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Psyrus

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Everything posted by Psyrus

  1. Psyrus

    Interlock [v1.01]

    Map Name: "Interlock" IWAD: Doom 2 Engine: PrBoom+/Boom (-complevel 9) Description: First attempt at a map with an emphasis on a pressure-inducing layout. Link: http://www.mediafire.com/file/7f9aciqdiaumu47/intrlock.zip This is basically me testing myself with a new and more common mapping style trying to avoid a common "room-and-hallway" layout. I started off using Jimmy's Joy Of Mapping steps he provides during his sessions to see what kind of result I could produce. Perhaps given more time and practice and training myself to be more comfortable and confident with my output, I may be able to complete maps within a reasonable amount of time. Edit: Link updated with major texture lump issue fix. Also changed from limit-removing to Boom -complevel 9.
  2. Psyrus

    TNT Revilution: Final release now on ID Games!

    Map24: Not a bug report (hopefully), but just curious. If a rocket jump is required to get that megasphere on the crate, that's a dirty trick. I swear I fooled around in that room for at least 15 minutes. :P
  3. Psyrus

    Evolution of the WAD - a show about Doom mapping

    Yeah, I stopped watching around the time they were discussing MTrop's involvement with Adventures of Square because it ran so late. I'm guessing that was nearing the end though. So far these mapper history episodes have been good stuff so far -- getting to know more about long-time-active members and their contributions. Let's keep it going!
  4. One map is just about complete.  Just a few more test runs and it should be good to go.
    Another map is still undergoing thing placement, and it is a pain to get right and to find the motivation and patience to continue.
    If only I could get things done in about a tenth of the time...

  5. Psyrus

    What PWADs invoke the most nostalgia for you?

    Memento Mori 2 and Requiem. Those Klem/Shaw/Doyle midis and the maps that are commonly associated with them really stick with you. There won't be any time when I hear a midi from the soundtrack and be like "hey I know where that's from." It's the same way with Requiem.
  6. Psyrus

    Post Your Doom Picture (Part 2)

    I can attest to this. Especially since we just went from Darth Vader to a charizard.
  7. Psyrus

    TNT Revilution: Final release now on ID Games!

    Map21: Switch action 101 ( s1 raise to lowest ceiling) on linedef 795 fails to lower sector 91.
  8. Psyrus

    Try these free sky textures for Vanilla Doom

    This one looks kind of like Mt. Stuart in the Cascades in Washington state.
  9. Psyrus

    What tools to composers use to make Midi's

    I would be continuing to use CPA 9 if I could get it to work properly and detect the Microsoft synth on anything higher then Windows XP. I'm currently using Sekaiju until I get something else. Unfortunately, I find that Sekaiju is much more temperamental than CPA 9 and does not do certain actions properly (e.g. it has an uncanny persistence to copy/paste notes in the wrong track and channel).
  10. Psyrus

    TNT Revilution: Final release now on ID Games!

    Map14: It may be possible to softlock yourself behind the gate that opens with a yellow key leading to the outside area if you activate the switch (linedef 3579) and run back inside.
  11. Psyrus

    TNT Revilution: Final release now on ID Games!

    I'm at map06 right now. One thing to point out so far is that the map names in the automap for Map05 and map06 are swapped (or the CWILV graphics are).
  12. Psyrus

    [WIP] Supplice

    At first glance I immediately got Spring Man's stage music from Mega Man 7 stuck in my head. It's great to see a whole new concept outside of a typical hellscape E3 tends to become.
  13. Psyrus

    Post Your Doom Picture (Part 2)

    Impressive after a relatively short time. An older WIP gathering dust until I figure out and finish item placement for it.
  14. Psyrus

    Back to Saturn X E1: we love fixing bugs

    If this is true, it appears the right side of the outermost line is less than 16 units. It is 16 units from the right vertex however, but you cannot cross over that part obviously with the METL4B support there. I vaguely remember encountering this "16 unit minimum" feature once before (in another wad), but I haven't had this happen when playing through this map. Unless I'm looking at an older version... * Prepares a soul vessel... *
  15. Hey, much appreciation for this release! There are lots of nice pieces in Ancient Aliens. I'm especially fond of the ones used for Magenta Heat (Web of Steel) and Grey Dwarf (Tribal Dance). Managing to get something to sound decent through the default Microsoft GS/Roland Sound Canvas synth is not very common these days. I always found using it a challenge to sound good back when I was an active MIDI composer, but this is coming from somebody who started off with using the Creative 4MB soundfont and the Yamaha XG softsynth. @Jimmy Great for those who have a pro account, but not so great otherwise. I'll go and grab Ash.mid at least. ;)
  16. Psyrus

    Did you cheat through Doom as a kid?

    Yes, I was a cheater. This was only after crawling my way through the entirety of SNES Doom on UV successfully for the first time which some may well know has no cheats, is significantly shorter, and has no save system. When getting my hands on PSX Doom and both Dooms on the PC, I was more concerned with comparing the differences of the aesthetics, design, mechanics, music, etc. between the three versions (also learning how to map). Eventually, yes I did end up playing through them without.
  17. Psyrus

    New Forum

    Getting flashbacks of how exciting the switch to VBulletin was back in the day... and imagining the nightmare behind the scenes.
  18. Psyrus

    Post Your Doom Picture (Part 2)

    About two months work, nonconsecutive.
  19. Psyrus

    Post Your Doom Picture (Part 2)

    It took me a couple views to notice the use of SW2SKIN.
  20. Psyrus

    Five-and-a-half goddamn hours of PSX Doom music

    Quite a find. I grew up with PSX Doom, PSX Final, and Doom 64, and Hodges' soundtrack was what made it special to me. I even ripped the samples from the PSX Doom disc if I ever had an itch to mess around with them. Apparently, Mark Snow used some identical samples with his X-Files scores, most notably samples used in "Hell's Churn" are also heard throughout the X-Files episode "Wet-Wired." The synth used must have been quite popular to use back then.
  21. Psyrus

    Doomworld is dead, long live Doomworld

    Could be good whenever Twitch finally switches over to HTML5...
  22. Psyrus

    Defiling Well [beta]

    Canyon + cave-themed map. A limit-removing port is needed because of heavy visplane count, especially in the cave area. This is my second map since Sunbleed last year. Still brushing up on my skills and trying to be more comfortable and less OCD at it. This is a bit of a hasty release; I've been working on the balancing, and I may need to do more. Name: Defiling Well Game: Doom 2 Map: Map01 URL: http://www.mediafire.com/download/a8vd5y17w26725v/defiling.wad
  23. http://www.doomworld.com/idgames/index.php?file=levels/doom2/megawads/stone.zip Released 2000-ish (archive reads 2009 which is odd). Doom 2, 20 maps + 1 secret, lots of influence from Doom 64 and various wads, and Mark Klem and David Shaw midis. And map06... MMMMM
  24. Such as one of the explanations behind variable geometry pylons.
  25. The only Voyager episode to have zooming effects like this is Good Shepherd, the episode where Janeway takes a few "black sheep" crew members out on an away team with her and accidentally discovers a dark matter lifeform. As for me, I've always been a TNG fan minus the first two seasons. The 1st and 2nd season was crammed with forced acting and questionable dialogue:When given the order to "increase to warp #" you do not repeat and acknowledge the order as "full impulse." You do not order to lower the ship's shields while still in low orbit of a star's atmosphere.Things started to improve in the 3rd season, especially the McCarthy/Chattaway/Jones music scores. I was never a fan of the sci-fi synth music style of the early seasons. When they went full orchestral prior the 4th season, it got even better. The series was solid by around the same time.
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