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betabox

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About betabox

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  1. betabox

    The Outcast Levels and Redemption Denied?

    I think so, too. It's an interesting experience, to say the least.
  2. betabox

    The Outcast Levels and Redemption Denied?

    They're not just recolors. The Nightmare Spectre has about twice the health as Spectres (like in PSX PSX Doom), while the Nightmare Caco is translucent, has about twice as much health, is much faster and agile, fires bursts of 3 projectiles and is much more resistant to attacks. Also yeah, as Gez said, the Outcast add-on adds some enemies. There's also a chaingunner.
  3. betabox

    [EPISODE 4 RELEASED!!!!] Doom 32x: Delta

    Kind of got a chuckle out of this since it's been well over a decade since he released those prototypes. Anyway, looking forward to this version of 32X Doom. The early classic console ports of Doom are always the ones I go back to, so this should be pretty nice to follow.
  4. betabox

    Maximum Doom Level Order

    This, very much this. I think it's motivating, WAD count wise, to see you've gone through a considerable portion of the content in so little time. I actually didn't exclude any E1M1 edits or DM maps just on the goal I had set of at least reaching an exit in any map if it was possible. Obviously had to adjust that rule a bit here and there.
  5. betabox

    Maximum Doom Level Order

    That's probably my only real regret, not taking down notes as I went through it, mark down which ones were really good, etc. I don't remember why, but it was nowhere near as bad as I expected. I had a system on how I'd handle/approach WADs when they got ridiculous/impossible by way of monster count/placement, etc. which helped keep things moving along. Plus there was a ton I actually gained from the experience as I used Doombuilder extensively, for whenever I got stuck solution-wise and learned so much about maps in the process. Became second nature to figure out what triggered what in a map, or if there was any trigger, if items were missing or difficulty-specific, etc. Was way more fun than misery. I wish this didn't remind me, but I miss @GreyGhost
  6. betabox

    Maximum Doom Level Order

    I've also done it a long time ago, in 2012. The full Doom, Doom II and Heretic maps. But I never streamed or recorded anything. I think what made it easy/quick to get through is not ordering it alphabetically, but by size smallest to largest WAD files. That's how I did it anyway
  7. betabox

    Should I get Blood?

    Blood is phenomenal and easily my favorite of the 3 main Build games. Yeah, it's insanely difficult, but I actually like its challenge and like that you can get around the enemies' brutality with either a sneak-attack/ambush approach or a variation of guns ablaze. Enemies are too aggressive? Balanced by the tricked-out arsenal you have at your disposal. I can't even begin to get into the weapons; how many uses each one has, their strengths against certain enemies and situations, etc. One of my favorite parts about Blood is how nicely the combat is structured by the enemies and the weapons to use on them. The atmosphere is unbelievably great. The visuals, ambience, music all work together really well. Caleb is a badass with awesome voice work, and the tone of the game not being a straight-up horror setting, it all just works.
  8. betabox

    The Official 'Trying to Find a Specific WAD' Thread

    Hello, I'm looking for any of these WADs from waaaaay back in the day, for nostalgia -Early versions of Weapons Resource WAD (WRW) for ZDoom, like 1.2, 1.2a, etc -armas_sl.zip
  9. betabox

    SNES Doom source released under GPLv3

    ^Seconded. Thanks so much for your work on SNES Doom, @RandalLinden
  10. betabox

    SNES Doom source released under GPLv3

    Nice work, xttl! And awesome news in general about this source release. Easily one of the best console Doom related developments this year, to me.
  11. betabox

    Is DOOM 64 on Switch worth buying?

    Don't know if this has been fixed yet, but the second map in Lost Levels, it's possible to get stuck easily by leaving an area before getting a key, and not being able to return there.
  12. betabox

    Mr noodles

    I actually don't mind it being more spicy :D (Seriously, though, I really wouldn't) The package says it's like 9000 SHU. I've had at least 20 times as spicy, and I would say it's tolerable. Probably just an irritant reaction, especially since it persists in a different way from other spicy foods.
  13. betabox

    Mr noodles

    Either the packaging undersells how spicy it is, or one of the ingredients makes the heat linger and feel amplified. Or it has an irritant that makes it feel more painful. I still find it pretty good, though.
  14. Going by a comment on the vid, it doesnt sound hopeful for that prototype.
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