I was going to include this stuff in my "text interludes" post, but figured it'd be barely relevant to that topic. So, I made a different post. Also, it doesn't matter if you're experienced or not. Any tips from anyone would be great! :)
Okay, I have seen some awesome WAD's come out from some very talented people. Great stuff to be honest. So, I had some questions about what would be wise to include/not include in a very short campaign I am making.
1) I am developing five levels (and two secret levels). I am trying my hardest to make these maps to be played in an unconventional way (for Doom anyways). Examples are: puzzles involving disappearing keycards, items, invisible monsters, platforming (using the jump feature included in the majority of Doom ports), free aiming and shooting out of reach switches Quake-stlye, non-linearity to the level structure (not so much to where the objective becomes obtuse), swimming in deepwater segments to get to an objective, etc. Is this a good idea to include this? I ask because some of the WAD's I see are made for new ports of Doom, but don't normally include things like this so I wonder if it's more of a popular approach to not include new features such as this when releasing your PWAD?
(That was a long one, sorry!)
2) Instead of using MIDI files for the music in my WAD, I am using MP3 files for music. I know for a fact that this works on Skulltag/zDoom (which is what I will prefer my campaign to be played on), but maybe not on some other sourceports. Plus, the MP3 files inflate the file size a lot even when they're compressed. I'd like more realistic music for my campaign, but once again: is it wise to do this too? Will people care too much about the file size? Will they think it's an awesome WAD packed with goodies because the file size is large and then when they open it, they'll be disappointed when it turns out just to be the MP3 files?
3) My wad looks amazing with the Beautiful Doom Add on. In fact, some parts are specifically developed to show off the new gibs whenever you turn someone inside out (the player crosses a line def to grab a rocket launcher with ample ammo. This causes 50 zombiemans to spawn behind him and gore ensues). I am planning on including the three wad pack of Beautiful Doom with my wad with a seperate text file including much thanks and credits to the authors of the BDoom wad. Is this okay as long as I make it clear that BDoom is not my creation and I give credit to the real author(s)?
4) My levels have heavy sector coloring to emphasize the tone. This sounds stupid, but in my opinion I think it looks pretty cool. Then again, I'm not the most experienced guy making levels for Doom. So opinions other than my own on this pseudo-question would be great! :) (my levels are heavily influenced by Quake, so I am using the sector lighting to evoke the dark and creepy style of Quake.)
Well, I suppose that covers most of my questions. Sorry if this post is horrifically long. Any input would be greatly appreciated!!! :)