KiiiYiiiKiiiA

Members
  • Content count

    1458
  • Joined

  • Last visited

About KiiiYiiiKiiiA

  • Rank
    Senior Member
  1. Now deathmatch can be even more quakelike!!! I approve.
  2. Map 11 from Alien Vendetta. Possibly my favorite map ever. It has some amazing cave areas integrated with this mountaintop city thing going on. Matter of fact, I might go play it right now.
  3. nah all good. :) I would happily submit the map to this project if anyone wants to fix it. Otherwise I will work on it for Revilution. Cheers :)
  4. Hmmm. I had assumed this was a tune up of Joe Ilya's maps, so it seemed like a good idea to me. :)
  5. Would anyone be interested in doing a bit of a tune up for a joe ilya map that was submitted for the Revilution project. I think the layout and design could be really interesting, but the map needs some tuning to make it closer to a classic-yet-modernized vanilla-tnt styled map. Any takers cheers guys, and thanks joe for the original map. :) @cannonball, I actually like the look of ur map. Coolness.
  6. This was awesome. The monster placement was really good mostly I thought. Well placed enemies, not too many in any given area, but enough to keep you on your toes, coupled with the odd harder and more numerous encounter. I died in the exit area by a couple of arch viles, but otherwise made it through the map unkilled. I too didn't find the yellow key, but I did find several other secrets. I did get lost a lot. I think the most disorientating thing was having to take the teleporters to other sections of the map and having to figure out which way was up again. But to me it didn't matter. When you have such cool surroundings, being lost is half the fun. I was tired when I played this, and so consequently less likely to work out where I should go, but I still managed it, so I think the progression is good, though I may just have been lucky. I liked this map a lot.
  7. Map 31 sector 1383 is a lift but has a damaging floor. Don't know if you are done with bugfixing, but I will mention it anyway. P.S. Awesome mapset. What... no videos? I am disappoint. :)
  8. Dobu, that map looks amazing. I downloaded it and played through it on -nomonsters, just for the visuals. One of the most visually interesting maps I have ever seen. Some of the areas were super epic and really interesting.
  9. All good bro. I will give them a little work. The one thing I am gonna need is some map pics with routes and design ideas noted on them. So onwards with your finest MSPaint!. As in arrows saying go from here to here and a blue key here and this there etc etc and other ideas you have. Coz right now they are not really levels, just an assortment of really cool spaces. IF you wanna we could both work on them. It might get you inspired again. I kinda want that, coz ultimately I want a CorSair map, not yet another Kyka map in the set. So I am happy to do some work, but I want your input and creativity as well. Hows that?
  10. Indeed there is. Thanks Gez I'll check it out. I did know you could do this, just didn't know how. :) I haven't heard from him in a while. In truth I really hope those maps get done coz conceptually and from the outlines I have seen they are awesome. If they do get done, I will put Eradrops map somewhere else. But for now, Eradrops map makes an ideal Episode 2 finisher. He in fact made it to go in the map 20 slot. And yes my request for 2 small maps was definitely focused on getting a couple of new episode 1 maps.
  11. Soz double post. Yeah so we were discussing that some of the maps were pretty big, so we would love it if a couple of mappers would come in and make a small to medium sized TNT-styled map for this project. Post or PM me if interested. cheers guys. P.S other map slots may open soon also.
  12. Hey Ragnor. Will send you an updated version ot the wad and texture pack soon. :) few new maps in there. And speaking of which. New map 20 from Eradrop... I can't show the cool outdoor areas on account of skies.
  13. I have had several dreams where I killed myself with a rocket launcher because there were too many monsters and they all got too close.
  14. Framerate and monsters stuck in walls as already mentioned. But I loved the sense of being hunted through this vast forest. Really liked the puzzles. Really liked the uniqueness of the map as a whole. cool ideas. The only critique I had was that sections of the level looked a little bland. But totally excusable if you are going for the whole Zelda thing. Cheers for a fun map.
  15. For Progress! So as of now we have 25 completed Beta maps, 3 more on the reserve list, and all [edit]BUT ONE[/edit] (Thanks Eris for raining on my parade. :P) midis done. Recently, sincity2100 submitted a map. We did a little work on it and shazam... another map! I really like this map. I mean I really like this map... Pics: