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Everything posted by Tarnsman

  1. Tarnsman

    Final Doom The Way id Did

    Final Doom The Way id Did: Final Doom The Way id Did will look to create two 32-level PWADs based on TNT: Evilution (Evilution The Way Team TNT Did) and The Plutonia Experiment (Plutonia The Way The Casalis Did). NOTE: Plutonia and Evilution DO NOT EXIST in "this universe" so do not make a map based off an existing Plutonia or Evilution map. The goal is to emulate the OVERALL BROAD IDEA not the final product. For example: if you want to emulate the idea behind Hunted the broad idea is not 'maze full of archviles' but 'concept map based around a single enemy' ====================================================================== General Rules: No slots will be reserved (even after the project is "full" there will be a bump period to give maps a chance to get in) and any maps that do not make the final cut will go into an overflow project (this does not mean the maps suck, there are many good maps in DTWID LE/D2TWID LE). Make observations in the thread so that other people may discuss them and agree/disagree with them. Emulate the style of the author you picked. Many mappers particularly the Casalis and Tom Mustaine had very particular styles, look at how they used textures, how they used shapes, the general idea behind their layouts, etc... Make original content not homages*. I am aware that several authors, particularly in Final Doom loved to repeat ideas and frequently rip themselves off, but just like Romero did when he recycled ideas (see all of Doom 2 and E4) they still managed to recycle shit in new ways. Even Tom Mustaine when flat out copying existing rooms from his other levels still slightly changed things up. Be willing to listen to feedback and rework things as needed, no one is immune from this not even project leaders, if you disagree with something argue the point, but always argue from a subjective standpoint about map intangibles and "feel" not an objective standpoint (sorry, no Plutonia map made entirely out of FIREBLU - mainly because FIREBLU doesn't exist in Plutonia). The goal of these projects is to emulate the styles of the original authors NOT to simply make a project "kind of like that", that does not mean every map must 100% follow some ironclad guidelines, more so the question should always be when attempting a concept "could the author X have done Y?". There are certain things that are objectively right and objectively wrong (if you submit a Milo map made out jagged triangles and blobs, you're doing it wrong) but beyond that the goal should be to put yourself in the mindset of the author and create something new. For some odd reason whatever editor they used for TNT and Plutonia had some oddities, like using 5/10 for sector heights and light levels. Now the authors of that era clearly understood that doom's textures were designed around 8/16 and as such beyond Tom Mustaine tried to emulate this (they did not always succeed and as such there are tons of random heights in TNT and Plutonia) the Casalis on the other hand got lazy and would use 5/10 for a lot of stuff so you can find things like 138 high sectors or what not in a lot of their maps, the odd sector heights and light levels do factor into how the map looks so try to emulate what your author used. Finally and most importantly, Leave it in™! 1996 was not an era of extreme polish, if you make a fuck up that could realistically not be caught by rushed testing in an effort to get id to pay you money? Leave it in™! PLEASE when submitting maps, do not submit them all as one lump, break them up and submit them as individual wads and tell me who each map is supposed to be in the style of. ("Plutonia" is not a style. Pick Dario or Milo.)Here is a list of what maps which authors made in which project ====================================================================== TNT General Guidelines: With TNT you have two choices. Either 1. You may attempt to emulate a map in the style of an existing TNT mapper OR someone who either did work with TNT or possibly could have worked with TNT (Jim Flynn, Dr. Sleep, anyone who contributed to the Master Levels). 2. You may attempt to make a map in YOUR OWN style but adjusted to 96 levels (pretend you have a shitty editor that means you can't detail every room or use 3D mode) as TNT has several authors who only ever made one map. You map must look like it could realistically be in TNT if you go this route. Only four maps are a dead lock. Map 01 must be a Tom Mustaine remake of D2TWID Map 01 (Mustaine loved remaking Map 01 of Doom 2, D2TWID is Doom 2 in this universe, so Mustaine loves remaking Map 01 of that) Maps 31 and 32 must be fun and exciting settings (DO NOT REMAKE CARIBBEAN AND PHARAOH, you're creative people, do something new) bonus points for shitty new textures, Map 30 must be an Icon of Sin map. Beyond that your maps slot can be very malleable. TNT's episodes do not have a very specific hard lock on themes, so as long as you're not making a pure hell map for E1, you're good. Do not flood the project with Drake O'Brien sized maps. TNT maps are not all massively huge and even the massively huge ones can realistically be beaten at 20 minutes tops. Do not fear bullshit progression and stupid shit that gets the player lost. This is TNT after all. Diversify your scale! TNT is a master at this. Big empty as shit rooms, tiny cramped corridors all in the same map? Yes please. Optional areas! TNT has a bunch of these please do not neglect them. If they are totally pointless optional areas? Even better.TNT's UV monster usage breakdown Dragonsbrethren's Write Up On Wakelin Jaws in Space's List of Wakelin Stuff T-Rex's Big List of Authors ====================================================================== TNT Submissions (this is for you to see what areas have the most submissions and what areas are lacking) : Map 01: Untitled - Jaws in Space (Tom Mustaine) Episode 1: Battery - Purist (Chris Bourke) Unnamed - Rottking (Jim Lowell) Burried Base - Inkie (Inkie) Radio Tower - Jazzmaster9 (Andrew Dowswell) Ending Point - A Gamma (Themself) Metal and Mortar - sincity2100 (Tom Mustaine) Nukage Complex - sincity2100 (Ty Halderman) Go Train! - Jmickel (Themself) Stonewall - Jazzmaster9 (Themself) Melting Point - Sudo459 (Themself) Pitchfork - Soundblock (Minadeo/Patenall) [MISSING RESOURCES] The Divide - Soundblock (Tom Mustaine) [MISSING RESOURCES] Substructure - Rottking (Themself) [http://www.mediafire.com/download/aia6mr2u26q1w38/TNTMap6updated.wad]Crusade[/url] - sincity2100 (???) Episode 2: Disclosure - sincity2100 (Ty Halderman) Hypocaust - Jimmy (André Arsenault) Unbeaten Path - Okabe (Themself) Disaster Station - sincity2100 (Tom Mustaine) Fissure - Rottking (Drake O'Brien) Technology Nightmare - sincity2100 (Themself) Corporate Branch - dpstatic (Themself) Hyperion - Jazzmaster (Themself) Map 15: Unnamed - Senile Samurai (Themself) Episode 3: Hell Hath Fury - Jimmy (Himself Sieben) The Coffin - Okabe (Themself) The Blood Asylum - sincity2100 (Themself) Red Purgatory - sincity2100 (Milo Casali) Hell's Odyssey - sincity2100 (Jimmy Sieben) Institution - Dpstatic (Drake O'Brien) Mountainside Something - Marcaek (Dean Johnson) Midnight Circus - Jazzmaster (Themself) Map 30: Map 31: Forgotten World - Joe667 (Milo Casali) Paradise - sincity2100 (Dario Casali) Map 32: ====================================================================== Plutonia General Guidelines: Plutonia is not a slaughter mapset. Plutonia maps rarely break 200 monsters (go look at the monster count for Go 2 It, I'll wait) the gameplay is made difficult by effective monster usage punctuated by a few hordes here and there. Plutonia is small. Most maps are not that big, often favoring compact tight layouts over massive sprawls. Even the big maps are not that long. This does not mean that big maps have no place, just remember for every Aztec, Tombstone, or Sewers there were 5 Omens, Compounds, NMEs, Congos, Cageds (Cagedes? Cagedi?), etc... Plutonia is samey. Really samey. EXTREMELY samey. BTSX samey. Dario and Milo really liked using the same textures for the same things across many levels regardless of whether or not it thematically fit where the level was "supposed to be". (If you read the story The Congo is apparently on Io.) They both also liked to use the same type of geometry over and over again, so look for consistent tropes in room shapes between Dario and Milo. Example: Milo loved curves. Plutonia is rip off city. Dario and Milo loved their homages, that's why I have that asterisk earlier. A ton of content is based off of existing IWAD material, either entire maps being remakes (Slayer, Final Frontier, Caged, Twilight, Anti Christ, Neurosphere) to borrowing concepts (Odyssey of Noises - Downtown : Impossible Mission - Doom E2 : Tombstone : Tom Hall Layouts) to simply ripping off rooms (Congo's rocket launcher room being in E2M2, NME's E2M1 rip off). As Doom and Doom 2 don't exist in this universe, DTWID and D2TWID will be your resources for lazy plagiarism, (I kid, they disguised their rip offs by doing something new with them, you should too). P.S. If you worked on DTWID/D2TWID and are going to be ripping off some of that content, please do so on content you did not work on, as to preserve the "this level as interpreted by the style of someone else" that Plutonia has going on. Yes I am aware you're working on a map in a different style already, but some of the "you" is inevitably going to creep in :P. Only two maps in Plutonia MUST be something. Map 30 must be a IOS map. Map 32 is going to be called Deal w/ It. Deal with it.Alfonzo write up on map homages in Plutonia #1 Tarnsman's write up on Plutonia #1: Layouts Tarnsman's write up on Plutonia #2: Milo and Dario-isms Tarnsman's write up on Plutonia #3: More Milio and Dario-isms Crate's write up on Plutonia gameplay and structure Plutonia's UV monster usage breakdown ====================================================================== Plutonia Submissions (this is for you to see what areas have the most submissions and what areas are lacking) : Map 01: Samba - sincity2100 (Milo Casali) Tiger - Gifty (Milo Casali) Sudan - dpstatic (Milo Casali) Episode 1: Anaconda - A.Gamma (Milo Casali) Blood Fobia - sincity2100 (Dario Casali) The Guardian - sudo495 (Milo Casali) Overdose - AD_79 (Dario Casali) Amazonia - sudo459 (Dario Casali) Arch Nemesis - dpstatic (Dario Casali) Waste - Gifty (Dario Casali) Episode 2: Damnation - A.Gamma (Milo Casali) The Painkiller - A.Gamma (Milo Casali) Nexus - sudo495 (Milo Casali) Narthex - Gifty (Milo Casali) Backwater - AD_79 (Milo Casali) Cryptic - sudo459 (Dario Casali) Blood Fobia - sincity2100 (Dario Casali) Map 15: Episode 3: Graveyard of the Gods - A.Gamma (Milo Casali) Hell Machine - A.Gamma (Milo Casali) Outpost - dpstatic (Dario Casali) Map 30: Map 31: Map 32: ====================================================================== Project Timetable: When it's done. This is not some "throw it together in 4 months and shove it out the door" project. It will be released when it's done, then checked, then double checked, then argued about, then bitched about, declared a horrible mess of rampant elitism that seeks to destroy the doom community, then argued about some more. (But no seriously, there is no rush so take your time and think about your map, or channel your inner me and make 15 maps in 2 weeks, it really doesn't matter, the project will be released when done. Not "full".) ====================================================================== IRC Channel irc.oftc.net #doomtwid If you feel like it. Discussion should primarily be kept to the thread, but IRC is nice so that there aren't 5,000 word essays about how much person X is nazi for implying that WOOD5 is used on north facing walls or whatever clogging up the thread. ====================================================================== NOTE: All relevant information, style discussions and whatnot will be linked here for easy access so people don't need to dig through 100 pages of shit. This goal of this project is to be accessible so please constantly check the OP for updates.
  2. More projects need to do this. It gives individual tracks more personality and flavor and helps get them more exposure. It's a shame when a track is 9 minutes long and only gets used on one two minute map.
  3. Tarnsman

    Ultimate Doom The Way id Did — Released!

    Wow. Now if only the other things that are 99.9% done that Alfonzo and Marcaek are holding hostage can get released.
  4. Tarnsman

    Female Protagonist in the new Doom movie?

    What does this even mean? How would one even go about "inappropriately" inserting black people into a film about Doom? Is the film going to randomly turn into a Black Lives Matter rally 15 minutes in? The "I can't believe it's not a white male protagonist" brigade complains as if films featuring anything but them randomly insert massive gay orgies that have the characters look directly at the camera and insult every white male person watching the film. Which actually thinking about... would that really even be a bad thing if they did? I don't know about you, but that's the sort of artistic panache that I think we really need in this world.
  5. Tarnsman

    Female Protagonist in the new Doom movie?

    It's at times like these that I wish I had that Doomguy667 screed about Doomguy being a man because Doom is a man's game for men (or whatever nonsense he was on about) so I could just paste it here. P.S. If you're losing your shit because a movie did a thing you didn't like? You probably shouldn't be calling other people triggered.
  6. Tarnsman

    Cacowards 2017 discussion (24 years)

    It's not the cacowards without someone questioning the legitimacy of these here "doomworld" "forums" and their right to give out "awards".
  7. Tarnsman

    Unbanned from Doomworld!

    Excellent thread. This is the quality Doomworld posting I've missed since the new forums foolishly got rid of all the chaff.
  8. Tarnsman

    TNT Revilution: Final release now on ID Games!

    Objectively incorrect.
  9. Tarnsman

    Let's Be Revealing

    People read books? Are you sure? Thought that was an old wives' tale.
  10. Tarnsman

    Let's Be Revealing

    Wait. People actually listen to the lyrics in music? Aren't those just filler?
  11. SUITCASE OF GOR : Formerly Doom 2 Redux Alfonzo wouldn't stop pestering me to release my first maps instead of deleting them so here is Suitcase of Gor. My first 22 maps. They suck and I'm sorry for wasting your time with this garbage. This was originally called D2Redux so all the maps are based on the original map, because when I first started mapping I was an uninspired mong (so exactly the same as I am now). Includes 22 maps (Maps 1-15, 32, and 21-26). I left the music for the maps I never made because I'm extremely lazy and didn't feel like removing it and if you use your imagination you can pretend to play the map I would have made to go there. (Hint: it would suck, have crappy detailing, and be overly cramped.) OH LOOK IT'S FINALLY ON IDGAMES. Here are some screenshots: P.S. I do legitimately hate these maps, I am not joking or trying to be funny when I say they suck. I have nothing but disdain for these maps and if not for Alfonzo I would have deleted them years ago. If you like them well, good for you. P.S.S. For those curious in what order the maps were made. Map 4 is my first map ever, then Map 2, then Maps 21 to 26 then the rest in order from 1 to 15.
  12. Tarnsman

    TNT Revilution: Final release now on ID Games!

    https://www.dropbox.com/s/6tau4hfiz9r1z2n/TARNS-TNT2R27.wad?dl=0 VPOs should be fixed.
  13. Tarnsman

    Final Doom The Way id Did

    I'm going to remake the OP with the map links in like a GoogleDoc or something way more manageable than just the first post FYI. So if you don't see a link there don't worry. I grab everything I see posted in the thread.
  14. Tarnsman

    Your Favorite Avatars on Doomworld

    One of the greatest decisions I've ever made was friending Memfis on MAL because I get a front row seat to his meticulous cataloging of each piece of 2D porn he consumes.
  15. Tarnsman

    Evolution of the WAD - a show about Doom mapping

    If Capn would get lost more we could delve into the wonderful world of eugenics proper.
  16. Tarnsman

    Why do people still map in Boom format?

    I agree it's really horrible that people who like Doom keep mapping in a format that closely resembles the original form of Doom. I can't see why anyone would want to do this. There definitely is no appeal to the simplicity of Doom's design that would make one want to have maps that don't get bogged down in feature bloat.
  17. Tarnsman

    TNT Revilution: Final release now on ID Games!

    It's a boss map. So it's going to suck. (Unless Kassman, Xaser or Alfonzo made it. :P)
  18. Tarnsman

    The DWmegawad Club is boring

    Who said anyone is joking?
  19. Tarnsman

    The DWmegawad Club is boring

    The Megawad Club (even if you don't read a single post in the thread and consider all of that to be banal garbage) justifies its existence simply by getting people to actually play Doom. A lot of stuff in the Doom community gets lost in the shuffle or only played a single time and then forgotten and anything that gets people to either revisit old content or actually focus on new content is a good thing. (I would have never played Interception or Hadephobia or Realms of Chaos if the Megawad Club didn't highlight them.) Also as an aside: there is this song in the Madoka film about a cake that goes like "Big cake, round cake, right in front of me. Who could the cake be? Is the cake *person's name here*?" and someone who I'm not going to name came up with a memfis parody response that goes "No, it's not me. I'm just shitposting, you see. The number of times I've failed out of college due to anime is three." and now I mentally hear memfis singing that every time I read one of his posts. I just felt the need to share that with you memfis.
  20. Tarnsman

    TNT Revilution: Final release now on ID Games!

    I don't care what slot my map is in as long as it has the E3 sky and the midi that was Map 26's midi when I made it.
  21. Tarnsman

    The DWmegawad Club plays: Back to Saturn X E3 (Surprise!)

    MAP01 - “The Rabbit Has Landed” by Tarnsman This is a map that really demonstrates some of the limitations of mapping for vanilla. A lot of the outdoor areas are really bare and consist of monotextured walls due to seg and visplane limits really forcing a spartan design if you wish to have vast lines of sight. Additionally while some of the progression elements are interesting ideas, a lot of them feel half baked and not fully realized. This is definitely not Tarnsman's best effort and I expect that during the countless revisions that any BTSX release goes through this map will be drastically different in the final version. 3.98 out of 8
  22. Tarnsman

    The DWIronman League dies to: Back to Saturn X E1

    BTSX E3 has been delayed for at least 10 more years. Unfortunately.
  23. Tarnsman

    Popular vs obscure stuff on avatars

    Does anyone actually use Darth Vader as their avatar? I'd think that'd make them pretty unique on Doomworld.
  24. Tarnsman

    The DWmegawad Club plays: No End in Sight

    Personally I think dew is just mad because JoeIlya knows better than him what maps he did and did not actually test and he doesn't want to admit that all those hours he spent testing Red Gas Circle were just a fever dream. (The BTSX version really is filled with wall to wall Cyberdemons)
  25. Tarnsman

    Did you cheat through Doom as a kid?

    I didn't play with cheats most of the time I played with my dad and we had a thing about switching off when you died. (Although I did IDDQD to give myself 100 health a couple of times when he wasn't looking). One thing I did used to use cheats for though was getting the Spider Mastermind stuck via teleportation on Map 20 of TNT because I liked to be able to actually look at it since when I was a kid I thought the Spider Mastermind was the absolute best Doom monster.