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PVS

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Everything posted by PVS

  1. Hmm, maybe I was wrong with nickname in Kali, I'll check later. Since 2013 possible use Kali freely, server is still running, if you have old PC and OS - go ahead! heh
  2. Tested your latest HeXen Demo-1, Retail Beta and Heretic beta exe's vs original versions: savegame's format compatible, some of my test demos playback fine, some details about beta versions, which I know only from practice and see them visually - are reproduced on your binaries. In my opinion, everything worked well! as usual, heh Not sure if I understood correctly about A_Quake, P_XYMovement and P_ZMovement functions - you doubt, what got their code correctly? Also, I never knew about this fly (although it doesn't look like a fly, heh) in HeXen beta, it's interesting and even funny, but this fly is really hard to notice, from all 5 hubs in beta iwad - she sits only in one place, at the end of map 13. I remember, that on this map in my current beta compatibility mode - I block one unknown thing type 112, but it turns out to be - a fly! You returned all Heretic/HeXen code versions, I didn't even hope for this, as usual - thank you very much, from me! I have a lot of interesting work ahead. P.S. Not so long ago, probably just for nostalgia - I launched my old Kali client on old PC, and there, on the #descent channel I saw a person with NY00123 nickname, if it was you - maybe we'll meet again there, heh
  3. PVS

    Heretic demos (non-demopack and NM)

    All the best times! Very high quality records, thanks. Now ZeroMaster in Heretic demo-table, it seems to me what skill-4 too easy for you, maybe skill-5 it would be more interesting? heh There has never been much difference in ExM1-ExM7 vs ExM1-ExM8 routes, just until last year there was not a source port or lmp utility that could accurately show the time on Heretic M8 maps, for this reason time was taken only for ExM1-ExM7 and M8 was optional. This is the same tradition as measuring movies time without milliseconds, which sometimes gives a difference in 5-7 seconds for 8-9 episode maps, I'm not sure - is it still used in Doom movies? It seems to me that in D2all for 32 maps the difference can reach 20 or more seconds, which is already a lot.
  4. PVS

    Misc heretic & hexen demos

    I read your comments in demo txt, of course, I just gave my little opinion about UnBeliever maps. Vanilla Heretic maps - this is easily, for example, here is a small initial list, by author's: Ken Phipps '98 - '00: Dark Mountain, Dark Mountain II, Desert Crypt, The Forgotten Portals, Shadowy Forest, Burial Ground https://www.doomworld.com/idgames//index.php?search=1&field=author&word=Ken+Phipps&sort=time&order=asc&page=1 Jeff Weisend: GULAG '97 (E1M1-E1M5) https://www.doomworld.com/idgames/levels/heretic/g-i/gulag Jeff Lillie: The Master's Domain '97 (episode) https://www.doomworld.com/idgames/levels/heretic/m-o/mdomain1 Stephen Clark: Shadowcaster '02 (episode) https://www.doomworld.com/idgames/levels/heretic/s-u/shadow ETTiNGRiNDER '12 - '18: Coven, Valley of Saints, Mountain King's Domain, Tyrant https://www.doomworld.com/idgames//index.php?search=1&field=author&word=ETTiNGRiNDER&sort=time&order=asc&page=1 Also, you can watch this still unfinished episode, several authors: ENDQUEST https://www.doomworld.com/forum/topic/119871-endquest-episode-for-heretic-beta-v2-now-available In the third post you can find ENDQSTv.7z, finished vanilla + limit removing version of this maps, archive also contains my vanilla demos for this episode, maxes, although these are not speedruns, but not slow either. There are big and not easy maps, some demos are an hour long, heh Some maps in this list required limit removing, but I'm sure this won't be a problem for your port.
  5. PVS

    Misc heretic & hexen demos

    More vanilla Heretic/HeXen demos are always good! heh But in my opinion, if demos recorded for pwad's - we can talk about this maps, a little, at the same time.
  6. PVS

    Misc heretic & hexen demos

    Sure, this is the right place for Heretic pwad's/misc/etc demos, also for all Hexen demos, but it is better - if also give a link to pwad, so that it is easier to find it. I remember - I looked at these maps before and I didn't really like them, sometimes maps very short and nothing interesting happens, sometimes they just teach how to play the game, use artifacts, etc. 'layer: Eric Claus' - hm?...
  7. PVS

    Heretic demos (non-demopack and NM)

    You are working on Heretic episode? This is interesting, if your goal is vanilla compat or limit removing - then of course, I can help, but more on the tech part, let me know, if needed. We are not alone, why? Most of the guys can be found in the 'WADs & Mods' section, not many people are interested in demo recording, not many interesting in original map's format, but many are interested in modern game mod's, I mean, what Heretic/HeXen guys are here, you can find them, if you want. HeXen demos in DSDA already have Fighter/Cleric/Mage class marks, don't you see? In my opinion this is enough, there won't be many HeXen demos even in comparison with Heretic, because the game hub-system is not friendly to demo recording according to the classic rules, it needs its own/additional rules. Fingers of one hand will be enough to count those who record vanilla HeXen demos seriously, so it's good that we have this section in DSDA archive at all.
  8. PVS

    Heretic demos (non-demopack and NM)

    I haven't looked yet, but I'll try to guess, what - wing-trick used, heh Anyway, 7 minutes of real time gameplay - this is good, I like long demos, thanks
  9. PVS

    Heretic demos (non-demopack and NM)

    An interesting version of the Phoenix-jump, but what happened at the end? It looks like you go to drink coffee and forgot to stop recording demo, heh
  10. Thank you, for this hobby, not many good vanilla maps for Hexen exist, in recent years - this is quite a rarity. Small question - what parameters did you use for ZokumBSP for this Hexen maps? I was interested in this nodebuilder, as an alternative to my current ZenNode. On LoLu0, LoLu3 I recorded vanilla demos with a total duration of about 10 hours, did not notice any problems with compatibility, all demos are played normally on DOS exe's and vanilla Win ports (maybe this information will be interesting to someone). P.S. NaNoHexen 2019: I'm stuck during the transition from 18 to 19 map, I see funny messages about map re-init by F12 key in single game, but nothing helps, heh. Map init by F12 key individual behavior of Chocolate Hexen, I'm pretty sure what this is a bug. Original engine does not knows nothing about this behavior and I do not see options for reset player's inventory in this way. If you are interested in this moment, check it on vanilla game.
  11. Sure, especially since the "perfect" for each person is different. Also, you can add more monsters in coop, replace the weak with stronger ones (since at least 2 players in game), add more weapons points, even more action and drive, as a result - you can get a completely different gameplay vs single version, will have 2in1 in your wad, decide youself, heh Do not forget 'Mystic Ambit', this artifact is special for coop.
  12. Coop, I can only advise on the basis of my experience: main - several players need more ammunition and artifacts, possible add them on maps with coop flag individually to isolate them from single game, also people play coop for fun (as optional) and often die foolishly, after reborn map does not reload and need that players able to pick up something and not run empty. HeXen coop not very optimized even in iwad, initially does not imply the normal ability to start coop (also as a single game) somewhere in the middle of the hub, normal gameplay is possible only from hub beginning, there is nothing we can do. Puzzles moments even in iwad maps sometimes provoke players to act only together, which sometimes turns out funny and stupid, this is "normal", heh. More optimized coop is only possible if it is planned as soon as the maps begins developed, so don't waste a lot of time on it now, when your maps are ready, just let it be possible to try coop as it is. Also, I never paid attention to what the nodebuilder thinks about more quantity of things, pay attention to this, especially for map-2, where you are close to the 65K blockmap limit. Map-4: I still can't get into this Defender area, don't see anywhere where you change sectors height with tag 34, only switch that you already have in this area and only serves to exit from it works with this tag. But okay, since you are sure, then I don’t see something somewhere, but it seems to me that this area is not available on this map.
  13. Stuck? Need to climb on the blue key pillar and jump out in window from this pillar, not need ever Chaos Device! This is interesting and funny author idea , I like it, heh. Before, when this map was in M3 slot (if I remember it right) - this small puzzle (which makes you think) it looked fine, but now for M1 - this is maybe a bit unclear, I agree. Egregor Give me specific maps and things numbers, where Chaos Device (and also - Mace? as far as I understand) represent problems in your opinion, I do not remember any problems there at all. I will look at these maps again, will give my opinion more precisely and, if necessary, I will help. Maybe I just forgot the details, because it was for me over a year ago. In my opinion, Chaos Device should not be used as the only and obligatory option for the player's movement, this is not a correct mapping. It should be used only as an auxiliary option for player: quickly move to beginning of the map, return from the end to the start, but only if player want it. In my version - no one Chaos Device is required to complete map, I don't remember this, it would be not correct.
  14. For me, Chocolate 2.3 go in crash with 'Bad V_DrawPatch' error after your last finale screen, for you - Chocolate 3.x not crash? This is strange. I think you can try to cut a little piece from your custom FINALE3 image (2x2, 8x8, experimentally) and use it for CHESSC, CHESSM, CHESSALL, no one will notice this dot, heh. Engine place CHESSALL on x=20 y=0, CHESSC & CHESSM on x=60 y=0 in 320x200 coord's, but I have not tested this option on practice, but it should work. Better leave CHESSALL, because I wanted to ask you - why you decided not to do coop? Add coop starts, weapons and a little more ammo and artifacts on maps, with coop flag individually - this is one evening of work, but I think, your wad will play interesting in coop, why deprive him of that? Or is it because, projectiles from several players start to exceed engine limits on this maps? For limits, there are Hexen-Plus (DOS), Crispy/Russian Hexen with limit removing/risings, this is not a problem, in my opinion. Map-4: how to get in area with Defender artifact? This is sector 890 in version 3, I can't figure it out looking into the editor and ACS, reveal this secret. Maybe you lost this area? Last question - why hub zero? hehe
  15. For me it was a very unusual and long journey, played it three evenings in a row, I don't know how the guys here went through it in a couple of hours, I played more than 6, without hurry, hehe. In my opinion - this is more a puzzle wad than an intense action, but it created its own atmosphere, I really like it. Most memorable map in the night forest 'Haunted Overgrowth'. There are also many interesting and funny scripting moments: how a large gem is stamped into a small one just made me laugh, puzzle with light on map-3, with big gems on map-6 and final lift scripting effect turned out very unusual. Alper002, as far as I understand, you set a goal not to exceed the limits of the original engine? I can't even imagine how long it took, I have never seen such large sectors and areas in vanilla HeXen. I specifically tested the first 3 maps on a DOS engine, it was playback my 1.5 hour vanilla demo record on CHexen, which no has limit removing/risings - everything went without crashes, impressive, I was sure that on map-2 a crash should occur, heh Also, I used the first LoLu0 version on a fully vanilla compatible port and did not notice any technical problems, all maps works fine. Some small errors with key door on map-4 and big gems puzzle on map-6 you have already corrected in next version, as far as I can see. But you still have one bad moment, if you're interested: image replacement CHESSC, CHESSM, CHESSALL is not correct, vanilla engine checks and tries to load them as images, they cannot be zero-sized, which leads to the crash with error 'Bad V_DrawPatch' on the final screen. If you really need to replace FINALE3 image, then you need to replace these CHESSC, CHESSM, CHESSALL also with your images, I don't see any other options, because this moment is hardcoded in vanilla engine. Thanks for your hobby and time spent on this wad, I'm glad what vanilla HeXen now has these interesting and long journey!
  16. PVS

    Heretic demos (non-demopack and NM)

    Like M8 beginning with 1HP in E1 movie, and with this 1HP - you jumping on lava? You're crazy lucky! heh. Some of single demos - you got with smoother turns, that's good. Yes, you have chosen a difficult task, with this category ... JCD, what rules do you use for NM100S? Single level demos - have normal/secret exit slots? In movies - secret map required necessarily? And - where is E2M1, forget it? heh
  17. What's wrong with chaos devices and firemace? I don't know, but this absolutely normal original things. Mace can shoot from around the corner, I like Mace for this, where else can be found such weapon! heh Two boats at the beginning - it was an atmospheric episode start, if now this map go in M4 slot - ok, but it would be interesting now, if copy this boats in M3, where at the end player must sit into these boats and sail to M4 on them. Even better, make these boats as a feature of the entire episode, where player will cross between maps using these boats, and maybe at the end of M8 - he will find a large ship, and this will be the ending quest? he-he, just a couple of ideas. M9: I remember, when I played this map for the first time - I hated it (with a smile, of course, not seriously), I understood, that map author had set a task for me and I just couldn't complete it, heh. But in general, here you have an interesting idea, the whole map is built on these wings, this is unusual. When I was able to complete your task - I was satisfied. I recommend - do not touch the current M9 wings balance for hard, possible add some more wings for medium and easy skills, it will be ok.
  18. You planning update for this wad? For which maps? Of course, do as you like. You, like me, understand that few people are interested in this maps today, for me personally, this has never been a problem, this is just a hobby, heh
  19. Egregor, better late than never I agree, only I didn’t understand why did you post all this technical conversation, it is not interesting to anyone, heh. Anyway, it's good that this wad is no longer secret, these are really good maps. I remembered one moment about the vanilla version, I'm sure nobody is interested in this, but DOS Heretic-Plus will not support E1M6 in this wad, map produces MAXINTERCEPTS overflows very often. I tried to fix this for a long time, but could not without big changes in map geometry and monsters composition. Look at the E1M6 on Heretic-Plus possible only with -nomonsters. Crispy/Russian Heretic support MAXINTERCEPTS limit somewhere since 2019. Sometimes maps are difficult here, I recommend skill-3, do not hope for mercy, heh
  20. PVS

    Heretic demos (non-demopack and NM)

    JCD You with NM monsters are faster - than I am without, I know that I'm a turtle speedrunner, but so much, he-he I see you recorded these 8 demos in one hour, what's next - E1 movie? If you planed a movie and record it - record also regular nomo100s movie, after NM100s it will be a rest run for you, route you already know, heh Thom Wye There is a complete set, You were looking for this? https://dsdarchive.com/wads/heretic/table_view?category=BP+Max Also, if I remember exactly - Heretic Nightmare (skill-5 + respawn) this is Doom equivalent skill-5 + fast, Heretic uses -fast by default for skill-5, it does not have a separate -fast parameter, need to look in engine code again, to be sure. But it is always visible - as monsters start dancing fast disco on skill-5, it always makes me laugh until I get an ax in my head, heh
  21. PVS

    Heretic demos (non-demopack and NM)

    Already in demo format, great! Interesting run, you fly well, there are funny moments where monsters don't want to give their wings, 2 minutes on M9 but full time is much faster. Speed movie with secret map, it's unusual, thanks for the demo! Wings-trick is almost over, but look - E6M1 also have 2 wings, possible short movie with 2 maps, this is according to rules. Only sadly - E6M2 will be very short, I always liked this map. No comments in txt again? I always read, and it may come in handy for history, sometimes it's interesting to read what the guys/girls wrote in the 90s/2k, heh. At the expense of the previous conversation about demos and videos, only my opinion. I need demo not for check honesty of run, I never do this, because I don't suppose at all that in this old classic game - one people will lie to other people on purpose, what's the point of this? If people do this through video games, what are they doing in real life? As far as I know, the current Heretic table does not contain such demos, possible find a number of demos recorded on WinNT with -nosound, which is not entirely correct, because this is slightly slow-mo recording, but people had completely different reasons for that, I remember. Most importantly, I like demo files - because this is action that is produced by a real game engine in real time on my screen, this is no way comparable to any video, this is a completely different. Today, everyone can use for playback their favorite version/port, in them their favorite settings, screen resolutions, effects, etc., using a solid vanilla demo format everyone gets their own impression. Soon, there will be a new Heretic port with support vanilla demo format, there will be more options, it's always good!
  22. PVS

    Heretic demos (non-demopack and NM)

    I realized that what I was asking about 5th episode is already recorded in video, good. But I don't understand - why the word "community" means so much to you? We are already here, talking about hobby that are interesting to us, do you need something more? Look around, read at least this topic, notice the dates and people and you will see what a 'Heretic demo community' is, it is interesting to literally a few people, almost without feedback, as it has always been. But for me this is not a problem at all, I do what I like, this is my feedback from this hobby. I know speedrun.com from its beginning, but today, I just technically can't watch any videos on my old PC, don't ask why, it's not interesting, but again - for me this is not a problem. I saw your recommendations for watching 4,5 episodes before, but as you understand now - I just can't do it.
  23. PVS

    Heretic demos (non-demopack and NM)

    kokrean I even had to watch several times to understand - what is happening on the screen, heh. This wings-trick turns 4th episode run in flying movie, I like this. You guys even calculate - how many seconds is better to use wings, crazy run tuning! Also, I really like stealing the blue key on E4M5, I have not seen this before. Do you think the same is possible for the 5th episode? As far as I can see, 2 wings present only on E5M9, I don't know how much difficult and quick it will be to pick up them on M9 and return on main road, further, need save wings along the rest M4-M7 maps, but the sum time may turn out faster, in theory. Maybe you already tested this and such route is possible? In any case, I don’t remember speed movies - where secret map is involved, it might turn out interesting.
  24. PVS

    Heretic demos (non-demopack and NM)

    You use savegames for recording video runs? After edit final video in video editor and as result have something like video TAS? I made an opportunity before for normal demo recording from savegame in vanilla format, but this is not for speedruns. I'm use this method for recording demos for large pwad maps, for pwads not good optimized for wand-start, etc. If need, possible find Chocolate Heretic 2.3.0(se), only win32, on the 6th page of this topic. But for playback such demos need savegame files itself and this port version, of course.
  25. PVS

    Heretic demos (non-demopack and NM)

    Such demo will be possible completely playback only on this port, other vanilla engines should stop after М8. I suppose, Chocolate team not implement this, because this is not original behavior, and not only for demos - for gameplay itself. Such demos, if they are recorded, can be published in 'Misc Heretic and HeXen' topic, they can be taken into DSDA, maybe not, first - they should appear. Also, this demo topics present here not only for DSDA, if you have any interesting demos in your opinion - show them, maybe it will be interesting for someone else. If need, you can mark them 'not for DSDA', so that guys do not waste their time on them. I tried to make a test variant of the transition between episodes in my hobby project (it is only for old Windows OS guys, not relevant), it became interesting to see how it works, record E1M8->E2M1 demo, at the moment only in Rambo format - works fine, playbacks fine. The main thing that I wanted to check - other engines not have problems with such demos: vvHeretic4 and Chocolate just stop after M8, no crashes or something weird doesn't happen to them, that's good. What do you mean guys under 'save/load' for demorecording, something like TAS? As far as I know, such utilities and ports do not exist for Heretic. And of course, for classic demo recording - need only skill 4 and 5, 1-3 is not serious at all, as you know yourself, but even skill-1 is allowed for DSDA, can be public in 'Misc Heretic and HeXen' topic.
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