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Everything posted by trrobin
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A technical masterpiece of highly detailed and intricate level design. This isn't just in aesthetics and depth management, but in gameplay mechanics too, which I found to be free-flowing, paced, and well thought out. Maps like this show us what can be done... what can be achieved with a 25+ year old game. Bravo. 5/5.
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One of the best castle maps I have ever played. From the detailed architecture and creative map design with lots of steepness variation and depth, to the challenging gameplay, interesting secrets, and the atmosphere. The only thing missing is new music, but of course you could use anything you like. This is very much recommended.
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When I first played around in Mechadon's earlier work "Vela Pax"; I was, like many others, simply FLOORED by the sheer scale of this doomer's mapping prowess. His other maps, like on BTSX, were also exceptionally good; but these maps were/are on another level of map design. In terms of sheer creativity; Mechadon shows what is possible, with a vision and determination; and with just stock textures to boot! With Counter Attack, it's more or less the same sort of vibe that was on Vela Pax but a little more streamlined and "compact" if you can even say such a thing about maps like these... It has some similar looking areas to Vela Pax, but it's mostly different and of it's own, and absolutely just as awe-inspiring. This is pure inspiration. Thanks Mechadon.
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When it comes to doom 1 wads, this must be one of the all-time top-tier episodes. Masterful map design, precision-placed monsters, ammunition, and item decoration. A ton of variety in the maps steepness, with a great use of depth, and creative use of the limited texture resource. The gameplay difficulty gradually progresses and arches nicely towards the end climax which left me both satisfied but also sad that it was over. Five stars well-deserved.
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Cannonball has become my go-to guy for very well made doom 1 episodes and I'm pleased to say that he has struck again with another classic. The great map designs, well thought out monster and item placements, the rewarding secrets, fitting music, and at times pretty challenging gameplay (especially on UV) make this a very engaging and addictive doom episode. Bravo!
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Absolutely amazing 4-episode wad. Excellent gameplay mechanics balanced with old school and newer (at times) designed areas. Secrets are difficult to find and some maps are quite vast so there is a lot of replay value here. Very challenging difficulty towards the end too so be alert! All in all, I loved this.
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Very nice GZDoom mapset with more strength/emphasis on creating a dark and moody atmosphere than on pure gameplay mechanics. Well done lighting, with nice monster surprises and cruel traps to boot, and a Blade Runner-esque soundtrack running throughout. Reminds me fondly of some of Dutch Devils best Zdoom maps. Recommended.
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