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Everything posted by Psyrus

  1. Psyrus

    Mozilla Firefox suddenly resource hog

    As a long-time user of NoScript, I hope this happens soon. I suspect it is beginning to cause memory usage problems with certain newer web features. Maybe it's time to find a replacement...uh...everything.
  2. Psyrus

    Using cc4-tex.wad resource

    I have been using cc4-tex.wad often when mapping as of late, but I have been noticing an issue when doing so. When I want to use a Doom 2 texture (e.g. CRACKLE2) while cc4-tex is loaded, something screws with the patch alignment rendering it not tiling correctly. It also seems to affect SUPPORT2 for it tacks on additional patches at the bottom. CRACKLE2, cc4-tex.wad loaded in GZDB R2990 (left) CRACKLE2, no additional resources (mid) Oddball SUPPORT2 (right) Is this a known issue, or is this an error on my part on how I'm using the resources? Or perhaps when people use cc4-tex, they tend to use it exclusively and not use any stock Doom 2 textures?
  3. Psyrus

    Using cc4-tex.wad resource

    I see it now. The RW44_1 and RW44_2 patches in cc4-tex are 128x128 instead of 64x128; The SUPPORT2 patch is 24x128 instead of 24x64. Thanks.
  4. Psyrus

    Post Your Doom Picture (Part 2)

    Looks like a recolored E4 sky. I tried experimenting with different colors on that sky texture on a map I started way back, but I wasn't too pleased. The way you did it seems to work just fine with the brown/grass motif. Edit: Seems I am a couple pages late to respond. Thanks, notifications.
  5. FTW it takes two hours to complete a post and you don't realize it.

  6. Psyrus

    Wad Showcase - What's Your Wad Resume?

    The years are a rough guess, and not all of them I would really deem "noteworthy," but nonetheless... 2002? - Stone Stratagems First major project shared here. Still very much wet behind the ears in the world of map making, but still decided to whip out 21 total maps as a result of pure ambition. Part experimental areas; part mimicking areas from Doom 64. 2003 - The Grand Arising (Helix) Ascending wood platform, vast cave, and the Wormhole gimmick. 2003 - Schreienwolf Fortress (Roughly translated "Shouting Wolf" Fortress) A Wolf3D-esque map but with a twist: Experimenting with Boom effects and scripts. 2008 - Hyper-Node Alpha "Hi, ZDoom. How ya doin'?" Last /idgames submission before I went off to a university. 2014 - Sunbleed Getting back into mapping after six years, this was an attempt to getting myself used to the modern, "generally accepted" mapping style with gameplay emphasized. Also started learning how to use custom resources all over again hence the entirety of one of Cage's texture packs being in the wad. Whoops. Not sure if that Mediafire link even works anymore. 2015 - Defiling Well Attempt #2 after an additional 6-month hiatus. A watery canyon/cave map with a bit more aesthetically pleasing areas than Sunbleed but took up too much time to fine-tune. This one got a bit more praise however. 2017 - Interlock Attempt #3. A small metal-textured base sitting along side a rocky cliff with limited cover by the use of mid textures. I personally had high hopes for this, but unfortunately I ran into a few zdoomisms and rookie mistakes on release I was scurrying to fix around 1 am. In the end, the map unfortunately kind of got swallowed by the abyss. Unhonorable Mentions 2005 - Underconduct My first and last attempt at a Deathmatch map. I believe I didn't get the concept of what defines a "deathmatch" map quite well... 2007 - 1 Monster Megawad: Map18 - "Knightmire" Cramped area, floor borders, poor execution and decisions... *sigh*
  7. So yeah, interesting dream time...  This seems like a better idea than starting a "Your Recent Dream" thread among the half-dozen that may already exist.


    Incoming lengthy description...




    So, I'm off on some road trip, and I stop off at a fairly large city.  Everything is going smoothly until I notice an unusual sight:  A group of people, around five of them all dressed in white, riding in the bed of in a large pickup truck.  They didn't stick around very long and they speed off and disappear.  Then it dawns on me as I realize "oh, it's one weird reality shows that takes people and drops them off at an undisclosed location as part of their show."


    A bit later, I walk out towards the city square for some reason, and I suddenly notice a guy walking towards me grinning and says hello.  I reciprocate.  Behind him, that pickup returns as it speeds around the corner.  The guy flashes his eyebrows, and I'm like, "...Oh crap."  I was their next target for their show apparently.  As expected, the five guys in white surround me and instruct me to sit down and referred to themselves as some two-worded name I cannot for my life remember.  They empty my pockets and put any contents in a lockbox.  After that was done, I was to repeat four short lines -- two of the words in these lines I remember were "purpose" and "mystery" -- before they put in my mouth  something that looked a lot like a Breath Savers mint but I would imagine tasted like dish soap.  My vision goes cloudy then white.


    When I came to, I found myself looking at a digital screen in a semi-outdoor room outside a small restaurant which began showing me a sequence of messages:


    Keep calm, and do not be alarmed. . .


    All of your belongs have been properly returned to you. . .


    Slowly walk towards the entrance.  Somebody will meet with you there. . .


    Wait for it. . .


    [screen returns back to displaying restaurant promo]


    I do as the screen instructed, still plenty confused.  One thing I slowly began to realize was I was no longer in the same city.  A few moments after sitting on a bench inside the restaurant, I heard a person nearby say to me, "So... you met <group name>, huh?"




    For the tl;dr, I had a personally unique reality-show-producers-abduct-me-to-another-city dream I was able to remember in mostly vivid detail.

  8. Psyrus

    "Dickish" map design

    I fell for this one myself. I wonder how many people were able to interpret that trap on their first time playing through Blood Keep. And not to mention Hectic, but I suppose for a "super secret" map it can get away with it.
  9. Psyrus

    "Dickish" map design

    All that aside... Technically the question at hand was already answered by the statement that everybody "has different standards." Every unique mapping style will be considered "dickish" by at least one other person out there.
  10. Psyrus

    "Dickish" map design

    If only that were Nixon's face, it would truly be Dickish...
  11. Psyrus

    MIDI Originals [07/30/19]

    I just added "Nucleus" and "Astray" to the GM zip. Eventually I will know how to link the folder properly so people will be able to access individual files instead of having to re-download the zip every time.
  12. Psyrus

    Post Your Doom Picture (Part 2)

    I must admit I'm liking how that spectre turned out with the eyes and all.
  13. Psyrus

    MIDI Originals [07/30/19]

    Yamaha S-YXG50. Dizzy-Jig is the exception which was played through the Yamaha MU100 module with the help of somebody else. The two use virtually the same samples though. Interesting. I haven't been involved in the deathmatch community, but I would guess that most MIDI choices for DM maps would be relatively fast paced.
  14. Those nifty GS instruments are too good to pass by.  Also just found out that cc72 and 73 (release and attack) actually work with soundfonts through VirtualMIDISynth.  Too bad these don't like to work on the default MS synth, so I have second thoughts on actually using them (except the GS instruments within reason).

  15. Buffalo chicken and beer. I blame college, and I don't regret anything about it.
  16. Psyrus

    ITT your first arcade games

    I was stoked when I found out there was a SNES version after it disappeared from my local supermarket, but it just wasn't the same.
  17. Psyrus

    MIDI Originals [07/30/19]

    Thanks. It seems to be a favorite to most. By the way, I called it a "remix" because it's based on the original I made back in 2003 which I no longer have. I took the original GM MIDI and doctored it up for XG playback.
  18. Psyrus

    What are you playing now?

    Back To Saturn X E2 beta for the second time. I ought to teach myself not to get lost in MAP04 again.
  19. Psyrus

    How much time does it take to finish your project?

    It depends whether if I have a clear idea, a paper sketch, or simply time and effort. For right now, I'm at six months and counting on my current map.
  20. Psyrus

    Post Your Doom Picture (Part 2)

    Sheesh... Eat your hearts out, Mario Maker Bowser Towers.
  21. Two (three?) MIDIs completed but one still needs a title.  Thought about making a Soundcloud account, but there are a couple  problems:

    1) Soundcloud converting my mp3s from 192 to 128kbps sounds like a bad idea.


    2) I would need to make/find some non-copyright artwork for each recording and for my account.  Same goes for Bandcamp if I go that route instead.


    Maybe I'll just upload them to Google Drive or something.

    1. Psyrus


      Addendum:  I'm also thinking about sharing my old XG originals along with these new MIDIs.  I don't think I've ever shared them here before.

    2. Voros



      I also use GeoCities when I don't feel like going through crap to upload and download.

    3. Tracer


      Make the title Bermuda Milkman.

  22. The original Top Gear. All due to bad personal and business decisions. All we get now is a mockery of it starring a drama star and the currently airing Top Gear America which is turning out to be almost as bad. Maybe I should just start an Amazon Prime account and watch The Grand Tour instead.
  23. Psyrus

    Ever thought about working for a gaming company?

    I've had a video game and computer interest since I was seven years old. Back during most of my high school years, I had no clear idea of what sort of career to get myself into despite those interests. Other students with similar interests often mentioned studying to become a computer programmer, animation specialist, computer systems engineer, etc. but none of these really grabbed my attention. Plus, I had one parent telling me how bad and unproductive video games are and wish they were wiped off the face of the planet while the other was practically the opposite and thought they were great. During college, I have taken various Computer Science courses to try and get my foot in the door and learn more about what it takes. It started off exciting, especially near the beginning when I got exposed to the basics of computer animation and coding by the use of Alice. I created a nifty two minute scene of an alien that lands on an uncharted planet, scouts the area for colonization purposes, and gives the OK to their base. But they find out afterwards they are not alone... the hard way. I wish I still had that clip today. But later, my experience started falling apart when I got more exposed into the actual coding and dealing with algorithms and data structures. I just could not wrap my mind around these theoretic concepts, and I ended up switching to IT. Despite all that, the interests are still there today, and I often wonder other means of how I could explore my options without the need of a Computer Science degree and/or extensive coding experience under my belt. I have also heard of stories of how the general environment can be quite grueling and demanding especially these days when the video game industry is growing exponentially. But as I emphasized, it's just stories. If you have the passion, don't let that stop you.
  24. Psyrus

    Back to Saturn X E1: we love fixing bugs

    When I found out about this during my first playthrough, I originally thought it was an oversight which was ultimately decided to be left in. In other words, yes I skipped the yellow key.
  25. Psyrus

    How was your first time meeting the Bosses?

    ITYTD: Kill barons... Walls lower... Hit switch, stairs build... Step on marble platform... Two seconds of being attacked from all sides in a zero-light room... Title screen. "...uh, what?"