went, you got a couple generic paragraphs in the manual and that was pretty much it. Even in Doom 3, which fleshed out the story, none of that plot crap mattered. In the end Doom is about a lone marine killing a whole lot of shit. So, I give the movie the benefit of the doubt and I review it not as a connoisseur of cinema (which I'm not anyway), but as a gamer who likes games where he can shoot things and watch them writhe in simulated agony. If you're looking for a movie with an in-depth and complex plot, stimulating characters and interesting dialog, then you probably shouldn't bother. It's not that type of movie. Doom doesn't mess around with things like character development. There are a bunch of marines, most of whose names I don't even remember. On top of that they're all very generic. You have the smart-mouthed black guy, the tough and quiet black guy, the nervous rookie, the religious guy, the creepy old guy, the Asian (yes, that is his defining characteristic), the hero and the tough-as-nails leader. On the UAC side you have an all-business scientist woman and a snarky cripple nicknamed Pinky for no apparent reason. It's not like they don't make attempts at character development, it's just that they fail miserably at it. John "Reaper" Grimm (Karl Urban) and his sister Samantha "I'd hit it" Grimm (Rosamund Pike) witnessed the death of their parents on Mars when they were younger. I know that sounds like a huge spoiler, but it's not important to the plot in the least, and you simply won't give a crap when it comes up. This occurs to a lesser extent with some other characters (nothing about their past, just based on their current behavior), though oddly enough not with the Rock, who is a pretty major character. And no, the demons aren't from Hell. They look like demons, smell like demons, sound like demons and act like demons, but they're not from Hell. I guess that doesn't matter, except that Hell would have made the movie a lot more interesting (assuming they did it right). Instead, the plot involves archeology and genetics experiments. The monster count is also pretty small with only three types of enemy; imp, hell knight and pinky demon (four if you count zombie). However it does take place on Mars, if that's any consolation. It may as well take place in New Jersey though, since the whole thing is indoors except for a brief shot of the Martian terrain. The acting is flat most of the time. The lines are short and might actually be kind of snappy if not for the bad delivery. At times it was hard to tell if they were trying to be campy or the director just didn't care enough to get a decent performance out of his actors all the time. I'd expect that from the Rock since he wasn't arching one eyebrow and talking about what he was cooking, but Karl Urban is certainly capable of a better performance. The other characters are so generic that their lines don't even matter. Religious guy is quiet, the rookie is nervous, creepy guy says some creepy stuff, and the smart-mouthed black guy says "aw hell naw". Okay, he only says "aw hell", but I bet they wanted to make him say "aw hell naw". The movie tries be like Aliens (which is what Doom was based on in the first place), but it fails because it's bad at building up suspense. In Aliens you don't actually see any aliens for the first third of the movie, but Doom pretty much decides not to beat around the bush and you end up seeing them shortly after the marines arrive at the facility. The attempts at building up suspense aren't very good, and the requisite false alarms end up being funny instead of suspenseful. I know I said I'd review it as a gamer, but I figured that I'd get all the movie stuff out of the way. As a movie it's not very good, and by all rights I should hate it, but I just can't bring myself to do that. Not because of the aforementioned unhealthy attachment to Doom, but just because it was a fun movie. Once the initial bullshit suspense build up is done, the movie gets into the nitty gritty of marines vs. monsters, and there's a whole lot of violence. There are a number of fights, many of which are so over the top that you just can't help cringing in entertainment as some poor marine gets thrown around like a rag doll. And since I know people will ask; I really liked the first-person sequence. I thought I would hate it, I expected to hate it, but I didn't. It was very goofy at points, but it was a pretty cool tribute to the source material, and really it was pretty interesting to watch. It's probably something you need to see in a theater to fully appreciate, because I'm sure it loses something if you watch it on a TV or in Windows Media Player (don't deny it!) without the big screen and booming sound. Anyone who is a fan of Doom will probably at least appreciate that sequence, even if you don't like it. I'm sure it will become a hot topic for debate on all the gaming web sites and forums in the future, and you know that's going to be a lot of fun. What else is important about Doom? They already wrecked the Hell angle, so we move on to the weapons. No rocket launcher, but there's a heavy chaingun, shotguns, pistols and what I guess were pulse rifles of some sort. Strangely the guns had flashlights attached to them. Also the Rock finds the BFG which is assuredly big and a gun of the fucking-sized variety. It fires a large blue projectile that pretty much turns whatever it hits into a smoldering pile of melted... stuff. The Rock isn't much of a BFG whore though, so he only fires it a couple times. Oh hey, and don't forget the zombies! If you ever wanted to see a movie where a bunch of marines mow down a shitload of zombies with automatic weapons, then you should check out Doom. Sadly all the other zombie movies I've seen were lacking in automatic weapons, which is surprising because it seems like such an obvious thing to do. So yeah, I didn't hate this movie and I'm sure I'll be in the minority when it comes out on Friday. I guess saying "I didn't hate it" or "it's not that bad" are the best compliments I can give it, because it's still not a very good movie by any means. So perhaps the unhealthy obsession with Doom does come into play, because I still enjoyed the movie even though I probably shouldn't have. I really couldn't tell you why. It's a just a simple, brainless movie, and you'll either hate it or enjoy it for what it is. Also apparently having an extra chromosome doesn't make you retarded, but in fact makes you super human. You learn something new every day.
  15. Cyb

    Doom's #1

    As expensive blockbusters with name recognition tend to do, Doom came in #1 its opening weekend, bringing in an estimated $15.4 million. Second place was Dreamer: Inspired by a True Story with $9.3 million. For those curious, Doom cost around $70 million to make. I'd estimate the movie will drop off half its profits every week, so it will probably end up making $25 - $30 million after four weeks. It's also got a rating of 5.9/10 on IMDB, which sounds about right, if not a little high.
  16. Cyb

    Doom's #1

    As expensive blockbusters with name recognition tend to do, Doom came in #1 its opening weekend, bringing in an estimated $15.4 million. Second place was Dreamer: Inspired by a True Story with $9.3 million. For those curious, Doom cost around $70 million to make. I'd estimate the movie will drop off half its profits every week, so it will probably end up making $25 - $30 million after four weeks. It's also got a rating of 5.9/10 on IMDB, which sounds about right, if not a little high.
  17. Cyb

    Doom: The Movie: The Review

    I always see this brought up, but there is nowhere in Doom where you face more than 15 or so monsters, and in Doom 2 it only goes slightly higher a few times, but barely. In user-made wads sure, but not really in the original game.
  18. Cyb

    Doom: The Movie: The Review

    Heh, I was actually one of the supporters of no flashlight + gun at the same time... I was just making a joke since it's such an outspoken complaint. That and 'Doom 3 is really dark'. I wouldn't expect most movie critics to give it a good score; it's not a good movie. The guy who reviews movies for our local paper gave it an F. Like I said, you're either going to hate it or enjoy it for what it is. There's not much middle ground really. Gamers are probably more likely to enjoy it than movie critics and people who think every movie should be Citizen Kane or something.
  19. Cyb

    Doom: The Movie: The Review

    No, the movie is bad, but you will like it if you like movies with guns and monsters and lots of things getting shot and beat up. And since you like Doom you probably like all that stuff.
  20. Cyb

    Doom: The Movie: The Review

    It does have a teleporter, actually, but it's not a focal point in the movie at all. It's just there as something of a nod to the games and in order to transport the marines to Mars quickly of course.
  21. Cyb

    Doom: The Movie: The Review

    My point was that the movie doesn't have any sort of serious plot. There is one of course (kind of hard to make a movie with no plot), but it's all an afterthought to the last half of the movie which is pretty much just stuff getting killed. The major change is rather than the monsters being from Hell, they're explained another way which is probably just as nebulous. I'm not sure where in my review I ever stated that it has any sort of great serious plot. It's very much to the contrary and that's one reason it's not a great movie.
  22. Cyb

    void_r

    Otherwise known as Void 2 (the 'r' stands for 'return'). I started work on it May 22, 2004 (according to the file creation date), but I just stopped working on it for a while up until maybe a month or two ago when I started adding to it like crazy. It's got a little ways to go, assuming I don't ignore it for a while again (and I just got a full-time job, so this is entirely possible), but it's pretty close to completed. Screenshots! It's one map, and utilizes ZDoom's newish decorate weapon system, so I'm going to wait until 2.1.0 is out at the very least. The map has a half-assed plot like the last one did. It takes place six months later, and you've been in confinement for those six months while the scientist bastards study you. Suddenly you're called into Voidworld (or whatever you want to call it). Apparently the Void-dimension has been invaded by another dimension and they need you help now because they don't have a leader since you killed his ass. You can chose to help them, which means you get a certain weapon, and the Bishops (and probably Wraiths and those fire guys, but there aren't any in the map yet) will all be friendly (and show up during bad situations to help you), or you can refuse to help and you have to complete the same map, only you get a different new weapon, and the Voidland jerks will not be friendly. I'm also planning on a couple alternative endings; probably two per choice. Also includes a new weapon with graphics by Scuba Steve! Plus lots of sprites ripped from other games! Plus some jumping puzzles! But less than the first map! And the seizure-rific sky is back! Plus a bigger soundtrack! Lots of excessive scripting! And a whole bunch of other crap! Also I'll probably never finish Doom Jr 2. Sorry Tom_D.
  23. Cyb

    void_r

    There is currently no impse, sorry. I have no plans to add it either, but you never know. No. I actually released a fixed version of it a few weeks ago that works right with 2.0.9x and (hopefully) later versions. I also made the cutscene skippable and fixed a few other problems with the wad which were there mainly due to ZDoom bug fixes. There's actually another bug in there which I didn't notice, where if you fall into the void then the camera shifts but you never die... I guess it's the same is dying since you can't do anything anyway, but I'll probably fix that sometime too, but it's not showstopping like the last one.
  24. Cyb

    Problems at id?

    The Wall Street Journal is reporting some drama at id Software (the article is here, but you need a subscription). Adrian Carmack has filed a suit claiming that he was fired earlier this year (which I don't recall hearing about, so the article is either inaccurate or this info was kept secret) when he refused a buyout offer of $20 million from his fellow id executives. The suit claims that Activision bid $90 million last year for the Wolfenstein, Doom and Quake franchises, and was considering a $105 million bid for the entire company. Carmack was forced out when he refused the buyout, claiming his share would have come to 41% (which is of course higher than $20 million for the $105 million bid). Edit: To summarize, since the wording is confusing: Activision was going to offer id $105 million for the company. Of the five owners of id, only Adrian Carmack wanted to accept this. The other four owners offered to buyout Adrian Carmack's shares for $20 million, but he refused because 41% of $105 million is $43.05 million, not $20 million. Then he was fired from id, and now he has to sell his shares for $11 million.
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