Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

SiRTHUNDER516

Members
  • Content count

    16
  • Joined

  • Last visited

About SiRTHUNDER516

  • Rank
    Warming Up
  1. SiRTHUNDER516

    I made a new Doom frontend... tell me what you guys think!

    Hi. Sorry for the (very) late reply, I've been incredibly busy. Anyways, your suggestions are great. Right now I don't have the time but maybe during the summer I'll get to it (no guarantees). In the meantime, I hope you don't mind working with what DoomRunner can already do.
  2. SiRTHUNDER516

    A first small map, after many years

    Yeah this is very nicely designed! Except for there being too much ammo in the room with the yellow keycard. It'd be great if it was a little bigger, though. This is a pretty good level. I haven't found the secret yet, gonna keep looking...
  3. SiRTHUNDER516

    I made a new Doom frontend... tell me what you guys think!

    Update: Version 1.0.0! In this version -Up to 64 wads/deh files! -PWADs and Dehacked files are NOT copied to ./wads or ./wads/deh respectively. IWADS are copied to ./wads/iwads though. -minor tweaks/bugfixes -full Help system. It's still not that elaborate, though. -This update is for Windows and Mac! Mac OS X version: http://www.retronuggetdev.com/DoomRunner.dmg Windows XP/Vista/7 version: http://retronuggetdev.com/DoomRunner.zip
  4. SiRTHUNDER516

    I made a new Doom frontend... tell me what you guys think!

    thanks _bruce_! New version of DoomRunner for Windows! This version incorperates these features, as well as bugfixes: -Global source port executable paths -Notes are no longer completely necessary for new profiles -the "Edit" screen is launched right after clicking the "New" button and entering the title and/or notes -New profiles retain settings from the previously created profile -some basic "Help" dialoges are added (some are incomplete) What I'm working on right now, will be released in the next version: -Up to 64 wad/deh/pk3 add-on files using a ZDL style menu -updated Mac version -more elaborate and helpful help in-program -checking for updates in-program -ability to disable copying files to ./wads, ./wads/deh, or ./wads/iwads Planned updates for future versions: -Drag-and-drop files -multiplayer configuration -demo recording configuration -compatibility mode, for PrBoom users -"share" profiles by creating an "export" verison that can be included with wads -reading wads from the DOOMWADDIR enviornment variable while in Windows As always, suggestions are welcome! Windows download: http://www.retronuggetdev.com/DoomRunner.zip Edit: added some information
  5. SiRTHUNDER516

    I made a new Doom frontend... tell me what you guys think!

    Ok, I'll see about adding a list instead of the current wad adding system.
  6. SiRTHUNDER516

    I made a new Doom frontend... tell me what you guys think!

    I was having a problem where I would select a wad using a different launcher, then move the file elsewhere and run into problems.
  7. SiRTHUNDER516

    I made a new Doom frontend... tell me what you guys think!

    Thanks for the suggestions! To answer your questions: IWADs are copied once to ./wads/iwads and PWADS are copied once to ./wads/. It doesn't create a temporary copy, so any added wad would technically stay outdated. I'll look at adding a feature that saves the original wad path as well as copies the wad to DoomRunner's specific folders, so that you could have a button that says "Update wads" or similar in DoomRunner's settings that grabs the wads and updates them (and in addition to that have a toggle for automatically updating- essentially making temporary copies in the folders). As for notes, they aren't technically necessary but I did make the "Add" button so that it would require them. I'll remove the requirement. As for the rest of your ideas, they're all very good, I'll add them to the next release. Like you said, it would make much more sense to have global source port paths and settings for new profiles to default to the latest created profile beforehand.
  8. SiRTHUNDER516

    I made a new Doom frontend... tell me what you guys think!

    Fixing the bugs was easier than I thought! Version 0.9.5 changes: -Images are scaled. -ZDoom/GZDoom bug fixed! -Minor window behavior enhancements. -"Cancel" button added to the "New" option. -The "DoomRunner" tab in the "Edit" menu now has it's own section, click the "Settings" button located on the program's main page the image window to access it. Edit: Oops, forgot the download link. http://www.retronuggetdev.com/DoomRunner.zip
  9. SiRTHUNDER516

    I made a new Doom frontend... tell me what you guys think!

    As for the resolution, change the aspect ratio to "16:10". 1280x800 will be put on the resolution menu. Or, easier, press the "Auto" button next to the "Help" button at the base of the window. I haven't tested it with ZDoom/GZDoom yet, but those should be some easy-to-fix bugs. I'll do my best to have a fixed version out this weekend. As for the image scaling thing, I'll do my best to get that fixed too. In the meantime, the image frame's size is 171x151, so if you needed to you could resize images to that manually.
  10. SiRTHUNDER516

    I made a new Doom frontend... tell me what you guys think!

    Thanks, that just made my day :D It comes with the latest versions of Freedoom and Doom Shareware, since most of the beta testers (i.e. my friends at school who've never played Doom before) don't own the levels themselves.
  11. SiRTHUNDER516

    I made a new Doom frontend... tell me what you guys think!

    I added a Windows XP/Vista/7 version. It seems to work pretty well. It's compiled as a 32-bit program, so it'll run on most Windows mahines out there except pre-XP ones. http://retronuggetdev.com/DoomRunner.zip
  12. SiRTHUNDER516

    I made a new Doom frontend... tell me what you guys think!

    Hah, yeah for a while I was one of those people, when I first installed Ubuntu to program with Gambas :P. It handles adding files via a button that is connected to an open file dialog, so pwads are stored with the application. Switching pwads could get cumbersome, I guess. I'll see what I can do.
  13. SiRTHUNDER516

    I made a new Doom frontend... tell me what you guys think!

    Added some screenshots. It comes compiled for X64 Macs as a disk image file. Yeah, to my knowledge most Doom gamers use Windows (I am a frequent user of both) so I'm going to try to get a Windows version together asap.
  14. SiRTHUNDER516

    Pixel Art Series

    ...These are pretty awesome. I like the Spiderdemon one.
×