betabox

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About betabox

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  1. I still wonder what happened with GreyGhost
  2. Interesting controller config preferences. L1 - strafe left R1 - strafe right L2 - lower weapon R2 - higher weapon square - fire x - run circle - open triangle - toggle strafe (which I pretty much never use) I have the left half of the base of my thumb pressed down on x to run constantly, then I just need the thumb tip to fire (square) or a slight thumb shift to use (circle). Shoulder buttons handled easily with index fingers.
  3. The imp's pain sound, shared by other enemies, also tends to sound cut off sometimes. IIRC the PSX Final Doom attract demo on Barons Lair has the same issue when the Revenants are being attacked. I thought it was a problem with my disc, or something similar.
  4. Man I hope that's not the case. Still wondering what happened to him. Is there any way to find out?
  5. Thanks for the shot. It's surprisingly well taken, so nice going. This is the first proper view of the cover's inside I've seen. This clarifies what I wrote in my previous post. The inlay artwork is in the plastic long box, then. Now I'm just wondering about Impboy4's.
  6. Speaking of these long boxes, there might be a 3rd long box variant, which has inlay artwork that spans both inner surfaces. That is, unless the cardboard box ones were all supposed to include this. This was mentioned on another forum. Most copies of the cardboard box variant I've seen, including the one I own, don't have it. Here's an example, though it's in pretty rough shape http://www.ebay.com/itm/262830181252?rmvSB=true
  7. Can you take a photo of the plastic longbox for the game? EDIT: Also here's an Infogrames PAL release http://www.ebay.com/itm/201952326711?rmvSB=true
  8. Not really sure, it could be. It's worth noting that Wolf 3D on GBA shares a publisher with Ecs vs Sever.
  9. On a tangentially related note, I think it's hilarious how the GBA port of Wolfenstein 3D has a crack intro text in the ROM data: https://tcrf.net/Wolfenstein_3D_(Game_Boy_Advance)
  10. Now I remember. It happened to the Lost Souls, not Cacodemons, for me a few times when I played.
  11. This sounds very familiar and I feel like I've seen this happen on one of the PS1 Doom games recently.
  12. Ah yes, Greyghost, wondering if everything's ok with him.
  13. In this case, since the ports are likely based on an earlier PC build, it's more like they retained some unique features rather than anything was added to them.
  14. Well someone did make a mock-up of a Tiger Handheld http://tigerdoom.ytmnd.com/
  15. Yeah, Industrial Zone and Chasm are split in half. And nope, none of SNES Doom levels are split.