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Psyrus

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Posts posted by Psyrus


  1. 6 hours ago, SamuelNMEvander said:

    Can I use these in my projects if I credited you? I really like the Astray.mid

    Go right ahead.  Although it was not my intention to make these with Doom projects in mind (if that's the case).  Then again I did make them loopable, so I suppose it works.

     

    1 hour ago, dial-up said:

    Man some really awesome tunes here.

     

     

    @Psyrus Yes pop these on soundcloud or bandcamp!

    I put a lot of effort in these, so I appreciate that.  Trying to get these to sound decent on both this SC-55 soundfont I'm using and the Microsoft synth can be a real pain not to mention the lack of support for subpatch instruments.  As for Soundcloud, Bandcamp, etc., the idea is still in the air.  One thing preventing me from doing so is rather silly:  Making or finding fitting images (covers) for each piece and not get copyright-flagged for it.


  2. Special additions this time.  I managed to power up and get my old laptop running long enough to make two recordings of incomplete and now-abandoned works I haven't heard in nearly ten years.  And I get flooded with old memories in the process.


    That said, "Azure" and "Drifter" have been added the MP3 directory in my Dropbox.  (Reminder: they are incomplete)


  3. 5 hours ago, Loud Silence said:

    Incredible MIDIs. I have listened to them with YAMAHA S-YXG50 WDM SoftSynth (yep, on Win XP). Cybernetic and Titan's Rain are my favorites.

    Huh, I wonder how those sound through that.  I could risk trying to start up my 15-year old laptop with the synth installed to find out hoping for no blue screen.


  4. 11 hours ago, Jimmy said:

    - Vertical layering, or additive composition, involves having the layers of a track fade in and fall away at certain points. Essentially you're playing maybe three or more audio tracks at once, but in less intense situations all but one are silent; then more gameplay intensity means more layers become audible at once, until all of them are playing.

    If I'm understanding this correctly, this is one of my favorite (if not the favorite) music style(s) that just drags me in for more.  This goes back to the way the Zone Of The Enders music worked.  More recent examples I can come up from the top of my head are LoZ: Skyward Sword and Celeste, and I'm sure there are plenty more.  I just never knew what the style was called.


  5. "Luminous", "Pyre", and "Red Sand" added.
     

    On 3/11/2019 at 2:08 PM, Ribbiks said:

    hey these are pretty cool! any chance of uploading the source midi files as well? (e.g. to put it in a doom map or something)

    I'm still thinking about it, though the Microsoft synth itself might not like a couple of them too well with the use of some instruments that are absent.


  6. 19 hours ago, Dragonfly said:

    Been working on a lava castle type map. Feels a bit Bowser's Castle to me, but I'm having a lot of fun with this theme so far!

    I'm getting OoT Fire Temple vibes personally, except darker and with less stone.  It's missing the numerous and iconic stone-shaped structures of Bowser's face put all over the place anyway.


    This may be the first time I have ever seen anybody use fire effects like this in Doom (the timed fire walkway is just awesome).  But again, I'm not very observant nor knowledgeable with (UDMF) projects.

    3 hours ago, Velvetic said:

    5.jpg.c1e65c3e616e94bbdd73353096fba8f9.jpg

    "In a distant future, UAC experimentation with artificially-created singularities triggers a major cosmological event resulting with Jupiter merging with Saturn..."

    Seriously, that skybox really sets the mood.


  7. 1 hour ago, Shadow Hog said:

    Windows 98 MSGS actually supports GS instruments like Sine Wave (instrument #80 (Square Lead), bank #8), if you set up the bank select controllers (0 and 32) properly; that no longer works with Windows 7 or 10, to the best of my knowledge.

    FMOD Ex supports GS instruments in versions of (G)Zdoom before the switch to OpenAL.  They are also present in soundfonts based on MSGS (e.g. sc-55.sf2 and the like).  It's a bummer that they don't work otherwise.


  8. 7 hours ago, rdwpa said:

    - Cloning Jimmy/Stewboy a few times so that we have even more awesome music.

    I'm all for this idea of what I am interpreting as "closet" composers showing off their talent and what they are capable of.

     

    I have been dusting off my skills from back in 2005 recently.  One of these days I'll start making stuff that will fit well with Doom and will sound decent through the default MS synth with its low poly limit and lack of working GS instruments (as opposed to just using a soundfont based off of it).  So far that hasn't been the case.  I'm also juggling around a bunch of other obligations as of late.


  9. 2 hours ago, AtroNx said:

    It's mostly there for a purpose, it might kinda look odd, but it's there to prevent the player from falling away.

     

      Hide contents

    40msvPPh.png

     

    Not too familiar with the AA texture pack, but doesn't it have some sort of short mid texture equivalent to those other mid textures at the left for this sort of thing?  You did show the use of one of the MIDRAIL textures in a later shot.  I personally think MIDRAIL2 would work good here, but it's really not that big of a deal in my opinion.


  10. 1 hour ago, Eris Falling said:

    In the Grip of Fucking Madness. Aztec and The Factory were terrifying maps thanks to that piece.

    Oh yeah, I forgot about The Factory.  I also forgot "Lurkers" was used in Ghost Town as well.

     

    Here is an honorable mention.  For myself whose first experience with E4 was with PSX Doom, "Hopeless Despair" was quite effective as an opener.

     


  11. Several immediately come to mind still to this day after 17 years of first playing through the PSX series.  My personal top ones that give that feeling of "synesthesia" or something similar is the one used for Hell Keep and Aztec -- the "bees in a can" one -- can't remember the title offhand.  There is also "Lurkers" (Fortress of Mystery, Pandemonium, Suburbs, etc.) which really stood out for me for some reason and to this day kicks in at nighttime after a heavy rainfall.


  12. 18 hours ago, Urthar said:

    There are oxygen infused liquids used for deep diving, but liquid oxygen itself is hazardous in all kinds of ways.

    The first thing that popped into my head...

    giphy.gif

     

    But yes, there are oxygenated slurry solutions and perfluorocarbon liquids used for medical applications for when a patient's pulmonary system is severely damaged.  As for actual liquid oxygen, simply no, for the most obvious reason being the extreme temperature difference.


  13. I took a couple weeks long hiatus from BTSX E2 until recently due to focusing on work and such.  This is my second time playing through it as a reminder.

     

    I was navigating through the third intermission map (MAP16).  Bits of the map started looking familiar as it was slowly making me realize what map was coming up next and vaguely remembering it being a pain to figure out at first for some reason.

     

    With that said...  MAP17 - Steeple of Knives.

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